Starting a new thread, might as well link the related thread here: [Guide] Overkill (Credits to Dynemanti, who apparently isn’t Dyne).
Sooo, anyway… I just feel the need to bring attention and perhaps cure a bit of my ignorance over this Overkill system. I can foresee that competent parties will invite at least ONE overkilling class for grinding, as long as blues are relevant to leveling, which I feel that it’s worth it to cover your overkilling needs for a long-lasting grind party.
So the difficult question to ask is what classes actually fit this category…
I have no clue. Let me speak from my class-centric perspective, ze Highlander-Hoplite wielding a 2H sword. All hits of Cartarstroke and Pierce (THINK IT DOES) factor into Overkill threshold, while some more obvious multi-hit skills like Stabbing count each hit as separate.
There’s that problem with a flat-damage system seemingly favouring multi-hit skills as your main DPS, rather than 1-hit skills with abysmal damages relative to those skills. But then again, I hear that 1 Defense > 1 Damage and stuff, and there sure seems like some notable 1-hit skills like Umbo Blow, Claymores, Hunter skills, Cross Fire, Meteor… But they’re much less murderous compared to the likes of Cure, Zaibas, Fireball, Psychic not-Pressure-but-the-one-with-projectiles or Stabbing which packs way too much DPS into one skill relative to other available ones in the same class rank.
So, apart from Barbarians which I’d love nothing more to see them get nerfed to the ground o wo --oh wait, it’s already happening next live KR patch, yaaaaaaaaaay~
I’m wondering what other classes have that inherent Overkill potential, not gained through leveling some meager, insignificant skill. I only know a skill by its animation in the KR website class showcase, and I doubt that ToSbase will datamine something that will ever answer my queries. Anyone with experience in the KR CBTs care to share some information about what classes can take up roles as blue-overkillers?
My patience runs thin with party members rushing in to kill blues that were well-preserved for an overkill attempt. I wonder if this will catch on, where tolerance for PUGs will be on a short-fuse and you would learn the hard way by being prompted kicked and ostracised. Mess of thoughts, thank you for reading.
TL;DR: I have no clue what classes are good at overkilling, save Barbarians who get nerfed and buffed and nerfed and buffed and RIP Savagery forever o no KR CBTers, some help please? Thank you.