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Kabba3 has AoE number generator? Inquis get an IronMaiden CC/damage tool, Zealots have… AoE self immolation aura(guess tha’ll work nicely with krivz renewed Aukuras fire buff)? ok~
I don’t get what PD3 and Tao2 were doing tho.
Pd2 gets a new buff shield that makes him/her looks all-so-pretty in a pink shield 
PD used a buff which protected him/her from being knocked away (the skills Golem used usually knock you quite far away) so they get their very own “pain barrier”.
Taoist did an attack, and the talisman put made Heal hit a flying mob. Which means this Talisman makes ground-magic circles hit flying enemies.
Already put it in 3 different posts, the AoE of Gematria and Notarikon was already increased on KTOS on a previous patch (to 110 tiles or whatever range units the game uses) that also reduced the skilllevels and CD times to 1 and fixed the target number at 10.
What the debuff over the Hanamings head says is Gebura[게부라], which is the 5th number in the system of the 11 Sephiroth on the Chez Chajim (or Tree of Life). Since the number calculated by Gematria/Notarikon is 5, we may assume that every number from 0 to 9 actually has a different effect based on the specific Sephiroths attribute.
You do not have to worry about these skills now.
When implemented through having a lot of people complaining and IMC is going to change everything, it was just like with the Inquisitor.
i’m guessing that the zealot used a righteous fire type skill that deals continuous fire damage to the character while increasing magic attack… maybe the increased magic attack scales from a portion of the character’s max hp? the second one is a lightning/shock based attack aura the deals lightning damage to nearby monsters… this setup may require kabba c2 for higher max hp?
pd3 skill seems like a stationary version of pain barrier… it’s prob like safety zone but instead of damage immunity, it makes characters immune to cc… and maybe it converts safety zone magic circle to 100% anti cc?
tao first skill seems like an aoe buff that increases magic circle damage and enable magic circles to hit flying monsters? the second one looks like a charged/focused based lightning attack… and there’s a dark cloud underneath the monster, maybe like a lightning rod that attracts lightning and monsters get hit by lightning for massive damage? or maybe it triggers 100% chance overkill damage to a single monster??
i saw 4-5 skills for zealot, although if it was c2 there should have been 6-7.
one self buff, one dot on yourself, one lightning then the aoe storm, 0:29 could have been a teleport or lag, and the fifth skill is a close range dps.
im wondering if the inquistor can wheel the target inside. and probably the only way out is to teleport.
im also confused on the direction of kabbalist… 3 circles for more useless numbers…?
taoist can go krivis3 or something…lul.
Well, in contrast to Circle 1 and 2, this skill might actually use the numbers (and all of them, not just the higher ones) to invoke different effects. This is finally a skill that gives Gematria and Notarikon a purpose, and if it is a low CD skill (i.e. 10 seconds or lower) it may easily turn around the bad situation the Kabbalist is in currently.
The only problem is that the skills themselves have no synergy whatsoever, you may either reduce the level, multiply applied damage or use the new debuff, while Palgue Doctor is a Class of debuff stacking and even has a synergy between Plague Vapors and Incinerate.
that wass all 1 skill
oh nvm my bad it was 2-3 skills
