[quote=āleleconildo, post:26, topic:358486, full:trueā]
The bread and butter of Matk Cleric skills have low skill factors,because they have insane sustain(Plague skills,Diev Owl,Miko hamaya,Carnivory,etcā¦).[/quote]
That doesnt mean that those skills were inherently weaker over Archers and Swordsmen skills like youre trying to imply because those skills you mentioned could also be amplify or multiply to deal more damage than those physicals. That convenience can only be applied to clerics because if Physicals did that there are restrictions EG. Evasion and Block pent. Youre also uninformed because you think Cleric and Magics skill factors were the only one who got nerfed while ignoring the fact that all Classes suffered the same treatment. Clerics DPS is still there capable of dealing damage like a DPS class who only knows how to DPS while sporting TONS of HP and Good utility skills.
Min-Max of physical doesnt come close to being an advantage. Stable damage is much more preferred as you trans your Weapon to highest level. With the intention to educate you, Skull Smasher is 1 handed-weapon meaning you could use another high end shield to compliment the already good stats it gives.
Skull Smasher + Emengard shield give
INT-92
SPR-78
CON-67
Evasion-33
HP-1838
AoE Defense Ratio-5
Physical Defense-22
Magic Defense-440
Movement Speed-1
Block Rate-7
Final Block Rate +7%
VS
Regard horn pike
Critical Rate-48
Critical Attack-501
Basically you think a meager Max attack advantage of regard pike of 520 over Skull Smasher is huge why you conveniently forgotten the overall stats if you min-max everything. Even a dunce will notice the huge disparity between equipments.
[quote]Magic has only Ghost and Elemental bonus for damage.
Physical get a set of debuffs and armor types,along with crit.[/quote]
A monster or a boss only has 1 armor type. Youre arguing as if a boss or a monster have different armor types at the same time. If you actually play this game, youll know that. If you still dont get. Ghost + Elemental bonus give more damage than a 1 armor type of monster. Clerics also have skill amplification and buffs inexchange of debuffs of physicals. Cleric buffs are more stable because you cant apply physical debuffs to every mob that are attacking you (Example ET or Solmiki or TBL). So your debuff argument is garbage and doesnt apply to actually what is happening. Itās actually a poor or idiot buff the devs think to increase the DPS of swordsman, it should be abolish and give stable damage instead.