I was talking about if canceled OFC. The whole time. I assumed that was clear.
OFC every skill goes into CD after starting, but unlike channelings, most of them wont get disturbed by incoming attacks if not too heavy. And sometimes you weren’t even possible to cast these skills because of too many incomings, but even if you spammed the skill really hard and you heard your character hearing calling the skillname, it wont go into cooldown unless it was casted for sure.
If you try that now with any channeling, (using while being attacked) it will not only get canceled, it will go into CD immediately due to the change.
The only way to cancel all skills back then (cure, zaibas & channelings) were knockback and heavy doubleattacks like from these spinning gizardon.
So if the intention is to nerf an overpowered skill like possession (like many people here agree for, apparently) then NOT by changing how an entire tree of skills in their basics are working and not wasting any more thoughts about it. You’d rather look at the skill as a single one and adjust some mechanics like, making the skill cancelable after the initializing animation or going into cd only after that for example.