Tree of Savior Forum

[CLERIC] Full SPR Support Build

Im building my full support character and want to sahre me thoughts with you…
im going to Full SPR stats build cuz of This skills
[Asperation , Stone Skin, Monstrance , Mass Heal , Increase Magic Def , Zalciai]
Pls comment
HERE my SKILL BUILD TNX

Hello circle09circle, here’s my two cents

  • put 2 on Resurrection for Revive attribute
  • you’d want to get sacra for the extra hit so 1 for me is enough. I’d rather put those points on Revive or MHeal
  • 1 on Monstrance is enough but since you’re going full spr (which I don’t recommend btw)… idk… dex classes will love you though
  • exorcise is meh BUT I can see you’re taking Plague Doc so more debuffs yay

You really really want at least Cleric2 if you’re going full support. Due to the nerf, you want your Heal at lv10 at least.

This is my though.
At Cleric: you don’t take Deprotected Zone which scale with SPR, I think it should be 4 deprotected zone and just 1 Cure.
At Priest circle 1: I like Monstrance to be at level 5 more than Aperation or Bless. Aperation scale with SPR just some damage at cost of 1 holy water and Bless has no scale at all. On the other hand, Monstrance has low cool down and no item required. Because of your pure SPR, you must spam Monstrance in PvE.
At Priest circle 2: I think you will press Z for 4+ hours. and your gold will be wasted on holy powder and Gyslotis a lot. If you have a barbarian friend who love you, you will be fine. If not, press Z for 10+ hours on Priest circle 3 too.
At pardoner: Simony level 1 will give you only level 1 spell scroll which is suck because the buff will eat the buff slot and give the lowest level of the benefit. Discerning Evil will useless until you get PD. In this rank, you also press Z for 20+ hours.
At Krivis, another press Z for 40+ hours.
At PD, I don’t think you still play this game.

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Alright here is my input.
I played CBT and got to monk, going a relatively support build.
Although alot of the comments made above mine are helpful, they don’t address everything in one go, and some are flawed.
I’m not saying mine is the best, but if you really want a full SPR build, then here are my recommendations:

Cleric C1: (15/15)

  • 5 points in Heal is a must
  • 5 points in Safety zone is a must
  • 4 points in Cure
  • 1 point in Deprotected Zone.
    Because you are going full SPR, deprotected zone will get a decent amount of scaling, even at level 1. You can also get an attribute to decrease defenses even more by using sword attacks (your swordsman in the party can take care of this).
    You won’t be using cure for damage as much, but at the same time you don’t need 4 points in deprotected zone as the level-scaling is terrible.

Priest C1: (13/15)

  • 5 points in Blessing is a must
  • 1 point in Monstrance.
  • 2 points in Resurrection
  • 5 points in Aspersion
    The reason you only have 1 point in Monstrance is with every level you increase your cast time (longer you sit there casting the spell) and the circles appear at random. Your party will receive the buff regardless of the circles.
    Aspersion will be a major buff late-game as it scales with a percentage, rather than flat defense. this means it will never fall-off or be useless even at rank 10.
    In this situation, you do not want to spend all your points, as you do not have to. Priest is mostly about basic attacks with blessing and party buffs rather than skill usage.

Priest C2: (25/30)

  • 10 points in Blessing is a must
  • 5 points in Sacrament is a must
  • 1 point in Revive
  • At least 1 point in Mass Heal
    You should always max blessing as it increases the amount of overall damage your party is capable of.
    In terms of Sacrament, many people would suggest you only put 1 point, but instead, I recommend you max it after Blessing. As you level sacrament, your damage increases just like Blessing, but Also the duration increases, so you don’t have to use it as often, essentially saving you money on materials, and time focusing on buffs.
    At this point you have 5 points left over. These you can do with whatever. Aspersion is up to the player as +34% from level 5 is powerful enough. you can go for the +40% if you want, but I recommend increasing Mass Heal to level 5 for more base HP and % HP scaling for late game.
    You don’t need to level revive past level 1, as it does not increase the duration by level. This is increased by attribute which you need Resurrection 2 to get (from Priest 1)

Priest C3: (35/45)

  • 5 points in Stone Skin is a must
  • 10 points in Sacrament
    The only required skill to get is Stone Skin, as this is the entire reason you went Priest 3 in the first place.
    I recommend 10 points in Sacrament as mentioned earlier, it increases damage, but also increases the duration.
    If you did not spend the 5 points previously, you now have 10 extra to do with what you want.
    I did not go Priest 3, but I believe Exorcise is a terrible ability as it is consumed after a monster steps on it, and acts like a Cure replacement.

