Tree of Savior Forum

Client Performance Optimization Tests

Ok more testing yesterday: Klaipeda ch1 + challenge mode. Results:

  • still a lot of slowdowns, but now I can navigate in the town even in ch1 (especially near warp and dungeon), that’s a nice improvement
  • challenge mode is unplayable: the desynchs are gone, that’s a good point, but they have been replaced by 5-10 seconds of client completely freezing

Overall I get more server lag/freeze, but no more desynchs. No idea if it’s better or worse…

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Most vga errors i’ve seen been casued by Spirit Shock skill

As for me, game runs much more smoothly now, did challenge almost w/o freezes and those were really short.

core2duo n 4gb ram here :smiley:

Would be nice if they could read about garbage collection and get rid of memory leaks lol

am still waiting for the internet provider to come install stuff and get better inernet, but I can say it is better than before the patch…

at least for me…

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I’ve been on hiatus for this game. Last time I was playing I have 144 fps on this game on my new gaming rig. Ryzen 5 1600, 16gb ram, gtx 1060 6GB OC’ed, monitor 144hz 1ms, 3.8Ghz OC’ed. Last time I logged with this set up usual stuttering was still there

I lost interest playing this game because it simply is poorly coded/made whatsoever. My new gaming rig can play any triple A games on ultra settings so I do not believe that a game like ToS should give me any less performance.

Edit: My net speed is also 80mbps using LAN cable. Will check the new optimization when I feel logging in to the game cheers

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sounds like you had your v-sync off if ur playing on 144 fps ‘w’

Gevurah is causing general VGA errors.

so i tried playing CM last night

i was able to play a steady 60fps even with all my graphics options are set to ON
even add dead parts would only fall to 38 fps compared to back then, which pretty much freeze the screen

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After the last few patches stuttering has decreased, and I’m actually recieving positive results from the performance improvements (less stuttering,better FPS in actual fields/combat).
I guess the initial patch was just faulty,broken, now you can even play with effects on and still have a playable game.
The good thing is that Demon Lords are now playable without heavy FPS drops/stutterings, even with about 20-30 players present, though I’d like it more if I could disable other players effects without my Gematria/Notarikon debuff becoming invisible to me <_<

This also leads to the second bummer of the patch: breaking my skills :frowning:
Having Double Chance, Gevurah and sometimes even Heal&Cure crash the client makes my Kabbalist even worse than before, I hope this can be resolved soon…

Please put at least 5 channels on all maps D: so annoyed of crashing when trying to go to town cause I only have 2 channels outside of klaipeda and when I warp klaipeda first 2 channels are full-ish :anger:

It’s happening! Almost 100 FPS at 1080p max graphics settings, aside from FXAA because I like sharp pixels. No stutter, just micro ones when walking on long distances where there are many players around. By micro i really mean micro, when it indeed happens, the average goes down to just 77 FPS.

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Today’s GvG was horrible lag and crashing. Nothing has changed when the game actually involves the mmo part, i.e 40+ players fighting on screen.

it’s not maximize unless you turn on vertical synch 'w’b

Hello my saviors!

Today after the micro update I can no longer do dungeons and no salus follows image!

that is rather unfortunate ; w ;

hello can anyone help me… after merger maintenance 18 april i can’t play my id…
i don’t know what should i do…?

i have no idea what the problem is as well. but @STAFF_Letitia may be able to ‘w’/

Hello @oncom_keren

Unfortunately we cannot help you with that issue as the account you are having issues with is on Indonesian Server. Please understand that this forum is for the servers on the Steam platform.

You might want to try and contact your local publisher.

does Indonesia has a forum like this one and the korean forum?_?

if not it should :confused:

Sorry, that’s out of my jurisdiction :confused: