Tree of Savior Forum

[Class] Official Plague Doctor Thread

You’re right, it is considered a hybrid support/dps build, but I feel like the support chaplain alone provides isn’t good enough at endgame pvm.

The reason for that is because every dungeon / saalus will have pardoners outside offering blessing and sacra. You can only expect your blessing to be useful after halfway through dungeon when their pardoner shop blessing wears off. Depending on their build, they can also do the whole dungeon without losing their blessing (i.e. my Sadhu 3 PD 2 never runs out of blessing even not being a chaplain).

Chaplain buffs benefit only very specific classes. When playing my Murmillo, blessing / last rites / sacra are completely useless seeing i’ll never auto-atk and my skills are single hits with very high % skill factor. What’s +2k damage when my skill hits for 100k?

At the same time, chaplain buffs are very useful for certain classes like Quarrel Shooter 3 and SR 3. These classes will have their blessing wear off super fast. In the case those builds are in your party, they’ll love you for being a chaplain.

Overall, I feel like chaplain is not good enough support since it’s limited to being helpful only to a very limited amount of builds. Having your buffs rendered to useless when players pick Pardoner’s blessing makes most of chaplain’s supportiveness crumble.

And at the same time, at ET higher floors, blessing buff will make very little difference since players will have high end transcended weapons and blessing is a +flat damage addition. Thauma 3 as a support, on the other hand, is useful everywhere and a big supportive boost to ET parties.

Ressurection in paper sounds like an important skill. But I can count on my fingers the amount of times I used it successfully in a party. Players rarely die, and even if they do, they can be carrying Soul Crystals. You’re a chaplain yourself, tell me how many times you’ve used Ressurection and tell me if it’s worth the skill points or not.

Yes, it’s a trade-off, but I don’t feel like it’s one good enough. In my opinion chaplains perform much better at Inqui 1 build because of the synergy of auto-atk and Breaking Wheel / Malleus. PD 2 has zero contribution and synergy with your auto-atks.

I have both Chaplin -> PD2 and Sadhu 3 -> PD2 and I feel like the second build deals more than double the amount of dps of the first one. I take ~10 minutes to solo lv 290 dg with the second build while the first one easily takes 20+ mins. Both with similar transcended gears. Of course chaplain has less dps, but I feel like it’s too much dps loss for the little supportiveness it gives.

If you want a true damage support that makes a huge difference at endgame, make CryoChrono or ThaumaLinker.

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Any damage over time ability has synergy with an auto-attack focused build like Chaplain since you can auto-attack while the damage is ticking.

Classes that don’t have synergy with Chaplain would be classes with more active, direct, or channelled damage skills as with those you can’t auto attack. For example, Chaplain and Monk have no synergy, since you are better off double punching than auto attacking.

Yup, I have one at 330 too (CryoChrono), and I feel it deals way less damage than my Chaplain / PD2. Perhaps because I geared him for HP, while the Chap is geared for SPR, but I feel like my ChronoSage barelly scratches mobs, while my PD actually contributes towards killing stuff.

Don’t get me wrong, though. When we get R9, I might turn my PD2 (which will be a PD3) into a Sadhu 3, and turn my Druid into a Priest 3 for the blessing support. But of course, this depends on what we get at R9 for a Druid 3 build. But I’m getting out of track here.

I feel like the damage on ChaPD2 is good enough for what it does. Since it provides decent enough support to autoattackers, as you said, and can deal enough damage by itself. I do agree ress is rarely used, but when it’s used the person loves you forever, haha! Also I like the idea of being able to provide offense and support by focusing on a single stat (SPR in this case).

But I’m more of a support player, so I see any damage I deal as a bonus, not a necessity. It’s more a matter of a mindset, I think. It won’t be top damage, but it’s good enough.

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Gute Naght! Can anyone tell me how long does Bloodletting and Beak Mask last, their duration, in TBL at lv5 and also their cd in TBL?

