well in ophiuchus defense it does sound like he tested, he just tested something you tested a while back. at very least it double checks some of your information.
True, although it took 4 days to rediscover the weel, maybe we need to make a new topic since the OP isn’t updating anymore. The collected information and builds on the main post would be awesome for newcommers trying the class.
Did some 1 found pora pore yet?
The text is a lil diferent, property atk instead of atk, would love to compare them with wizard bracelet
This is the post from 4 days ago real informative with no follow up unlike the other person posting videos, a graph, and other things to sit there and figure out what exactly is making the difference. I didn’t believe it at first because when I did test at 75 on first circle into Sadhu the Rod was doing more. As for the Galatunis Rod thing they editted that in while I was already editting my post and I’d agree considering how multiple elemental hits interact. There’s still certain rods that you can awaken for more MATK within that tier and come close for raw damage too incase something is elemental resistant.
Hey Lero, how did you find the damage on Kaloo Hammer? I’m not sure how the Str scaling works but from reading the stats it looks like the best in slot weapon you can get at 120-169.
Is there anything other 120 weapon you’d recommend over it?
Hey guys, just popping in again.
I just wanted to drop off what i had in regards to;
I also added in some more int ranges, i guess.
For some reason, my numbers came up the same when i tested with cure & zalciai. I’m not sure why yours were different 
@dmhailt i don’t think physical damage is being applied at all, if it is - it’s certainly not the refinement bonuses. what ophiuchu said in his later post is true. I did look at the refine rates up to +6 ( Sorry, i’m pretty much dry on silvers atm )
and it’s probably true that we can assume around +8 refine rate you would get the damage you get from a +0 mace at the same level of gear.
Here is the comparison between level 75 mace and rod, the details for the items should be listed within the image.
The refine appears to add approximately 4 (12 total) more damage to regular OOB damage for refine rates 1~5. At +6 that amount is doubled to 8 (24 total) and i believe it continues to scale higher as you increase the refine of the weapon, if the website database is anything to go by. This probably only applies to this specific mob i’m fighting though since i don’t know the formula for magic defense at the moment.
guys you are focusing way to much on what seem to be a bug and not an intended game mechanic it have already been documented the rod vs mace formula acting weird i am sure the devs are gonna check on it eventually along the dps increase in oob but i have yet to see any information from kaloo hammer or other items that may work on the sadhu like the temere rod ( could the oob procs its magic def reduction?) or gems that affect sadhu skills … or as someone said about the effects from awaken are different for each weapon maybe there is an awaken effect from a weapon that boost sadhu …
that been said i find that my oob not being able to pick up items a real pain i hope they change that
Hopefully no one will document anymore about the mace /rod situation after me. 
i know i’m not looking at that stuff again
This bothers me too.
although not too much since i like slinging myself across the pathway with prakriti
If you have the Magic Amplification attribute enabled it makes Zalciai do a little bit more unless you disable it. Was just so people don’t get confused in their own testing as Cure is a base line for which ever path people took whether Priest or Krivis and even Cleric2-3 too. I pretty much just wanted to do my own testing an curious of how the bug is currently working. Because it is in fact that I did read that person’s post four days ago and haven’t been able to exactly test it until last night because of the Auction House finally coming back.
There’s been a lot of misinformation in this thread especially about the “perfect dodge” thing with enough evasion and Krivis vs Priest buffs for out of body. You can’t exactly believe what someone says especially if they are just reading from Tosbase and speculating. As for the awakening things an Alchemist can go into a dungeon like instance and give items bonus stats if they complete it. This takes 1 potential to just attempt and then 1 per amount of times traded back and forth being 2-3 total.
What had me mad is he came back 4 days later to comment rudely without even explaining anything and basically saying “I TOLD YOU SO!” giving no information.
Oh!! I see! I completely forgot the krivis master existed and never ended up picking any attributes for it! Sorry for the confusion there, i understand now. 
That’s true about the misinformation, i think i originally poked into this thread and that seemed to be the current discussion and people were claiming it to be viable, others were not.
I’m probably going to go play with that zalciai attribute now.
