Got it! today thanks for the guide.
New player here. What is the best build for him?
Mine’s SW1 HL2 BARB2 Dop1 Nak1…is this feasible?

Way too many skills, I’m currently enjoying Sw1-Pelt2-Hop3-Nak-Reti2, sure Nak feels and is a filler in my build, but all the times I’ve built around Nak Muay I’ve done subpar.
(Might drop Hop3)
Hi all, sorry for being late to the discussion. I just recently became interested in Nak Muay.
So I’ve been looking around builds, nak muay synergizes well with strike damage classes? How are my following PvE, full STR builds? I wanna end with murmillo3 when R10 comes. Not sure if losing blocks from hoplite and exchange for high kick is a good idea…
Sword-pelt2-hoplite3-nak-murmillo2.
Sword3-hoplite3-nak-murmillo2.
Sword-pelt2-rodel3-nak-murmillo2.
Hi, can anyone help me?
I want to make a sword with the classes I love.
would be sword> pelt> hopli3> fencer 3> Nak> shinobi
what do you think ?
Fencer can use stabbing skill from Hoplite, though.
fencer can use finestra with rapier …
@wendel_burquino finestra can only be used with 1h or 2h spears. how could fencer use finestra?
No, you can’t.
Anyway, Hoplite3 is somewhat popular in Fencer builds because Preparation+Stabbing is a very strong combo. You can even swap to spear to apply Spear Lunge to further boost your damage. In addition, Pierce has no weapon restriction like Stabbing. However, I wouldn’t recommend Nak Muay for a Fencer build because Fencer already has low CD skills (Flanconnade and Composée). IMO, Nak Muay works better on builds with long cooldowns since it provides some strong skills with very low cooldowns to be used before/after your main rotation.
Hello I have returned to the game cause the quest was quite hard, so I heard there was an update to “fix” the quest. Can someone tell me what changes were made.
Currently collecting Bright bulbs at 42
Swordsman>Barbarian3
this thread died?
well, my actual build is Pelta-Templar-Nak
it feels more a fighter than a tanker.
the rotation isnt that bad.
And about the buff that reduces every skill cd to 0.5s, do you guys invest all the 5 points?
Sorry but I tried Nak Muay and it really feels like the worst class in whole swordman tree now.
The skills retained their AoE size but they don’t give any extra AoE atk ratio and all of them depends on AoE atk ratio. Using Centaurus cards and +AoE atk ratio gears make you hit at most 5~6 mobs which is a riddiculous amount compared to most skills in Re:Build getting super high +Aoe atk ratio bonuses or fixed targets count instead.
The damage is also super low even when considering the dps against a single target. The damage is riddiculously low when compared to Highlander’s Skyliner that deals 416% * 4 against bleeding targets or even Moulinet that deals 312% * 5 against targets with Crown debuff. Not to mention the SP cost is riddiculously high for a skill that requires constant spamming to deal any damage. Highlander is just a superior option in every aspect.
As to answer your question, Muay Thai buff is mostly for killing bosses and provides a nice burst when doing so. I think it’s the best tool in Nak Muay class and deserves to be maxed. Taking out a few points from the damage skills doesn’t lower their skill factor as much as those extra seconds can provide when using the buff. Do note however that it’s a still lackluster skill with a lot of cooldown and will be mostly wasted if you (for example) get knocked back by the boss without pain barrier on. It’s also very SP intensive and will most of your SP during those 15 seconds.
idk, for my build nak fit well, i m with 13 aoe attack ratio so i can hit about 8 to 10 mobs with any skill anyway… so i will keep it on my build
thanks for the opinion about the muay thai buff. also, i hope they buff the ratio haha.
hey guys,
i’m trying to play nak muay it’s one of my favorite classe of the game but i feel like he’s so useless now.
Low damage, High mana consumation + auto attack useless now any tips for it or i juste have to cry cause the nak muai is dead?
At present Nak needs a buff.
It suffers from episode 12 right now as well. By suffer I mean, its Art attribute is severely hindered by the increase in crit resist of episode 12 enemies. This makes it take much longer, if at all, to reset the cooldown of Muay Thai.
The class also suffers from not having higher SFR’s like all the other classes that got buffed.
Remember that Nak’s skills are meant to be chained/combo-ed for the bonus damage.
Basically at present if you like Nak so much, you’re going to have to wait till they buff the class to see some good results. They haven’t done that yet in any of the current Ktest patches, so… However, with new Arks & accessories coming it can help to bring Nak Mauy higher. Though the same could be said for all the other classes.
Best I can say is hang in there, like most of the non-meta players who are waiting for buffs. Find what you like about the class and build around it. The main point of the game is to have fun. If you are having fun things will fall into place eventually.

