Hello Everyone! This Thread Was Inspired by the swordsman one and the one inside the cleric forum, so some of these patches may be taken from that thread. this consists of buffs and nerfs, and reworks/new skills. some of the ideas are taken from suggestion threads.
C1
Skills:
- Deprotected Zone
- Changed to Defense: - [ 2 ( + 1 per skill level) + (SPR + 3/4 INT) ] - x per stack
Attributes:
- Heal: Constitution
- heal will scale form CON (hp recovery) rather than INT (magic attack)
C3
- Guardian Saint:
- skill has been changed, " Allies nearby will take 10% (+ 10% per level ) less damage, but you lose SP for each time they are hit based on how strong the hit was.
http://www.tosbase.com/content/img/icons/classes/c_cleric_kriwi.png
C1
Skills:
- Aukuras
- Aukuras now gives resistance to freeze debuff
NEW ATTRIBUTE
- Aukuras: Catching Fire
- enemies that get in Aukuras’ range will have a 5% chance per attibute level every second to catch on fire, dealing damage equal to 25% of magic damage per attrbute level every second and decreases fire property resistance by 20% per attribute level and .1% per attribute level every .5 seconds.
C2
- Divine Stigma
- Divine Stigma has been changed from +7 STR/INT > 20 STR/INT
C1
- Resurrection
- In PvP, the ally revived will not be able to recover HP for a short time
C2
- Exorcise
- Will banish non-boss demon type monsters, instant killing them
- base damage increased 285 > 330
C1
- Effigy
- Base damage increased 185 > 250
- Scaling increased 32 > 35 + 0.5% of Matk
- animation pause is slightly shorter
- Hexing
- Changed to Magic Defense: - [12( +30 per skill level) +25% of spr]
- Resistance Rate Decreased
- pbaoe size increased slightly
- cooldown reduced 9 > 7
- Zombify
- Zombie AI improved
- zombies now have a 8% chance to apply bleeding/poison
- Zombie damage has been increased to 20% of magic attack * map level ( * your level in TBL)
- Item
- Zombie Capsule will summon 3 zombies rather than 1 (5 in TBL)
- cooldwn reduced 26 > 15 (26>23 in TBL)
*Attribute
Zombify: Large type
- Removed
Zombify: Weelchair
- Removed
C2
- Bwa Kayiman
- Base Damage increased 130 > 450
NEW Attribute Tet Mamak La: Unnatractive: Tet mamak la still needs a summoned zombie, but zombies wont pick it up, deal damage equal to 200% of magic attack and ticks faster, increases range of the aoe slightly
C3
- Oguveve
- now also increases Crit Rate of zombies ( this effects bwa kayiman also) by 50 + 10 per level
NEW Summon Titan Zombie
- Summon a Giant Zombie to fight with you, only 1 summoned at a time
NEW Weelchair Zombies
- Summon Weelchair zombies to fight with you
NEW Archer Zombies
- Summon Archer Zombies to fight with you (in game files), they shoot long ranged projectiles that have a large chance of applying a debuff, causing damage over time and making them convert into a zombie once dead.
Attribtue:
NEW Hexing: Feast:
- hexing will have a 20% chance to turn the affected enemy into a chicken for 5 seconds, enemy will be silenced and zombies currntly attacking the enemy will deal increased damage and attack faster.
http://www.tosbase.com/content/img/icons/classes/c_cleric_dievdirbys.png
C2
NEW * Carve Demon Queen Gesti
- Carve Gesti, a purple aoe will appear ( like zemyma and laima, but purple) all all enemies will be attracted towards the center for a short duration, decreased AoE defence ratio, and will take DoT. allies in this are will have increased AoE damage
C3
- Statue of Goddess Austrine
- in PvP, Max Invulnerability Duration is 12 seconds, but provides CC immunity
http://www.tosbase.com/content/img/icons/classes/c_cleric_sadhu.png
C1
- Out Of Body
- OOB’s Damage will equal 350% of your magic attack, and will have a 20% chance to ignore 25% of the enemies magic defence
- Attacks slightly faster
- Removed bugs
- Astral Body Explosion
- Base Damage increased 250% + 360 > 320% + 450
- Scaling changed from 85 > 70 + 10%Matk
- Removed bugs
C2
- Possession
- AoE Size Increased
- Damage Dealt has been changed from 284 + 71 per level > 200% Magic Attack + 1 Extra second per skill level
- Removed bugs
C3
- Transmit Prana
-
changed to " Destroy Prana:
-
now is a channeling DPS skill that works like a combination of physicic pressure/possession/and hell breath, it deals damage and binds, allies near the enemies will have their INT increased, you will have your SP decreased by 5% (-.2% per skill level) every second, animation is unchanged 10 max targets
-
cooldown reduced 176 > 35
http://www.tosbase.com/content/img/icons/classes/c_cleric_paladin.png
C1
- Cooldown Reduced 70 > 50
- Turned into multihit skill > 5 hits, each hit has a chance of instantly killing demon/mutant types
NEW * ATTRIBUTE*
- Smite: Stun Chance: Gives smite a 25% chance to stun the enemy for 5 seconds, stunned enemies will not be knocked back, nor wil ltake knockback damage.
