Tree of Savior Forum

Cleric Dream Patch Notes

One thing to note is that a build doesn’t just constitutes of 1 class only. Having a paladin 3 doesn’t mean that that paladin can’t take Priest1 for revive and/or druid2 for Sterea Trofh in R8. We have to balance classes and skills based on the mentality that they are used in conjunction with other classes within the main cleric tree.

Hence you see many C3 skills are strong but yet not strong enough to stand on its own without needing another skill to compliment it. It gives a weakness that will be covered by other classes. This is the reason why I don’t support Ausrine having a CC immunity, it shouldn’t be a "stand-alone’ skill but rather a skill with an opening in which other classes can fill.

To make paladins more wanted in ET, what they need is not more damage mitigation, rather more party buffs or enemy debuffs that helps the party kill faster. This is why dievs and krivis are favored in ET, they either reduce cooldowns (make party cast skills more) or extends buffs (extending ausrine/retreat shots etc).

Approach the changes of paladin in this way.

C3 Conviction
Attribute that increases the AOE attack ratio of the skill by 2 per level, max level 4.

This increases the AOE attack ratio of conviction to 10 at max, making it a good physical aoe skill in which the C3 paladin can count on rather than a miserable 2 aoe ratio skill. The aoe debuff this skill gives also helps the party’s magic casters to deal more damage.

C1 Resist elements
AOE wide debuff that lowers magic resistance of mobs by up to -150 magic resist at level 15. Reduces cooldown to 1 min instead of 2 mins.

Just these 2 alone will make paladins more party friendly and a consideration for ET.

but its a lot better to go with a PT
while bokor>plague doctors can solo for real

Yes…coz they got heal… that is why tos balancing is really broken…unlike in ragna…priest cant solo dps…if your FS…your FS…if dps your really just dps…

Here in tos…magic owns all…imc logic…I am really glad hakyukim stayed away from ragna early…really really really glad…or else…ragna will be broken as ■■■■

its not all because of heal, its cus of safety zone + mackangal + zombie army + high AoE dmg + healing factor + bloodleeting

yeah but monks have the same problem swordsmen do. monks will have bad heals and there are also diev monks. but their damage isnt good enough to make up for their bad healing, like swordmen tanking isnt good enough to make up for their dmg.

thats what i wanna know, imc never made clerics to be FULL support, yet some want to go full support.

yeah most people are getting confused off of that skill, it was originally a support skill, it lures monsters to middle to take off aggro and help with aoe, also on diev c2 u usually end up with like 4+ more skill points, but i feel like bcuz it is demon queen gesti, i would give her a dot.

yeah, they tried to make sadhu a hybrid dps and support class, but failed at both.

yeah im pretty biased on paladin
divine favor is there to make paladin wanted more, and i never added in sclaing and such

divine favor was changed to c3 (i think u didnt se bcuz u posted b4 i changed it) you have 5 second duration + 2 per skil llevel so 15 sec duration and 35 second cd, so 20 second downtime
and if the sheild never breaks then you wont be healed, plus even if it does heal it will only be 25% of your health, wich will be usually around 3k hp, which is worse than the actual heal skill. of course it will be nerfed in pvp though, not as op when you look at some other skills

i made oblation at c1 because in c1 you have a lot of leftover points becuase u u only max simony and discerning, plus it doesnt look so good as a c2 or c3 skill

and indulgentia doesnt provide more def, unless theres an attribute or something

But a Monk isn’t supposed to be a healer, period @_@
I’d agree to buff their damages, but not their heals. It’s not their job. It’s not the reason they picked the classes.

Why not ? Why do you want to force people to have boring 1-path-only builds ?
It’s you that I don’t get.
"thats what i wanna know, imc never made clerics to be FULL support, yet some want to go full support."
You have the possibility to go full support, full DPS, both, or whatever. And you can be support buffs/heals or a support that helps with SP recovery, limits enemies’ movements, negative ailments immunities or focus on defense.
IMC made it so you can be whatever you want and have fun trying out lots of things.
Why do you want to force everybody to be full DPS ?
You want the damages, the resistance, and the heals. You want everything.
If your kind of things is having everything, no restriction, no challenge, then go play any other MMO, most of them are like that.
TOS is interesting because you have restrictions and have to think about what role you want to play.
And IMC made enough support cleric classes to show that they wanted people to play whatever they wanted, whether it’s full support or full DPS.

For the Diev one you could give it other attributes that support dealing damages instead of giving DOT. Like lowering accuracy, resistance to elemental damages, MDEF/PDEF, or whatever.
I don’t think Diev should get another attack again~ It’s just not this kind of class. Or then it should have a decent cooldown maybe.

If the shield was the only thing healing that’d be okay. But you can mix it up with other heals/protective skills so it’d make it OP.
And the cd is waaay too short. 20s downtime is nothing. 20s is nothing. That’s the kind of skills that need at least 1 minute cooldown.
If Paladin had a way to keep aggro more easily they’d be wanted more, but then Peltasta would be useless, sadly.
It’d be more interesting if Paladin had a chance to protect from CC (and I mean chances to prevent being knocked back, down, pulled, and such) in my opinion. It’s a defensive class, it’d be better if it had different kinds of defensive skills.

The leftover points are meant to be invested in the other circles though. And in C1 you have the MDEF buff… So usually it’s 5 / 0 / 5 / 5. Or 1 point in Indulgentia~

In your dreamy description you wrote:

[quote="wutrusaying]Indulgentia: pbaoe
Turns Indulgentia into a pbaoe (similar to flesh hoop and dark theurge), that deals damage every second to enemies inside and increases defense of allies, allies can only be curefd of debuffs once during the full duration.[/quote]

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oh wow, forogot i even wrote that

No PD change to make Bloodletting a more fun and less braindead skill?

This isn’t a dream, this is a nightmare!! Oh wait, I’m not asleep. Thanks 100% CC immunity.

Monk…
Class 3 new skill series of 7 deadly aoe combo
1 - tackle enemy create explosion
Follow up
2 - Punch the ground and let gravels attack the enemy
Follow up
3 - stomp explosion
Follow up
4 - Dynamite Punch / Use “chi” energy to attack surrounding enemies
5 - force roar stagger enemy no damage
6 -lion roar gathering energy for the finally
7 - Soul Destroyer / Shoot an enemy with an over amplified spiritual energy

-God finger flick change concentrated chi blast that hit multiple enemies ( multi hits )

Energy blast cast time decrease
Duration decrease 2x damage

changed up a few things, like added " bugs fixed" on all sadhu skills

lol that was totally a bump

oooooohhhh <3 <3 sooo cool…

It will be good if they make those changes only for certain C3, for example able to unlock the heal buff as attribute if every circles of that cleric are ‘green’ , able to unlock damage attribute if that cleric has more than X ‘red’ circles. Not sure what to do with crafters but the problem with crafter is less people go for C3…lots of C2 pardoner but C3 is rarely seen because there is not much you can get from C3. (the ones going for pardoner C3 are aiming for simony 15…nobody cares about decatose…) It will be good if theres something rewarding like buffs buff for pardoner C3. By doing this, players will specialize in certain playstyle instead of a random mash of circles just to pick certain skills.

thats pretty good idea, every c3 circle gets an attribute that buffs the class.

Zombify can now be spread with Pandemic :smiley:

just made kabbalist and oracle viable, and added c1 to paladin

now all we need is a archer and a wizard dream patch thread. SOMEONE MAKE ONE!! i dont play those classes

imc, take in consideration those sadhu buffs.