Temere Rod does not work since OoB does not “AA” . A guy in this thread have testes kaloo hammer, it adds spirit director to the damage, ex: 153 spirit = Same buff as Arde dagger.
Hi, I’m interested in going Cleric,Krivis C2, Sadhu C2 (basic int cleric) and I have a question about the build.
What is the purpose of it in a party? Healer, dps, buffer/secondary healer?
From your comments I see it does very good solo but what about parties? Is this build even wanted or will priest take the support role always since parties are only with 5 ppl?
Thanks.
You are both, even with a healer. You just have to cast heal and then use your dps potential.
And is Heal enough to sustain a party at high lvls? I have no idea how parties work at lvls close to 200 since my max is 68 and it’s enough for the 50 dungeon.
Also how is the dps of sadhu compared to a wizard (since this is also a caster)?
iirc, the heal has a % health restored per tile based upon the persons hp, so it will always scale up into later levels. you can still join a party as dps and drop down heals if necessary
As a full int sadhu i can heal anyone up to LVL 170 with ease. And i do more damage then a mage, not sure about pyro 3 though. And plp ill aways choose a priest over u, the buff and the extra heal is just too good to pass.But sadhu has a spot in almost every high LVL group, to sum up we have high damage, heal(sometimes only 1 healer isn’t enough) and dainu.
One final note: Sadhu is a DPS class not a supp one, having heal(LVL 5 lol) doesn’t make us a supp class.
Edit: pyro prob has more damage with fireground, but as soon as i get my druid plants fireground ill be a lil girl near me 
Hi, i am a lvl 132 sadhu. I would like to share my build with you. I am cleric krvis2x sadhu2x and planning to take druid as my rank 6. But, when i experienced killing with possession lvl 5 attribute level 40, hitting 1,700 to 1750 every 0.5 second for 10 seconds, i will be trying sadhu circle 3. Man, this skill is so insane. Ithe thing about this skill is it damage at the same time it controls, binding the targets movements… And an aoe hitting 5 target. Tried to duel with some high level melees(160+) even with more than 10khp, once u caught them, they are sure good as dead. The cd is reasonable 20 seconds and it starts to cooldown right after u cast the skill. SADHU ROCKS!
Hello everyone, heres my problem : Controlling oob attacks and movements with mouse.
I did some research on internet, and didnt found anything helpfull. The thing is that i dont owe a controller, and after trying keyboard, it’s just a pain to me.
I tried different setup for key bindings, still didn’t found any viable configuration for my gameplay.
My first character is a Fletcher, and i decided to play Sadhu; i did cleric>krivis1>krivis2>Sadhu. I just felt in love with the class …
So if any of you could share some tips, or give me any solution, i would really appreciate 
Thanks 
You aren’t alone, everyone that plays with mouse are with this same problem…
right now you can only use oob with keyboard/gamepad =/
I don’t think priest’s heal is that good neither. Their party heal has limited range, their atk buffs are pathetic at high level; priest is one of the worst scaling class in the game.
When I was researching whether I want to build priest, the biggest question was if priest can carry bad party member. The result is that you definitely can’t like most other MMo.
Tree of savior simply is not a game where you can erase mistake easily with healing support. IMO, by far, the best defensive support is still safety zone from cleric3 at lv15. Having it at high level and allow multiple squish members to stand in is more effective than anything that I have came across (thus squish member dps increase).
When party member make mistake and get hit, with a party of 5, there is simply not enough heal to go around even for priest. However, safety zone allow ur heal to finish CD or prevent you to need heal to begin with (and far easier to do, just stand in the tile).
Now if your team mate is dumb and don’t stand in safety zone. No amount of heal/support help. Welcome to ToS.
just my 2cent as cleric3 sadhu. After testing lv10 safety zone, I am definitely still going cleric3 at launch instead of krivis1 cleric2. The extra tick of safety zone isn’t for myself, it is for party members; make the slow leveling speed well worth it.
I would however, definitely take a priest2 sadhu over krivis sadhu for healing support. Krivis simply is not much of a healer support.
(and priest need a buff, unless some later class got some crazy synergy)