Level 1 Bloodletting = 35s (55 level 5) + 60s CD
Level 1 BeakMask = 25s (45 level 5) + 80s CD

@HolyLance

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You are saving me again! thx, bro!

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Question: With the R9 coming, which build would be better in the long run? (full int, focus on solo PvE)

  1. C2/D3/M/PD3
  2. C2/B3/D1/PD3

I tried both builds but the max I got with them was rank 4 and from my experience:

  1. Owl statue feels a bit stiff, I was kinda hoping it’d act like a turret but it shoots flames only in the direction you placed it. But I saw a video of someone soloing ET with this build, that’s why I’m considering it.
  2. Zombies are kinda derpy, but this one feels a bit more flexible than the 1st. Also movespeed buff is nice.

Bokor, since Owls are minions in ktos atm and are only good on a spr build.

I don’t even know if they still scale of Int even.

what about c2 k3 x pd3

Even tho melstis works really well with the Methadone giving you up to 60 sec of uptime the damaging skill of the Krivis are pretty poor.
Zaibas has a really small Area of Effect and works way better against Bosses than against general mobs also Divine Stigma can only get up to 5 mobs and the tics are really slow so the dmg out put is not great however Aukuras and Zalciai are both great skills that boost both you and your party.
Regarding the 6th rank i would chose either Miko or Diev:

Miko: with clap and Hamaya can give you a really usefull buff since the duration of Aukuras is greatly reduced by the new attribute and Hamaya has a really nice dmg output.

Diev: Laima FTW.

Priest and Druid can also be viable choice.
Overall i wouldn’t advice you going krivis tho because this build heavily rely on the pd while bilds like Bokor-Miko-PD or Sadhu-PD have really damaging skills in the lower ranks too (Damballa Possession).

Do we know if the new dot from Krivis’s Divine Stigma can be spread with Pandemic?

Should I max incinerate after patch? I’m full INT Sadhu3PD3. I heard it got nerfed.

How does Methadone dmg boost work and does it work at all? I tried turning it on both before and after BDS/Incinerate, the numbers don’t change.

I can’t remember where I saw one post saying that the 20% increase is for the damage received by the character not the damage dealt.

It is indeed damage received. You take more damage, not do more damage.

OMG. Thanks for explaining. PD3 is totally useless then.

Pandemic: Incineration Spread. What the hell does this attribute do?

Black Death Steam: Fast and Incineration: Fast are not really worth the money?

Pandemic: Incineration Spread

Spreads Incineration to mob(s) via Pandemic. The % you see is the chance for each individual mobs

Black Death Steam: Fast and Incineration: Fast

Well it depends, more frequent ticks could translate to ~25% or ~20% (respectively) more damage

(Credit to greyhiem)

Thanks for the answers!

I havent done the math, but really, by just decreasing the interval by 0.1 can give that much more damage? :o

I’m still debating with myself on whether I should pick PD3 or Zealot. Although I’m Sadhu3/PD3 full INT, I get the feeling that I can squeeze more DPS with immolation and Fanaticism (despite the fact that Fanatic disables HF). Maces have physical damage, hence I dont think the dps from Immolation will suck despite the lack of STR.

Well yeah. Both inci and steam have fixed durations. During those durations they tick damage (given by skill factors listed in skill description) according to their hit/second stated.

Without attribute, incinerate ticks once every 0.4 sec while steam ticks once every 0.5 secs. That basically means incinerate hits for a total of 25 during its 10 sec duration times and steam 30 times during its 15 sec duration.

When you get the “fast” attributes, incinerate starts ticking once every 0.3 secs while steam does it once every 0.4 sec. Now, incinerate hits for a total of ~33 times and steam ~37 times.

Basically, we’d get something like 32% (~(33-25)/25) damage increase for incinerate and 23% (~(37-30)/30) for steam. More than worth going PD3 for these attributes alone imo.