Pardoner C1: (15/15)
Most people go Pardoner for the scroll skill, but as a pure support full SPR build this is pretty self-explanatory.

  • 5 points in Increase Magic Defense
  • 5 Points in Discerning Evil
    Then dump the points in the other two however you see fit.

Krivis C1: (15/15)

  • 5 points in Diano is a must
  • 5 points in Zalciai
  • 4 points in Zaibas
  • 1 point in Aukuras
    Krivis Daino is one of the most important skills in the game. Increasing buff cap by 4 (Daino takes up 1 of the 5 increase slots) can be a good help to a party.
    Because of full SPR, Zalciai is a good option as well as the scaling suits a full support.
    Aukuras on the other-hand is really underpowered at the moment. Leveling it from 1 -> 5 only increases the recovery rate by -1 second and by about 20 hp. This doesn’t feel worth the points as 4 points in Zaibas can help you kill mobs faster before the regen even begins to matter.

Plague Doctor
Im not going to touch up on this as we (on the international server) have yet to have any time testing this class out. Your point arrangement seems to be what most plague doctors will probably do, but its too early to tell.

Hopefully this long wall of text will help you! <3 hope to see you in the next beta!

TL:DR
If you didn’t read it, why ask for advice in the first place?

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Daino does not take up a buff slot since it goes in the second row of buffs under your character panel.

If you’re full SPR (which is bad to begin with IMO) you want Cleric C2 or even C3 since your heals are gonna suck really hard.

Pretty much what altariel said and I would like to add that revive 10 is really strong if you go priest c3, it gives you 50% of your hp back ( 100% sometimes) and you can not take any damage for 10s , really good for pve and dungeons. Blessing + sanc is going to fall really quick at around lv 180 , most players will be using skills which benefit very little from 190 increased damage , its great for classes with multi hits and based on basics though.

Just… don’t go Full SPR, it’s super bad and you’ll end up being an off-healer, not a full time healer(Since you’re going full support, might as well be the Healer right?).
You can go INT/SPR/CON or just INT/SPR if you want to but having some extra HP is good to survive.
Here’s what I’d go for, following the same class build as yours.

-Keep sacrament lv1, Blessing lv5. The difference we get from Blessing is really low, not worth it at all imo. (lv5-130DMG,lv15-170DMG) Unless you think that 40 flat damage is worth 10 skill points.
-Sacrament goes the same way, the duration is already long enough for lv1(220sec) and it’s already more then 100% uptime, the extra damage you get from it is also neglectible.
-You want Zaibas, it’s much better than Aukuras and it scales nicely with INT, you also need to do damage as a Support.
-Up untill Priest c2, it’s pretty obvious what skill build you should aim at as a Full Support, Revive 4,Mass heal 4 for better utility. You can go Revive 5, Mass Heal 3 but I guess it doesn’t make that much of a difference(It’s prob better).
-Max Resurrect because you don’t want to stay a second longer waiting for that resurrect to apply while your teamates are dying.
-Max Aspersion cause it’s really good.
-Keep Monstrance at lv1, the utility you get from it is basically only about the +30%+10 DEX anyways, the other effect is basically irrelevant comparing to the other skills.
-For Priest c3, it’s your choice. You can go lv1 Stone Skin and MAX Revive, Mass Heal, do the way I did it, or MAX Revive and Stone Skin and keep Mass Heal@lv3, either way it’s ok.
-People said that Exorcise is pretty much useless,I haven’t played Priest c3(Only c2) so Idk about that but it looks like you should stay away from it.
You should get Cleric c2 and skip Pardoner, Priest c3, or Krivis(it depends on the amount of Pardoners selling Daino, or the amount of Krivis ppl running around, we’ll see). Investing in Cleric is actually pretty good right now.

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Theres a thread on reddit currently on the same topic. I made it. Probably worth a read, as there are a lot of really good opinions on various skills & classes in the cleric tree.

After a bunch of back and forth on this forum & on reddit, here’s my full SPR/support build:

Dont do pardoner unless you’re going all the way to c3 pardoner. You must get their scroll skill to 15 for it to be particularly useful.

