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Your team will continue to receive Blessed Shards through the bonus Cubes until the third run of the day. From the fourth run on, however, each character will only receive one Cube of Blessing per run.
In the updated Cube of Blessing, the chances of acquiring Blessed Gems increase by 20 times (from 0.15% to 3%). Reopening the Cube, however, will not be possible. Statistically, the expected number of Blessed Shards dropped per Cube of Blessing will be 1.3, and Blessed Gems will not drop from bonus Cubes.
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After this update, Blessed Shards will drop not only from Hunting Grounds, but also from Elite monsters in regular fields starting at level 240. These monsters can drop up to 2 Shards at a time, but not if they are 30 or more levels below your character.
We will also be increasing the chances of acquiring Blessed Shards in Hunting Grounds by about 3 times (the drop rate of Elite Monsters, however, will be the same as those from regular fields).
So this means that normal runners of Saalus are getting a nerf hammer, and 24/7 bots are getting a huge buff. Great job guys you did the exact opposite of optimization.
If anything you are supposed to give people MORE options, not nerf one and add another.
Leave Saalus the same and just add drops to hunting grounds, otherwise you are literally inviting people to bot this game.