Now I wonder which is faster, Fire Ball level 10 or Psychic Pressure level 5 + Fire Ball level 5 o3o
every barb getting jelly on this attack speed at 0:10 xDDD
And no clue honestly - i think pressure is stronger by far at least vs bosses
In clip that was Cleric > Krivis > Krivis?> Sadhu. With Krivis skill + sadhu OOB they sure can killing fast. Or possible to do lot of damage with just zaibas only (You know how crazy damage it have.)
Iām playing Cleric > Cleric > Cleric > Sadhu right now. Itās harder to solo killing quest boss than krivis > sadhu because Cleric have less attack skill however with max lv15 Safety Zone can make me stay in OOB longer (30 times/20sec duration). But I doubt if normal attack by OOB, Heal or Cure can out damage Zaibasā¦
As you can see in clip OOB doing about 109x3 dmg per hit with a limit of canāt get hit by monster or OOB will cancel. Heal is about 395 damage one time x5, and Cure is about 295 while Zaibas doing 531 dmg each hit (together with Vashita Siddhi Decrease Str+Con+Int+Spr+Dex of nearby target).
For Cleric > Sadhu we donāt have zaibas so we stuck with Cure and Heal as an attack skill. 21 second cd for heal and 27 second cd for cure. No any other attack skill we use except that + OOB + Body Explosion by sadhu.
lol Time to make a full Pyscho and full Pyro next beta and time them against the same mobs.
you could stay in Cleric C3 however youāre going to hate flying mobs. Zaibas is a great AoE skill to have since it does so much damage and stays on the floor for so long even if no one steps on it.
Did a psycho to c3 on kr, psychic pressure is pretty amazing - feel like cryo base works better since your ice wall combo is so effective and it provides you with more cc.
My only issue with any of the Wiz walls is that I am using mouse to make the walls
kinda hard to click the tiles so I gave up on that idea of using any wall for CC. (I would probably want to make a square of ice wall an use psychic pressure on the walls to hit a boss but I would give up and make a line which doesnāt seem as effective.
Iād play a Cleric Class too if it wasnāt for the fact that support classes tend to be harassed by party leaders or men looking for waifus. That Safety Wall looks convenient though.
i thought they patched the ice wall combo in korea? so pressure wouldn work? didn even bother to try
The Ice Wall combo still works but it got nerfed in damage. It used to kill a boss in like 3 seconds flat. Now it does around 1/4 to 1/2 of their HP depending on the boss I believe.
It is still very effective, by far the best way to use your ice wall/pressure.
really? heard it only works with auto attacks after the nerf⦠gonna try in next cbt then even i dont wanna loose the fireballā¦its like my only viable damage source to farm trash - pressure isnt good if you solo and i dont put points into energy
except hes not actually swinging hes canceling swings using a bug and its not actually executing the attack.
This COULD work, check out this video:
Full dex cleric
As you can see in the video, no monsters can touch him.
Donāt know if combining this with Sadhu like in the initial video will work against bosses though, but might be worth a try.
If you can achieve this kind of evasion, you can even grind using Sadhu since nothing can touch you anyway
Honestly I was planning to do this exact same thing as Sadhu. Seemed so obvious.
same here. it was funny when a party would ask me to join them for a boss right after I just soloād it.
this is nothing amazing, you can all go home nowā¦
quest bosses are easy as heck. swordsman class has some issues cause slashing/hit does less than pierce/magic to most bosses. pierce is never reduced but increases on leather types, and magic is only reduced based on elements but every mage should have energy bolt and their Z attack for element free magic damage, clerics abilities are either holy or āmagicā element also so most arent reduced.
the main issue seems to be that high physical defense+slash resist is rather common on bosses and that type resist is 50% reduction in damage which is a lot more reduced than gained by having proper type
wrong types are divided by two where proper types are only multiplied by 1.5. making the system more punishing than rewardingā¦