C2
-
Conversion Replaced
-
Conviction
- Changed to C2
- Damage Bonus from stun increased
C3
- Barrier
- No longer Scrollable
- Provides immunity to Knockdown/Knockback
- Allies take 10% less damage from missile type attacks per ally in barrier. (does not work with more than 1 barrier)
NEW Divine Favor (stolen and tweaked from @BlueByu)
- applies a sheild for 50% of YOUR health (if 50% of ur health is 10k, and someone has 7k health, a sheild will be added to them for 130% of their health) to you and your allies, which will take 50% of the damage for you, when the shield breaks, the ally/you will gain health = to 25% of YOUR max health, will be nerfed in PvP.
- Conviction
- Changed to C2
NEW**ATTRIBUTE Paladin: Goddess’ Sheild
- Critical Attack will apply a sheild to you for 5% of your health that last 1 minute but can be stacked and refreshed, absorbs 5% (per stack) of damage and increase damage by 5% (per stack)
http://www.tosbase.com/content/img/icons/classes/c_cleric_monk.png
C1
- Double Punch
- Now Ignores 25% of Physical Defense
- Range Increased
- Scaling Changed 35 > 50 + 1% of Patck
- Animation Is slightly shorter
C3
- Golden Bell Sheild
- Now Provides rapid SP and stamina regeneration to you and nearby allies, will over regen stamina, (meaning that it will overfill your stamina even if youre full)
- cooldown reduced 3 minutes > 1 minute
- While stamina is overfilled, Double Punch will deal increased damage and gain increased chance to apply debuff
http://www.tosbase.com/content/img/icons/classes/c_cleric_pardoner.png
C1
Attribute:
- Simony
- Barrier is no longer scrollable
- Oblation
- Moved to Circle 1
- You now gain increased magic damage based on oblation count
C2
- Oblation
- Moved to Circle 1
http://www.tosbase.com/content/img/icons/classes/c_cleric_oracle.png
C1
- Prophecy
- Enemies in PvP will gain a green glow when effected with this buff
- Allies in the Forecast AoE area (ther area that appears when you are abbout to be hit) will gain a high chance to block the attack (works on bosses)
- Resetting
- when resetting, the chance for an item under 20% drop chance to appear is increased
C2
- Death Sentence
- Now changed to a Pbaoe skill
- Cooldown Reduced 600 > 120
- Debuff time reduced 60 > 15
C3
- Enemy will recover less HP and will recover HP slower.
- Enemy will gain a debuff, making it unable to recover HP (other than twist of fate) for a few seconds
- Enemy will gain a debuff, making it take more damage
http://www.tosbase.com/content/img/icons/classes/c_cleric_druid.png
C1
- Shape Shifting
- When Transformed, your stats (other than CON) will raise depending on the monster shape shifted (exp. a physical monster will cause str and dex to go up)
NEW ATTRIBUTE Carnivory: Ignore: Carnivory has a 20% chance per tick to not consume a hit count.
C3
- Hengestone
- While in area, enemies gain a debuff, making them consume only .5 of a hit count for all spells, rather than 1.
- Lycanthropy
- Damage skills scale off of magic attack rather than physical attack
http://www.tosbase.com/content/img/icons/classes/c_cleric_kabbalist.png
C1
- Revenged Sevenhold
- Will only apply for 5 hits max in pvp
- Skills that do damage less than 7% of health will not proc revenged sevenhold, 10% on swordsman characters. ( enemy must do more dmg to swordsman for them to take x7 damage than other classes) TBL only
- Auto attacks will not consume a hit
- Duration fixed to 10 seconds + 1.5 per skill level in TBL
- Ein Sof
- (not sure if already changed but) every 4 skill levels will increase amount of circles by 1
- Allies gain increased defense based on type of armor ( exp. leather armor will no longer take +50% dmg from slash, but will take -20% dmg)
- Merkabah
- Cooldown Reduced 45>25
- Changed to Overheat, 2 charges
- Reduced Animation
- Damage increased 765 > 1300 base damage
- Scaling increased 175 > 275
- Enemies hit by Merkabah gain a debuff, making them take extra damage from holy property attacks
NEW * ATTRIBUTE*
- Merkabah: Splash: when merkabah hits an enemy a firey splash comes out, damaging nearby enemies for 750% of magic attack, with a chance of burn debuff. will give hit enemies merkabah debuff.splash effect applies for each wheel
- Reduce Level
- Enemy will have stats reduced by 10 per skill level, allies will have stats increased by 10 per skill level
C2
- Double Chance
- Hit count increased by 1 per skill level, 6 hits at level 5 + notarikon #
- Changed to Party Buff
- Cooldown reduced 42 >30
- SP cost increased 102 > 280
- Clones enemies have increased/decreased drop chances based on the drop chance. ( exp, a 80% dop chance woud be decreased to 50%, a 50% would chnge by 2%, a 49% would increase to 50%, a .2% would increase to 3%) aka. the close the drop chance is to 0, 50 or 100, the less change it will have, higher than 50% drop rate will decrease, lower than 50% will increase, 50% will change either way slighty.
- Clones enemies drop double silver and give double exp