with the new patch stat change that IMC will be releasing to iTOS.
I am planning to create QS3 as base rank for late-game results.
QS3
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STRvsDEX: what works better with running shot? high crit chance and crit dmg (QS3 Crit type) or high base dmg (QS3 dmg type).
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Running shot: how is the additional damage percentage calculated with non-crit build and with crit build.
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If going for non-crit build should i go for glass mole 10*x8? or go QS3>rogue2 and 8 werewolf card? which is good for pvp?
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does offhand weapon gems add benefits also to main hand weapon, likewise with main hand gems add benefit with offhand weapon?
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When doing non-crit build I usually see red gems on equips however when it comes with crit builds, some people prefer yellow gem, and some still red… can someone provide recent update about how red and yellow gem is calculated to the attack.
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If however I changed my desire of going rogue and prefer another class, equiping a shield w/ yellow or red gem, does that add dmg to my main hand weapon?
thank you for reply…and please provide link to various threads that could answer my question.