Tree of Savior Forum

Class reset - misleading skill description

Hello again,

Some skills like Cataphract’s skill have a really misleading description.
The skills state “Able to use while riding”. I assumed this means that I can use this skill on foot and also when riding. I think that’s the most logical conclusion.

However, it means we can ONLY use the skill while riding and that we can use skills from others classes while riding (not all of them).

This misleading description made me choose a wrong class and now… Now I can delete my level 80 character…

Wouldn’t it be wise to at least include a class reset in the TP store?
Or at least change the skill description so it’s clear what to expect?

Thanks & regards,
J.

You know what they say about assumptions, a quick search on the forums would have clarified.

Please no lets have atleast 1 decision that cant be reset so people think about what they are picking.

2 Likes

A game should not be played while you have to look up every single detail about the skills on the web. That’s just plain stupid. If you read my post, you’d notice I mentioned either add reset class or change the skill description so it’s clear.

Changing the description would not harm anything in any way.

1 Like

How much do you know about this game? The translation was publicly sourced so yea it needs work. This allowed them to get the game out faster but also means we have some translations like this.

That’s why I’m in the gameplay feedback section on the forum isn’t it?

My bad its hard to tell its like 50/50 crying/feedback

That’s what it is, I’m still quite angry since I just messed up a lvl 80 char ^^

collecting experience and dumping the first char to hell is usuall in mmos which are not carehanded. Always.

3 Likes

But a class reset would ruin the game…

It makes grinding with a pure pve class then switching to a late game merchant class way too easy. I would rather not see or have 5000 merchant classes handed out, and i doubt the first gen merchant classes who did the struggle would either.

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Doesn’t justify bad skill description.

There is no wrong information in the skill description. It could be better but its not bad.

“Able to use while riding”
Oh man, stop to assume anything.
Can you attack “while” resting?
Can you walk “while” resting?

Next time try to not be a dumb and forget to “assume” anything.

I do get where you’re coming from. Still, the price of being able to do whatever you like and change it is too steep for a game like this. It would dilute a lot of the enjoyment when you can freely switch classes. Like @Railen said, it’d be problematic if you could just grind up on a DPS and change roles, rather than your progression being a high investment/high reward thing.

It sucks that you lost one of your characters, so I can’t blame you for wanting something different, but I do prefer the high stakes class system as it is.

If you assumed, means you were unsure in the first place. You posted here after you made the mistake.

You’re doing everything wrong.

I know it’s frustrating to mess up your character but remember there’s always forums if you’re unclear with some stuff. Some people have tested these stuff on CBTs and can easily answer your questions.

Don’t take me wrong, class reset would be nice, but there isn’t.

It should be clear from the skill description. Had the skill stated “Only usable while riding” everything would be fine.
I’m playing a game, not a crossword puzzle where I have to check the forums all the time.

I don’t get why people defend a clear poor skill description. I though this part of the forum was there to point out such things, not to argue with offended people who can’t take criticism of a game they are playing.

@hallowedthings within WoW we have 2 builds and we can exchange between them. I mean, I really got confused when I chose my classes, and now I just hate that I choose a specific one that has nothing to do with my play style.

I agree with a class reset and I say that not as a player only, but as a ux designer: Player shouldn’t choose a class b/c he have read every single thing about the class before playing the game, but b/c he thinks it’s is interesting and likes to play with that (knowing how it is). The game should adapt to the player so the player can adapt to the game. Take for example MOBAs, you usually play a hero in a normal/bot game to get used to it. Then, while playing, you use the skills, read what they do, and have a better understanding about the hero. If you go straight to the fight with other players, you’ll be a mess.

At some point a class reset will be necessary. Yesterday I saw a Wizard 1 > Pyromancer 1 > Cryomancer 1 > Linker 1 > ? He clearly had no idea what he was doing, and later he will have to create a new toon. Now imagine when it’s F2P! A lot of people will join the game, b/c we are saying it is fun, it’s different, it’s beautiful… and then they start playing, get first class, get second and then… What am I doing? So he goes after some information and realises that he has to create a new toon to play with, b/c the one he was playing (at 40~80, when he will be able to start using megaphones and ask the high level players what they should do) is a real and stupid mess.

So, if it’s not now, later we will need a class reset. A Gamer stops playing a gaming if he can’t try everything that is in the range.

OR there could have a “training camp” for you to understand other classes before choosing them. REMEMBER: Not everyone played CBT, b/c it was CBT. But now it has been released, new players shouldn’t be punished for wrong choices.

Why would you dismount anyways?
you are faster and quite literally stronger while you ride a companion.