Tree of Savior Forum

Cleric Dream Patch Notes

theres many videos on the ktos thread of all classes soloing something

cleric is easiest to solo,but that doesnt mean the other classes cant

Iā€™d like to have a faster initiating animation for Possession ;D

changed up bokor a bit, bokor getting a lot of love from me :slight_smile:

Donā€™t really agree with heal getting CON. Getting a mixture of INT + SPR buff is fine for heal but not CON. Dievdirby doesnā€™t need more DPS skills, it is fine as is. Ausrine doesnā€™t need a CC immunity status, it will be OP. Paladinā€™s new divine favor is so OP.

These ā€˜buffsā€™ are imbalanced, seems like you want to make CON an all too important stat. We canā€™t have clerics having powerful mitigation skills yet still have a huge HP pool to prevent them from dying.

the con is for physical dps clerics like monk. monk cant heal and its dps isnt good enough to make up for it, so con would atleast let them heal fine.

13 seconds of cc immunity and invincibility isnt that OP, austine gets 5 seconds less of invincibility but gets cc immunity in return.

and i was thinking the gesti statue would be supporty also, i added it in ecause really you dont even need more than 4 points in zemyma and laima so yoi hae so manye extra points to put in something, so gesti statue ws origiasnlly luring all monsters to center to help with aoe and have players lose aggro, but also doing damage at the same time, but becuase it was the DEMON queen i changed it to dark monsters to fit it better.

the con is for physical dps clerics, they are probably one of the more useless builds in the game imo, lower dmg and lower heal. i can change the con to str or dex if it seems too op.

and by these buffs do you mean all of it or just the heal con buff? because most of the uffs i added were needed buffs ( mostly the sadhu and paladin)

not when you compare it with some other skills in the game
its just giving paladin more of a want in groups :slight_smile: , you see how they are even being made fun of by swordsmen now? paladin will and will always be my favorite class, which is why it gets the best changes, although i feel like i could switch divine favor and the attribute, which is whati may end up doing, i can see how it could be op in pvp though

A DPS Monk shouldnā€™t be able to heal well. Because they decided to be a DPS Monk, not a healer.
Normally if you lack heals, you go Cleric 3 or something. Most Monks will go Priest and have Mass Heal too.
Itā€™d just be taking other peopleā€™s job. I can imagine a Cleric - Priest - Monk or Pallyā€¦ Whatā€™s the point of support Clerics then ?
The INT DPS builds usually give up on Priest so Priests still have a job. But if your PATK DPS build has all the good things, why take a support Priest then ? For a better Blessing ? Itā€™s okay, the new DPS buffs you gave Monk will make up for that.

This kind of changes would make things unbalanced and thereā€™d be 0 restriction.
Whatā€™s the point of thinking about builds, stats, skills and synergies without restrictions ?

Now~
I like Krivisā€™ ideas, especially the Aukuras one because itā€™d make sense, instead of just giving fire resistance.

I donā€™t like the Diev 2 one, the new added skill because Dievdirbys isnā€™t a DPS class. It already has 2 attack skills, which isnā€™t a lot, but since Diev isnā€™t an attack class but an utility one, I feel itā€™s okay.
If it was an attack class I find that Gesti skill pretty interesting.

For Sadhu, I agree with most because Sadhu is pretty much useless at the moment. Maybe give OOB a +100% EVA ? (Since I doubt most Sadhu would put a lot of DEX).
I donā€™t agree with Possessionā€™s damages though. I can agree with a little boost, but 225% seems pretty OP knowing itā€™s a rank 5 class and it already does a lot of damages as it is.
For your OOBā€™s attributeā€¦ Honestly, they should just change Sadhuā€™s current attribute. Why does OOB attacks have a chance to lower PDEF and not MDEFā€¦ ?

Paladin:
I personally donā€™t have a problem with Barrier being scrollable, but I think that the scroll duration should be lowered.
Or make it like Daino: it lasts X seconds normally, and you have an attribute to increase the duration.
Since the attribute wonā€™t be in the scrolled skill, people will have a basic weaker Barrier that lasts only like 10-20s or something.
I hate Divine Favor because thatā€™d be a buff and Iā€™m tired of the lack of buffs slots already (Yes, Iā€™m totally unbiased on that).
Also, yeah, too OP. You get a big shield that protects people and when it breaks you even get healed ?

Pardoner:
Oblation C2 is good. It forces people to invest into the class, itā€™s bad to make all the good or useful things in just one circle.
Indulgentia is too good. Deals damages + increases defense (MDEF ? PDEF ? Both ?) + cure ? Dude, everybody should take Pardoner then.
I think itā€™d be more balanced if you have 2 of the 3, not all of them.

Love what @Goldie said, my sentiments exactly. We just canā€™t have everything, if a cleric chooses a physical dps route it will be balanced that his heals wonā€™t be as powerful as one that chooses a magic/support route. It is also clearly shown that most defensive buffs etc are build upon SPR too, which IMC clearly defines that if a cleric wants to go as a full support buffer, he/she have to sacrifice damage, whether is physical or magic.

@wutrusaying in your case it is clear that you wanted physical clerics to be able to do everything, from the suggestions that you proposed. If heals go by CON, just having a full CON Cleric2, Paladin2, Diev3 alone will make you and your party too strong to even kill off. With the ā€œdivine favorā€ mitigating 80% of your damage (which is already high due to having FULL CON + heals affected by FULL CON), adding the ausrine giving full immunity + CC immunity to the entire party, who will want to fight against this party?

