Tree of Savior Forum

Cleric soloing bosses using this

If you’re severely underleveled (pretty much icbt in a nutshell) bosses will take 15 minutes sure, but on par level bosses are killable in anywhere from 1-5 mins depending on class.

This mainly has to do with the huge damage reduction mobs higher leveled than you get.

We have reflect shield, the lesser version of Safety Zone :cry: Not sure if we even have higher DPS than that Sadhu who took all of the DPS skills possible for an INT Cleric lol.

A Barb player mentioned he took 10-15 minutes vs Quest bosses level 50+

edit:

[quote=“dafuzzykoala, post:9, topic:35348, full:true”]
Sure, I agree - but that’s no excuse for a boss who’s weak to slash to take over 10-15 minutes to kill solo (this number is NOT an exaggeration), especially when you run into Bosses on quest progression extremely often.[/quote]

This is why we have magic :imp: however, resistance to the magic elements makes this harder :frowning: I heard that eventually some mobs will absorb your damage and heal them? Gunna make some pure builds cry.

I’m not sure what to tell you, I leveled on par with the bosses level in cbt3 kr and the bosses were all extremely easy on every type of class I played (have one of each type 150~200). Being underleveled isn’t a problem outside the version everyone here played.

Here is the full Post if you are interested Lord Stormakov's General Feedback

It’s probably a swordsman problem, they are affected by bosses defence most of all (level wise) since they rely mostly on autos. My friend who also rolled cata on kr had the same problem - hit like a noodle on many bosses vs total hp.

edit; yeah confirmed it with my friend - he hasn’t had any similiar problem with other classes, only swordsman.

Ya, I’m that Barb - this Sadhu is doing insane amount of damage in a short amount of time. It looks like 50k+ in total dmg in the rotation of 1 safety wall, maybe even more.

It should also be noted that the Boss difficulty jump happens around 30ish and tapers off around 100, the Bosses I was fighting in Mages tower took me a lot less time, now I don’t know if this is because the power gap shortens or if Mage tower bosses are just weaker in general.

Either way this guy’s damage is pretty impressive.

Ya it seems like this is the case, even when were dealing damage to a weakness Boss defenses + high HP pool make for long and grueling fights.

Well having a low SP pool could be considered an “exploit” as a psycho together with firewall and fireball you can burst down enemies even faster than this sadhu

But as i mentioned in your thread i am not sure if its wanted or unwanted that swordsman classes dealing far less dps on bosses than other classes?! Even more after the Barb nerf - heard the crit dmg buff adds just a 0.75 to the multiplier

Wait why psycho and pyro combo? I thought the Fire Ball + Psychic Pressure combo was removed. (even though Psychic Pressure is damn good for not having any attributes)

What a smart cleric to figure out such a nifty trick.

The x8 fireball stream thing has been put back in, on kr. Did it yesterday.

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i just set firewall + fireball and spamed psychic pressure until the boss dies - i never get touched once - ill make a video next CBT - just make sure to have a super low max sp pool so never put points into spr i think pressure drains sp according to your max spr - and take the highest potion you can with you

Now I wonder which is faster, Fire Ball level 10 or Psychic Pressure level 5 + Fire Ball level 5 o3o

every barb getting jelly on this attack speed at 0:10 xDDD

And no clue honestly - i think pressure is stronger by far at least vs bosses

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In clip that was Cleric > Krivis > Krivis?> Sadhu. With Krivis skill + sadhu OOB they sure can killing fast. Or possible to do lot of damage with just zaibas only (You know how crazy damage it have.)

I’m playing Cleric > Cleric > Cleric > Sadhu right now. It’s harder to solo killing quest boss than krivis > sadhu because Cleric have less attack skill however with max lv15 Safety Zone can make me stay in OOB longer (30 times/20sec duration). But I doubt if normal attack by OOB, Heal or Cure can out damage Zaibas…

As you can see in clip OOB doing about 109x3 dmg per hit with a limit of can’t get hit by monster or OOB will cancel. Heal is about 395 damage one time x5, and Cure is about 295 while Zaibas doing 531 dmg each hit (together with Vashita Siddhi Decrease Str+Con+Int+Spr+Dex of nearby target).

For Cleric > Sadhu we don’t have zaibas so we stuck with Cure and Heal as an attack skill. 21 second cd for heal and 27 second cd for cure. No any other attack skill we use except that + OOB + Body Explosion by sadhu.

lol Time to make a full Pyscho and full Pyro next beta and time them against the same mobs.

you could stay in Cleric C3 however you’re going to hate flying mobs. Zaibas is a great AoE skill to have since it does so much damage and stays on the floor for so long even if no one steps on it.

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Did a psycho to c3 on kr, psychic pressure is pretty amazing - feel like cryo base works better since your ice wall combo is so effective and it provides you with more cc.

My only issue with any of the Wiz walls is that I am using mouse to make the walls :confused: kinda hard to click the tiles so I gave up on that idea of using any wall for CC. (I would probably want to make a square of ice wall an use psychic pressure on the walls to hit a boss but I would give up and make a line which doesn’t seem as effective.