Tree of Savior Forum

[Class] Kabbalist Overview

welp it’s a little bit early to answer that :slight_smile:
we dont have any information on the skills

maybe 1 wheel is enough … or lvl3 minimum … etc

So was the thing I heard about wheels granting you invul by standing inside them wrong?

I was really happy seeing another invul actually being of use for sadhus possession.

It’s just stated as a general ‘defense’ buff. Who knows what it actually gives. But with the new attribute more levels in Merkabah = more areas of invulnerability in a Line. I think 3 to 5 is more than enough for the skill at this point.

considering, it 5lv max, it’ll wise to max it…
i just wandering, is it any new attribute for ein sof, like more tile or whatsoever…

So,if I reduce my defense to zero(I’m Sadhu) and use a lv 5 revenge,I’ll deal 10.5 times the damage I took.Seems promising for me XD Add that to 10.5 times a whole party and…Oh my Laima!Imagine if it combos with the multi-hit skill of circle 2!

Drooling on the passive damage

Kabbal’s why are you hitting yourself XD

I’m more and more willing to go kabbal even if it’s a single circle just for ein soft and revenge.Just need to wait for r8 to decide between Kabbal 2 or Taoist!

The multi hit skill is it’s own skill. So it won’t work with RS, sadly.

Don’t destroy mah dreams! T.T

I am expecting it but it’s good to dream with the possibilities,am I right?

Well if ‘Multiple Hit Chance’ works off of Gematria and Notrikon, then I imagine it is similar to Reduce Level in activation. Meaning if there isn’t a calculated number the effect doesn’t go off.

Looking at the gif posted in the preview:
https://treeofsavior.com/img2/news/developersblog/20160805/16_db_8rc_kabbalist2.gif

It seems Multiple Hit Chance seems like a Buff that procs on the next hit of damage. I can’t imagine it procing off of Revenged Sevenfold, but there is a chance…

I hope Multiple Hit Chance is worth taking. Part of the thing I like about TOS is that weird skills like Gematria and Notrikon exist. I’d be willing to take Kabbalist C2 to test it out.

Right now I’m about to choose my rank 6 class. High Int Cleric>Krivis>Dievdirby C3. At first I was thinking of going Druid but Nekorin has made a great case for Paladin.

Paladin makes our heals heal better and have some mitigation in the form of 12.5% elemental damage reduction. That’s about all paladin1 gives, subtle effects that make pve damage mitigation better.

There are other fantastic choices like Cleric2, Priest1 or Oracle1 for your case too. Personally I would take Cleric2, it gives so much additional usefulness over priest1/paladin1/orcale1 in your build. Paladin1 works better the more heal tiles you are able to put out, in your cleric1 build I don’t think it is really good to go for paladin1 as a R6 choice.

It gives fade, stronger safety wall and divine might.

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If it procs off r7f, it will probably only multiply the 1st hit of the 7 reflected hits. No more 7 x 7 = 49 hits for us… :sob:

Hehe I already decided to go with Paladin 1 for the elemental damage reduction. So far it’s going pretty well.

Whoa I just realized that RS actually has holy element, black old kepa really punch themselves with 30k damage total from RS lol. Energy Blast lv 5 is like 40k damage so that is 1,8x damage bonus to 1 enemy mobbed…

This should be good for Storage grinding later…

Hey guys,
I’m currently building an INT Kabbalist
Going Cleric C2> Bokor C3> Oracle > Kabbal
But I’m not sure what equipment should I be using
Any thoughts?
Also, I Find zombies are not that useful, should I move those points to max out Hex, effigy and mackangdal?
Thanks in advance

Nice!

Equipment wise, Plate is a solid option. Bracelets Wizard bracelets, upgrade them to archmage bangles later on. Max Petaimon or Animus… the great debate, both are good. Shield try to get an Aias or Sage Wall. Weapon; Superior Corona Rod is a staple, Cata Club is nice, there are also other Rods that are good as well.

Yeah, the zombies are useless still. More points in the skills you mentioned is good. You may also want to consider Samediveve since the Movement speed also applies to you even if you do not have zombies.

This is a great Bokor reference:

You can negate the dmg of mackangdal of your party with r7 by deleting the r7 buff manually with your mouse and hiding in your safety zone when the counter reaches 0

Mack will be eaten up by R7, which sends the dmg to you while negating it with safety zone~

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https://tos-kr.neet.tv/skill-planner#411777bff

Seems like R8 skills are out. Merkabah gets 4 new attributes

  • Attribute to slow merkabah down (max 1 level)
  • Attribute to increase durability (max 5 level, +5 dura per level?)
  • Attribute to increase mdef of friendlies near merkabah (max 20 level, +10 mdef per level?)
  • Attribute that negates attacks and grants divine attributes to friendies near merkabah (max 1 level)

The multi damage skill… has a cooldown of 42secs. :cry:

I don’t get it… merkabah’s attribute is for 100% invulnerability but Oracle’s c3 skill is very similar but a lot worse?

Oracle skill: 15 sec duration, 42 sec cooldown, 65% chance to negate damage (at max skill level)

Merkabah: ??? duration, 45 sec cooldown, 100% chance to negate damage, probably effect disappears if the wheel is destroyed.

For Merkabah not sure what’s the % it will negate attack though. If wheels slow down to 30% speed, probably the duration will be around 8-10 secs max.

Another thing to note is merkabah moves and is unpredictable due to terrain. It is good if we know how much “divine buff” it will give.

Well, it looks like a self buff. I think maybe it works on the first attack after casting either notarikon or gematria (if you cast it again I suppose it’ll work again for the first hit)?