Characters/Builds are only fun to play with and against when they have a weakness. If a build is built to be OP and can do everything, the build will become boring in just a while.

Iā€™ll try to comment only on the classes which Iā€™ve played and experience.

For Dievdirby wise, it is in a very good position currently. We have a good mix of utility skills, with 2 attack skills. This is a class in which I feel that it needs not much further improvement. The only improvement I can think of is an attribute that makes owls immovable but adds a +10 sec cooldown to it.

Paladin is in a bad position due to 2 of its most signature spells, Restoration and Barrier being scrollable. Barrier is essential to ET clearing and having that scrollable kind of takes the job away from Paladins. A good way is to give more attributes to barrier so that only Paladins can utilize the ā€œimprove barrierā€. It can be added matk/patk within the range of the barrier.

Restoration gives more heal power to heal tiles. It doubles the INT+hp recovery portion of the heal tile. To make physical classes more viable in healing, the way is to change the heal tileā€™s formula. 5% hp is too much and too dependent on the receiverā€™s hp as of now, my suggestion is to lower the %hp portion and increase the bonus healing portion from INT, SPR and HP recovery. This gives improvement in a few ways:

  • Gives HP recovery more purpose in game, as it affects heals more
  • HP recovery is linked to CON in some way, so physical classes will benefit too
  • Lowers %hp portion of heal so that it will not be lopsided in TBL/GVG where most other damage skills are flat damage while damage mitigation is % based.
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I soloed 90% of my time playing may cata pelt goonā€¦current almost 270ā€¦only place I cant solo and of course even any class is uphill and earth tower lol

Please, screen the actual top 100 pvp and imagine after thatā€¦ But I agree to change Cleric c3, sadhu adjust, nerf doctor, adjust scaling chaplain.

now go solo lvl 300 mobs hiting 2.5k and with 300k healthā€¦ also they are always in groups of 5-15

divine favor is nerfed in pvp as i said eralier (not directly), and im looking to reduce the invuln of austrine to 6 seconds.

plus the full con thing, going full con will improve heals and health but your damage would be terrible, you see how archers can kill even full con in 1 hit, this will be easy to counter, especially if the con attrbiute increases heals cooldown

im thinking of nerfing soctor and balncing kabbalist, and some changes to druid and oracle

It will be extremely hard to chip away full con builds like that. If heals go with CON, almost every FS healer we see will invest in lots of CON to get heals up. How can you fight a full CON healer with 30-40k hp and their heals heal for 3-4k per tile? Not every archer specs into cannoneer/musketeer for that 1hko. You canā€™t based things with just ā€œoh snipe/cannon blast can 1hko means it is a good measure to up the skill.ā€

CON is not a good stat for skills to base their damage/damage mitigation on. It should be a stat just as is, to add more sponge and buffer for your character to survive.

IMO Ausrine shouldnā€™t be nerfed until so bad, it is a skill with a long cooldown and requires players to actively run around the statue to even get the buff. It is not those instant cast buffs.

changed the con dexcription so its easier to understand, by con i meant hp recovery, so even if you go full con your heals will be just as good as full int.

and nerfed austrine.

also added more classes

Oh wellā€¦ guess the best FS build will be CON build C2->P1->Paladin3>Kabbalist2 on the dream patch notes setupā€¦ canā€™t imagine how can the party lose with god mode ā€œdivine favorā€.

40k hp + 220% from kabbalist2 will be 128k hpā€¦ divine buff shield that can mitigate 102k hp + heals 32k hp to everyone when break. Add in C3 barrier that negates 10% damage from missile, resist elements that reduce elemental damage by 37.5% + heals that based off hp recovery in which paladin has lots of (due to restoration + full con).

If Iā€™m a developer for monsters I think Iā€™ll need to add monsters that hit for 20k per hit to actually balance thisā€¦ or maybe put divine favor on a 20 min cooldown with 10 sec up time. :open_mouth:

i was thinking maybe
5 second duration + 2 per skill level
35 second coodlown

so max level gets you 15 second downtime
and changed to c3

and if it survives the whole 15 seconds and doesnt break, you wont be healed

That skillā€¦ is way too overpowered. With the setup I proposed with the 25 sec downtime, just with added Merkabah C2 attributes and Safety zoneā€¦ I donā€™t think the party will ever need the heal button at all.

A suggestion, to balance Divine favor, lower its ability to soak damage. Each level add to divine favor increases the damage mitigated as follows:

level 1: 1 hit of 10% reduced damage
level 2: 2 hits of 15% reduced damage
~
level 5: 5 hits of 30% reduced damage

Max level 5, party wide buff that lasts for 10secs, with a cooldown of 40 secs. Does not heal anything at all when it breaks.

This will be more balanced.

hey read it again, i changed it up a bit.

now:

c3 skill
15 second duration so 20 second downtime
you wont be healed if it doesnt break
you only take 20% of damage

i feel its way better like this a s a c3 skill, and will make paladins more wanted in ET.and it scales from con not spr or str/int/dex, so you lose damage or buff effectriveness when you want to power up this buff

and this seems way too underpowered for a c3 skill, 5 hits of taking 70% damage but priest can revive and diev can make you take no damage for 20 seconds

Letā€™s wait for the new patch first before we contradict. We have 150k hp magic mobs hitting 1.5k ea currently.and I can still handle them. Those mobs your talking about ,just double of the current. But you know that drag2 also does more than double their current damage now rightā€¦and more level equals more hpā€¦soā€¦its still the samešŸ¤—