can smb confirm or deny,
is “knockdown” considered as “harmfull effect”?
Let’s take one more look at this. In the earlier video by FatePGN ( https://www.youtube.com/watch?v=p-Z_bFhtCz8 ) we saw Zacial tripling the damage (from 99 to 299) in the half int half dex build. I don’t think we know more about how Zacial works, than is shown in this video.
In Satoru analysis Monstrance gives ~50% bonus (full Dex) to ~70% (full Int). This is however nowhere near the 200% bonus of Zacial. The base damage in Fate example is however lower than even the full Dex scenario for Satoru (maybe due to being naked?). Perhaps the bonus is flat, and hence the percentage comparison is misleading.
Either way, this greatly limits the path choices of Sabdhu. If Zacial is so much stronger than Monstrance, you still need to go Kivris route. If Zacial bonus stacks with Monstrance bonus, you need to go Kivri + Priest. Unless ofc you are going hybrid, who is ok with sub-par damage or have a specialized build depending on outside sources to provide Zacial/Monstrance. The difference in damage is so big however, that in a general group a Sabdhu that does not have access to those buffs will be sub-optimal (if he is supposed to deal damage with OoB).
Just to show once more that Blessing doesn’t help Sadhu, if people missed what I said before.
@Crow_mw
Monstrance bonus is not flat for sure. Sacrament has flat bonus damage, but Monstrance increases by a lot with higher INT/matk, which is not a simple result of OoB % damage attribute.
Indeed Zalciai bonus is bigger (unless it was changed since the video was recorded, but I don’t think it was), however we lack testing scenarios to see how Zalciai scale with OoB, if at all (we could see that Zalciai is flat while Monstrance scales, who knows).
We need more people to test those or someone to datamine the info (if possible).
I’m almost Sadhu now going Krivis/Priest.
Thankfully my friends made leveling easy from the early levels.
I’ll see what kind of numbers I can pull using both buffs.
Yay!
If possible, do your testings like this:
Full INT + weapon + Zalciai
Full INT + weapon + Monstrance
Full INT + weapon + Zalciai + Monstrance
Full INT + no weapon + Zalciai
Full INT + no weapon + Monstrance
Full INT + no weapon + Zalciai + Monstrance
No INT + weapon + Zalciai
No INT + weapon + Monstrance
No INT + weapon + Zalciai + Monstrance
No INT + no weapon + Zalciai
No INT + no weapon + Monstrance
No INT + no weapon + Zalciai + Monstrance
Taking a note for all damage done under those circunstances. And what was your level, base matk, weapon matk and total matk with INT overall.
^^
3 Job levels away. Slowest leveling possible without my friends.
Can’t wait for the numbers.
Same here it’s so painful alone
I take it that you want zalciai to be maxed (currently krivis 2 so for me, 10 points) for the most damage right?
@tirannon - Waiting for your results as well.
I don’t have a lot of time to play, but I’m slowly going priest->sadhu. I’m mainly interested in PvP and priest toolkit is much better suited for that. Unless zacial OoB damage outshodows monstrance damage. However, I can already tell one problem -> the Monstrane circle disappears when anyone (enemy, ally, yourself) steps on it. Applying monstrance to your Oob, especially if things get a little hectic, will be much more troublesome than applying zacial. I don’t know what ‘max number of circles’ from leveling monstrance does (skill gains charges before going on CD? Bad translation, and it is just that each circle may be ‘consumed’ X times?) but ideally we would want to keep it at level 1 and the problem would remain.
Every skill level of monstrance adds a circle, so r5 places 5 circles. r10 places 10 circles, r15 places 15. That’s all.
Thanks for the clarification. Are all circles placed with one cast? In what positions do they appear? All stacked up? If not, it would be hard to fit all 15, but if they are stacked up, don’t they just all disappear when someone steps on them?
Places in one cast near the original spot, all in front of you. Each on their own bit of space so not a single one overlaps.
Almost the same as how heal acts lvl 1 compared to heal lvl 5. But only it’s circles, not squares and a bit more apart.
Class level 13.9 as of last night. Grind some more when I get home and we should he good.
I sure hope zalcai stacks with monstrance
if it doesn’t ima flip a table and restart because cleric->krivis-> priest is a awful experience for lvling lol
Its actually not too bad.
Party levelling is about the same as any support cleric.
I find solo is doable with a blessing/zalcai and healbombing
Is there any use for vashita siddhi? or is it better to just max out Astral Body Explosion?
@thebloodyaugust - Kivri/Pries is probably the best cleric leveling experience you can get. It’s not like Bokor, Diev or higher rank of any previous classes would help you level.
@randomcoestudent - I look forward for this to be quite useful in PvP. -50 (level 10 skill) is like -50 levels to all enemies in range. Likely even 100 levels, if they have mixed stats. -50 con alone is a 4.2k hit to all chars with con, which is way more than we should hit for with explosion. On top of that 50% to apply confusion status which may or may not be good in PvP…
In PvE I don’t think it will be hot… But I guess -50 con is still a hit for 4.2k, provided your party / you kill targets within the skill duration.
Note above is speculation - I have not tested it in game yet. It is just that from description it seems really powerful.
Is there a difference between OoB attacks if I leave Zalcia at lv1 or should I level it to 10 for the biggest attack boost?
So far in a quick test (I just changed jobs) it doesn’t look like Zalcai and Monstrance stack at all.
Gonna have to go fight some tankier monsters and see.
From immediate testing it looks like Zalcai has a better effect that Monstrance so it may be better to go Krivis 2 for Divine Stigma/Zaibas for easy leveling.
Sad news all. No stacking
Base level 80
Hitting Orange Sakmoli
Monster Level 70
Int: 162
88 Weapon M/Atk
340-340 Magic Attack
24 Magic Amp
170-180 normal hit
290-290 Monstrance
303-315 Zalcai
303-315 Monstrance + Zalcai
NO WEAPON
252-252 MATK
Magic Amp 24
110 normal hit
237-239 Monstrance
245-251 Zalai
244-251 Monstrance + Zalcai
Int: 17
88 Weapon M/Atk
195-195 MATK
24 Magic Amp
102 NORMAL
145 MONSTRANCE
155-166 ZALCAI
155-166 ZALCAI + MONSTRANCE
NO WEAPON
107-107 Magic Attack
24 Magic Amp
54 NORMALS
92-93 MONSTRANCE
100-120 ZALCAI
110-120 MONSTRANCE + ZALCAI