I stopped my build at rank6 because the translations & testing aren’t sufficient for rank7 yet. Leaning toward plague or oracle for rank7.

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Majority of what i’m reading both here and in that thread don’t even begin to count as advice, more so drivel based purely on speculations. Not surprising given the sources.

  • Full spr is simply one of the highest dmg options cleric have, after int based builds ofc. But spr based builds improve dmg of all physical dmg dealt for the entire party and not just for themselves. And int builds require more skills or oob/transforms to get proper dmg.

  • Likewise majority of healing is dependent on the targets max health. Said skills do scale with int granted but the amount is simply to low to benefit most builds properly. Restoration might be the one exception, but i’m not sure if it even scales with int to begin with. aka your stats don’t matter for heals that much.

  • Krivis & Priest are mandatory for a full spr build, period. Zalciai and monstrance are your main dmg mechanics.

  • Sacrament is junk for skill based dmg builds, and level 1 is always recommended. However only it’s secondary auto atk hit deals triple dmg vs unholy enemies and ignores defenses entirely. lvl 1 adds 36 dmg total, lvl 10 adds 120 dmg total. Granted it’s not that amazing, but it’s hardly worthless.

  • There’s no point in maxing resurrect tbh. 2 points is all i’d recommend. Mostly due to the nature of the durability penalty on death meaning you won’t ever want to spam it anyway. Better to use it when nearby enemies are dead and/or you got heals placed ontop of them. Can always use safety zone to make casting guaranteed anyhow.

  • Aspersion scales really well, but defense itself is not a stat that scales well into lvl 200 due to it’s flat reduction. Ergo it’s optional.

  • The whole point of monstrance on a spr build is to use it as a aoe debuff that affects a large area. Since the amount of tiles are equal to the skill level you’ll definitely want a higher skill lvl then 1 on a spr build. Unfortunately higher skill levels also increase animation time and the tiles vanish when someone walks over them. aka for spr builds the best value is around lvl 5 imo.

  • High level revives are very good though, i’ll give them that. Especially since it prevents deaths and equipment durability losses.

  • Exorcise is largely junk, but there might be synergy for it with plague doctor and pardoner. (if pandemic/discern evil work on exorcise that is) It’s also one of your highest dmg skills even without int scaling. 15 ticks x 500 ish dmg with blessing on isn’t all that bad.

  • Always max stone skin, 360 block from those 4 levels are far to difficult to replace.

  • Revive’s extended duration from attributes also extend it’s cd by 15s, meaning it cannot be help up 24/7. But it will have less downtime with said attribute.

  • Majority of dmg from blessing comes from the attribute, still lvl 5-10 is a good middle point to settle for. 20 more dmg for 5 points is rather expensive tbh.

  • Cure is a very high dmg skill, but it’s a tiny aoe that you don’t have skills to lure monsters onto. It’s only effective against 1-2 enemies per cast and that’s assuming they don’t move around. A lot of bosses do move around.

  • Heal is quite good dmg with int builds, but for any party you’re best of using the attribute for it to ignore enemies so allies don’t kick the bucket.

  • Get blessing 5 and sacrament 1 minimally. Otherwise leveling is going to obnoxious earlier on. You can always reset skills anyway.

  • The best scroll for your build would be lvl 5 daino’s. Considering you’d need more krivis ranks to go beyond that (unless simony changed again in kobt). Lower lvl scrolls also have lower costs to create, so it’s not useless at all. Zalciai/Monstrance might have some use if attributes/stat scaling are taken into account. But only as lvl 1 scrolls imo.

  • Aukuras is still incredibly niche solely due to it’s cd and stationary nature. Yes the health regen/acc are both low as hell but it is one of the few agro type skills clerics have.

tl/dr:
Something akin to:

Perhaps swap out pardoner for cleric2 and max heal, safety zone and put the rest in fade/divine might.

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Blessing is alright at level 5.

You don’t need to up it that much. Before they will get over the atk count.
You will have recasted it.
And that bit of more atk wont change anything.

Exorsice is useless.
As the dot damage is purely based on int. Not Magic atk.

So if you got 300 int and 1000 magic atk.

The dot will be 300 … after a larger starting hit.

