Tree of Savior Forum

Classes you would like to see added

whoa another wakfu player? damn game getting lifeless there :kissing:

as for me i want a joker class, as all rounder class, jack of all trade, super novice… got all basic spell but nothing special on it lol…
or like in the wakfu one, a masquerider/maskedrider. Warrior that wearing mask, depending on the mask its wear, it got differents stance… psycopath mask for berserker mode, classic mask for casual mode, and the coward mask for hit and run mode… damn wakfu it got my life taken before but the game getting into the wrong turn :sweat:

Well, not exactly what you want, but IMC said:

There are a few classes in TOS that are able to change their stances by wearing a mask. Plague Doctor is one of them.

So maybe there’s hope!

YAY FOR THAT! but well uhm, what basic class do the doctor gonna be? i guess it would be wizard? based on the sprite that i’ve seen, it wield a staff like another wizard class based… :stuck_out_tongue_closed_eyes:

I want this class. Dual axe :hammer: :sunglasses: :hammer:

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Doctor = Cleric = Priest/Kirvis

Check the cleric tree for healing/buffs/cc and a bit of damage

Check wizard tree for damage and cc

How about a vampire/werewolf class?

If that’s in the game, it’s definitely hidden. That would be too aligned with monsters to be a main class I feel like.

Omg, that guy is nuts! I’m surprised that Berserkers use swords in this game - they generally use giant axes on other games.

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How about a class that combines it’s skills for different effects! Rune Master?

the doctor that i mention above not a healing class i think its a plague doctor the harbinger of debuff, i dont know if it become another role/stance based on its mask changing feature… based on the sprite on the web its clearly wizard based class imo :kissing:

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Yea, I know guts is a badass berserker hehe. What I meant is the lack of Axes in this game, are there any at all?

hmm looks familiar to… assasins creed? @_@"

ELITE KNIGHT: Passives that boost 1H&2H SWORDS Hit and Atk Spd, powerful skills with SPEARS. A unique skill called High guard that can make you defend with 2H Swords by holding C. ( Why? To make a unique class with the objective to complement other classes.)

RED MAGE: Fencer with powerful and unique magics, rely only on dodge and tricks to survive, unique skills like ā€œFEINTā€ leaving a clone dummy that keeps attaking for 2 seconds and deals 10% of users dmg while the user goes to a steath mode, long CD.

I’ll just sit here… and wait for my Reaper class. (Swordsman,Wizard,Cleric is where it would branch off from)
.-.

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How about a Hydromancer or some other cool name for a person who controls water. I’ve played a lot of RPG games and I rarely see anyone who can control water or aspects of water. I love the idea of a character just being able to morph water into ways that aid them and their allies in combat. Just some of my ideas as for what a hydromancer can do, maybe if they are in a pinch they can turn their body into water and move away from enemies, or even make fish-like projectiles that swim toward enemies. They can also tap into the healing properties of water allowing for a more support play style. I also think an ideal weapon for them would be a rapier or other type of sword. I really like the idea of controlling something with endless potential. I would be so happy to see this idea come to be. Thx for giving me the opportunity to share my idea.

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Hydromancer sounds good! :smile:
As for Hydromancer skills :

  • Midgardsormr (Hydromancer summon a mythical creature to fight the enemies, Midgardsormr have some of Hydromancer skills such as Tsunami or Drown)
  • Tsunami / Noah (Ultimate AoE ranged skill, Hydromancer summons small waves in front of him and the wave will slowly become bigger and deal more damage to opponents in distance + knockback effect. Very High cooldown as it’s a badass skill.)
  • Drown (Hydromancer traps his enemies in a giant water bubble for a few seconds and deals damage)
  • Sacred Rain (Hydromancer summon rain that regenerate allies HP & MP in the targeted area)
  • Fog (Decrease enemies accuracy in the targeted area)
  • Acid Rain (Hydromancer summon rain that decrease enemies defense in the targeted area)
  • Water Clone (Create a copy of teammates or enemies with decreased stats to fight Hydromancer’s enemies. Water clones have chance to multiply themselves (passive attribute) )
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@njarena1 I like that idea :3. Water doesn’t seem like a really popular element to make a class with, they normally make ice! Give love to the water type users!!

@Erokhi yessss :O!! I love it XD.

I would like to see a class that does mana control like giving mana to party members or taking hp in exchange for recovering mana. More of like a support type mage.
A Valkyrie type would be cool too :O. When I think of a valkyrie class, I see a sword and shield wielding healer that can support with defense and healing, but also do a bit of attacking for the sake of taking out add-on enemies.(In a boss battle situation)
Some type of Dark Mage that uses DoTs would be amazing! (More love for DoT classes!)
Also for clown/jester and Spell Knight as some have said! :smiley:

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Water and ice are interchangeable in terms of the ToS elemental system (Fire / Ice both have a 50% bonus damage / weakness towards each other). Even though water is my favorite poke-element, I doubt we’d see it since Cyro is already around :((

How about soul linker?