Tree of Savior Forum

Classes you would like to see added

whoa another wakfu player? damn game getting lifeless there :kissing:

as for me i want a joker class, as all rounder class, jack of all trade, super noviceā€¦ got all basic spell but nothing special on it lolā€¦
or like in the wakfu one, a masquerider/maskedrider. Warrior that wearing mask, depending on the mask its wear, it got differents stanceā€¦ psycopath mask for berserker mode, classic mask for casual mode, and the coward mask for hit and run modeā€¦ damn wakfu it got my life taken before but the game getting into the wrong turn :sweat:

Well, not exactly what you want, but IMC said:

There are a few classes in TOS that are able to change their stances by wearing a mask. Plague Doctor is one of them.

So maybe thereā€™s hope!

YAY FOR THAT! but well uhm, what basic class do the doctor gonna be? i guess it would be wizard? based on the sprite that iā€™ve seen, it wield a staff like another wizard class basedā€¦ :stuck_out_tongue_closed_eyes:

I want this class. Dual axe :hammer: :sunglasses: :hammer:

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Doctor = Cleric = Priest/Kirvis

Check the cleric tree for healing/buffs/cc and a bit of damage

Check wizard tree for damage and cc

How about a vampire/werewolf class?

If thatā€™s in the game, itā€™s definitely hidden. That would be too aligned with monsters to be a main class I feel like.

Omg, that guy is nuts! Iā€™m surprised that Berserkers use swords in this game - they generally use giant axes on other games.

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How about a class that combines itā€™s skills for different effects! Rune Master?

the doctor that i mention above not a healing class i think its a plague doctor the harbinger of debuff, i dont know if it become another role/stance based on its mask changing featureā€¦ based on the sprite on the web its clearly wizard based class imo :kissing:

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Yea, I know guts is a badass berserker hehe. What I meant is the lack of Axes in this game, are there any at all?

hmm looks familiar toā€¦ assasins creed? @_@"

ELITE KNIGHT: Passives that boost 1H&2H SWORDS Hit and Atk Spd, powerful skills with SPEARS. A unique skill called High guard that can make you defend with 2H Swords by holding C. ( Why? To make a unique class with the objective to complement other classes.)

RED MAGE: Fencer with powerful and unique magics, rely only on dodge and tricks to survive, unique skills like ā€œFEINTā€ leaving a clone dummy that keeps attaking for 2 seconds and deals 10% of users dmg while the user goes to a steath mode, long CD.

Iā€™ll just sit hereā€¦ and wait for my Reaper class. (Swordsman,Wizard,Cleric is where it would branch off from)
.-.

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How about a Hydromancer or some other cool name for a person who controls water. Iā€™ve played a lot of RPG games and I rarely see anyone who can control water or aspects of water. I love the idea of a character just being able to morph water into ways that aid them and their allies in combat. Just some of my ideas as for what a hydromancer can do, maybe if they are in a pinch they can turn their body into water and move away from enemies, or even make fish-like projectiles that swim toward enemies. They can also tap into the healing properties of water allowing for a more support play style. I also think an ideal weapon for them would be a rapier or other type of sword. I really like the idea of controlling something with endless potential. I would be so happy to see this idea come to be. Thx for giving me the opportunity to share my idea.

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Hydromancer sounds good! :smile:
As for Hydromancer skills :

  • Midgardsormr (Hydromancer summon a mythical creature to fight the enemies, Midgardsormr have some of Hydromancer skills such as Tsunami or Drown)
  • Tsunami / Noah (Ultimate AoE ranged skill, Hydromancer summons small waves in front of him and the wave will slowly become bigger and deal more damage to opponents in distance + knockback effect. Very High cooldown as itā€™s a badass skill.)
  • Drown (Hydromancer traps his enemies in a giant water bubble for a few seconds and deals damage)
  • Sacred Rain (Hydromancer summon rain that regenerate allies HP & MP in the targeted area)
  • Fog (Decrease enemies accuracy in the targeted area)
  • Acid Rain (Hydromancer summon rain that decrease enemies defense in the targeted area)
  • Water Clone (Create a copy of teammates or enemies with decreased stats to fight Hydromancerā€™s enemies. Water clones have chance to multiply themselves (passive attribute) )
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@njarena1 I like that idea :3. Water doesnā€™t seem like a really popular element to make a class with, they normally make ice! Give love to the water type users!!

@Erokhi yessss :O!! I love it XD.

I would like to see a class that does mana control like giving mana to party members or taking hp in exchange for recovering mana. More of like a support type mage.
A Valkyrie type would be cool too :O. When I think of a valkyrie class, I see a sword and shield wielding healer that can support with defense and healing, but also do a bit of attacking for the sake of taking out add-on enemies.(In a boss battle situation)
Some type of Dark Mage that uses DoTs would be amazing! (More love for DoT classes!)
Also for clown/jester and Spell Knight as some have said! :smiley:

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Water and ice are interchangeable in terms of the ToS elemental system (Fire / Ice both have a 50% bonus damage / weakness towards each other). Even though water is my favorite poke-element, I doubt weā€™d see it since Cyro is already around :((

How about soul linker?