It’s like an area bleeding effect, where bleeding works on str most times.
(reason why i will not level that bleedign skill of fletcher to high … it will keep people from using skills. That’s fine enough.

I could’ve sworn Diano (when used) ends up in the first row as the second row is Auras.

I feel like most of your bullet points reflect the conclusions drawn from the reddit thread.

Not sure where your big disagreement is. Although certainly some of the posts over there were off the mark.

Most importantly - you mentioned skill resets. I was operating under the assumption there would be no skill/class/stat resets in the real game. Are you sure things will be otherwise? If so, it changes all the build/skill paths for the grinding phase (example, I’d max aspersion, blessing, sacrament; then just get a skill reset somewhere between lvl200-300 and spec out of blessing/sacrament entirely).

Speculative? XD I played cleric->Priestc2->Palac3 in the last CBT, apparently, you didn’t even play the game yourself or, you don’t really know much about cleric XD

1ª: [quote=“Wurmheart, post:10, topic:125737”]
Said skills do scale with int granted but the amount is simply to low to benefit most builds properly.
[/quote]
-Nope, Heal does scale well with INT. From experience, I’d see Sadhus healing for 3k while I’d heal for 1.5k in lv170 dg runs(With Restoration active). Without Restoration, I’d heal myself for 1.2K.

  • And that’s when Heal would do 10% of MHP, now, with it only doing 5%MHP, not going for INT is going to be a disaster for any Cleric that wants to be Full SP. If you want the math :
    *5%MHP + ((67+INT)x1.5 +50)1.1
    Which means that each Heal tile scales with 1.65xINT considering the lowest Heal values and 1.95INT considering the highest Heal value(It’s random from 1.1 to 1.3)
    With 10 Heal Tiles, 16.5xINT up to 19.5
    INT. That’s for Heal lv5, it doubles that amount for Heal lv10 and triples for Heal lv15. Heal does scale better with HP, but that statement only works for Tanks and (high)CON Characters eversince it only heals for 5% MHP now(That is 450 HP for a 9K HP charcter). Unless you want every1 consuming the same amount of Heal Tiles to get healed(IDK why you would), don’t go for INT XD.

2ª : [quote=“Wurmheart, post:10, topic:125737”]
defense itself is not a stat that scales well into lvl 200 due to it’s flat reduction
[/quote]
That’s why D.Zone is not that good, flat reductions(And the fact that it only works with Physical damage, if you have 2 Wizards in your party, say good bye to your “improving dmg”… There’s more to it, but you said it yourself, lets move on!

3ª : This goes for your Monstrance and Resurrect points, based on your build, you’d just spend most of your time doing nothing but standing there for several seconds trying to kick in -0.4xSPR DEF and whenever you have to Resurrect some1. That’s a nope to me, 2sec is high enough, tyvm.

4ª : [quote=“Wurmheart, post:10, topic:125737”]
Cure is a very high dmg skill, but it’s a tiny aoe that you don’t have skills to lure monsters onto. It’s only effective against 1-2 enemies per cast and that’s assuming they don’t move around. A lot of bosses do move around.
[/quote]
-You said it yourself XD That’s why D.Zone is unreliable, tiny AoE and a lot of bosses move around. Unless you want to be running to hug-range on Bosses everytime they move to kick in that good’ol D.Zone under their feet that they’ll prob just move out of it anyways.
-You have to think about how much dmg you’re bringing in the table. I’d much rather move to bosses like that for a quick Cure + Zaibas cast and deal ALOT MORE consistant damage(Cause it instantly applies) than any D.Zone bonus would apply(You depend on your allies for it to take effect).
ps:Cure and Zaibas scales super well with INT.

Never go Full SPR boys, it’s just not good and incredibly situational. You’re putting all your coins into not healing enough your DPS/Supports and not doing any DMG for a buff that only affects Physical Damage classes and that it also sucks.

Skill resets were intentional, though it could still change. And it slightly depends on how icoins will be gained at launch as well.
Stats resets were very clearly stated as for testing purposes only, and shouldn’t be in at launch.

Majority of my points were more so from some of the “advice” here, reddit was a fair bit better admittedly. Oracle is a whole can of worms i’m not delving into anytime soon.

@Mioure
Both Daino and Aukuras(to lazy to check it’s spelling atm) are auras.
@greenfoxy21
Did you take magic res into account?

