People are suggesting to couple this where you can only reset latest rank, rolling back your character level and/or class level, btw. This is what I’m trying to address. And if you can only rollback your latest rank (which is extremely restrictive and just destroys the point of a circle reset, mind you) you will still be fighting monsters at your level, and without any quests to hasten the pace.
People also want to couple that with C3~C1 reset. I don’t even know why Ayalon argued about this one, if it resets, let’s say, C3 Cryomancer for example, to C1 Cryomancer, then you have to earn back class levels, you’ll have the benefit to repick two more circles from that 2 circles you lost. I mean, that’s how it would logically work at least.
Here’s my 2 cents on the matter regarding complicated and simply taxing punishments more than a regular cooldown and a high TP cost would give - it is pointless. It does nothing but drive away people from using them, even people who want to experiment classes.
Why are people so concerned about wanting people to grind levels back? Rolling back any levels complicates the balance and integrity of character progression so badly and it complicates things for the developers. Key word here is: complicate. When things can be done more simpler while giving players necessary time-gated restrictions to use them again, what would be the point of those kind of features? It misses the whole point.
Also as I say again, paying TP is punishment enough. Let’s not rollback base levels & class levels or give ridiculous restrictions or effects like being able to only reset the latest circle or resetting multiple circles at once.