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I used both a priest3/sadhu/druid and a krivis/bokor solely to verify if spr was worth it. And apparently you did not.


I know the formula buddy, it’s still only significant to low health. Once health starts to scale up, which it does for plenty of builds, that flat amount is simply not going to matter much. Even 500 int x1.5. x 1.3 = 975 additional healing per square. It’s really not that impressive. Perhaps you ran with to many low health builds? figs have 15k+ hp at that point, clerics 10k+, thaums 25k+.

  1. And still doing far superior damage then a int full supporter with the same build, yes the cast time is annoying but that’s only on resurrection and monstrance. Of which only monstrance should require frequent use.

  2. I’m not talking about d zone because of that. Monstrance debuffs enemies for it’s full duration when they walk over it. Meaning you still lower their defense by 95 with 200 spr. Along with zalciai which also applies its buffs to enemies it hits once. Any left over defense vs bosses d protected will see some use. but vs mob fights neither cure or d protected will be of much use. and that’s what? 80% of the game.

You’re banking solely on zaibas with int scaling, which admittedly is quite good. But you don’t understand how a spr build works, let alone what damage it adds to the table.

You just reafirmed what I said, you’ll be doing shitty healing for Archers, Wizards and Clerics, which is what I said. With thaum being the only exception.
Yup, 975 Additional Healing per square. That means you’ll be doing 1.4K Heal/Tile comparing to 500 Heal/Tile for a 10K HP character. IDK about you, but I haven’t come across a whole lot of Archer/Wizard/Clerics with 12K+ HP. And even with a 20K HP character, you’re doing 1k Heal/tile against 1.9K Heal/tile. I really don’t think I need to continue on this one…

Oh boy…No, you wouldnt. With… 200 INT, your cure will be doing 400 more dmg/tick for a INT build comparing to a SPR build, which translates into 11.2K damage, considering that the enemy takes the whole hit. 7.2K More damage with Zaibas. So, 18K more damage. All of those skills together takes… 20secs to fully tick? I’m sure it’s less, but i’ll just give you an advantage here(together with the fact that you need alot more points into SPR to get to 200 than INT).
So, with your boss standing still for 60secs, with -290 DEF, your melee classes would need to do a total of 62 Hits(1 hit/2sec) to do the same amount of damage that you yourself would, with that little DEF debuff of yours.
(Not considering that you could do the same combo twice in that time frame, what would mean that your allies need to do 120 Hits in 60secs, which is 1 attack/sec in a real scenario(with 2 melee classes attacking it))

The amount of damage it adds to the table only relates to STR based characters, it’s unreliable and it’s low. And yes, we can kill mobs with Cure, it’s not really that hard to lure them into Cure+Zaibas area. I’m not saying that SPR is bad for support Clerics, but Full SPR definely is.
PS: You don’t need a whole lot of SPR for Zalcai to be great… 100SPR is far enough for you to get mobs down to negative Crit Resist ( Harugals have 52 Crit Resist) and your DEX based allies to crit a whole lot on them…
PS2: This is for Cleric c2, since it’s basically mandatory right now for a Full Support Cleric build(Unless you don’t want more Healing).

Lolwut. I was still seeing tons of 5~8k HP wizards and archers at level 200. And 975 additional HP per tile is pretty impressive if you ask me, especially with the HP scaling nerfed down to a mere 5%.

You’re like one of those people who argue that wizards should go full CON because they lose out on only ~400 damage per Fireball tick.

Technically it’s closer to 1.2k heal vs 2k. There’s still the innate health bonus from heal and heal’s skill level.
Besides you won’t consistently heal for the 1.3 multiplier, the number stated was a extreme example of how much more it could heal in the current base case scenario.

Otherwise you should really work on your reading comprehension.
I’m talking about using zalciai and monstrance to increase physical dmg for the entire party, nothing else yet.
You’re talking about comparing zaibas solely to d protected zone.

No, you’re quite literally the one continually applying insane arguments you imagine someone has when you disagree with them.
What was it last time? one hit win buttons iirc?

I’d also have to remind you that we don’t know what the meta will be yet, Transpose + Lifeline might be quite desirable…
Or con might not see much use, either is possible tbh.

I just don’t find the int bonus to healing that important tbh. I’d much rather have a humongous block and 400 ish magic dmg reduction from pardoner & priest 3.