Tree of Savior Forum

[Class] I Foresee an Oracle Thread

Only once which is lame. As for spawning a gold mob, I’ve done it twice in April. One in workshop, one in Maven Abbey. I do not know if this is possible now as I only use change during the Grynas Hills event.

eh i heard the same thing so many times, i guess its prolly true

at least it takes bottom slot in buffs

From an old forum post.

Well let’s try to think a bit how the drop generator works. If we can’t get that right then we won’t be able to tell how these skills actually work.

Things that we know for facts:

  • Jackpot mobs will drop a lot more silver
  • Jackpot mobs will drop a lot more recipes / other items.

So if in theory, the jackpot worked as a fix multiplier for the loot results, we would have something like this (considering 100x as you mentioned):

  • If mob drops 170 silver, drop 17 000 silver instead.
  • If mob drops 1 recipe, drop 100 recipes instead.

We know that’s not true. It can’t even be a smaller different number for the recipe multiplier itself because we’ve seen jackpot mobs dropping only 1 recipe.

The most logical way to implement a jackpot buff multiplier would be to simply roll the mob drops X times and sum up the drops.

So if a mob has:

  • 70% chance to drop 120~170 silver
  • 1% chance to drop a recipe A
  • 2% chance to drop a recipe B

Then for each roll we generate 3 random numbers in the range from 1 to 100. If the number we generated is equal to or lesser than the % of the drop, then the drop will sum up to the drops list.

For a normal mob, X = 1; for a jackpot mob, X = 250 (or some other number we don’t know exactly).

However, from both @Jargs and @Avidity experiments, we can see that clairvoyance predicts the loot for the first iteration of the drop list, regardless if the mob is a jackpot one or not.

For this, I would conclude the drop generation works as something similar to this (in pseudocode):

int i, j;
int X = 249;
DropList d;

// Common mob drop
do
{
     for (i = 0; i < length(drop_chance); i++)
     {
          if (drop_chance[i] <= random(1,100))
          {
               add_drop(d, drop_id[i]);
          }
     }
     clairvoyance_show_drops();
}
while (resetting_is_casted);
// Jackpot buff
if (mob == JACKPOT_MOB)
{
     for (j = 0; j < X; j++)
     {
          for (i = 0; i < length(drop_chance); i++)
          {
               if (drop_chane[i] <= random(0,100))
               {
                    add_drop(d, drop_id[i]);
               }
          }
     }
}
mob_drop_items(mob, d);

Sorry if this code is a bit hard to see/understand.

So if that’s the case, then Clairvoyance and Resetting don’t really work on the jackpot part of the mob, which makes those two skills as good for normal mobs as for jackpot mobs.

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I’ve actually gotten it to prevent attacks more than once in the same forecast buff. I don’t think it applies only once.

Suppose I can test this on my free time, 2.5% shiny mob vs 5% activation. I have a chance

see chat screen for the amount of gold that i usually pick up & the amount of gold i get from killing the shiny guy https://sendvid.com/1pc2hrji

feels like 100x

i killed many, many jackpot mobs. none of them dropped more than 100x silver so far

I know, but if you roll the drops 200 times with a 50% chance to drop silver, statistically it will also feel like you multiplied the silver by 100x.

everything may be as simple as item % drop chance * 100 (from oracles jackpot)

if items manage to roll 100% or higher than you get a guaranteed drop, anything under 100% will never drop

ie some item has 1% chance to drop - jackpot makes it 100% anything below 100% will never be included with jackpot mob

from my experience not a single oracle managed to get an item at 0.01% while trying to use jackpot, ever

That doesn’t make much sense because then items with 1% or higher would always drop at least once (and twice if they pass 200%, I assume).

You could be correct, but that goes a bit against the nature of what we see in our experiments. If that’s true, then all the jackpot mobs you killed that only dropped silver didn’t have a single other drop at 1% or higher chance (sounds very unlikely to me).

That infrorocktor you showed in the video as example, why did it drop a recipe but not a infrorocktor shell? I’m pretty sure the material chance would be higher than the recipe drop chance.

im pretty sure items with 1% always drop when jackpot hits the spot

it was not infrorocktor, it was some other mob (dont remmeber the name) it only drops 1 recipe at 1% or so

loot tables stay the same during change, hence IMC said ''oracle can be used to farm items with more precision" im paraphrasing here. changing loot tables to different monsters makes no sense & would make oracle useless.

here is another example: https://sendvid.com/ywmjt186 (missed the part where i used change on monster, rest assured that was not the original monster. as you can see drops are the same)

Try using change twice on the same monster, if memory serves correctly, the loot table should change.

using change twice on the same mob does change the loot if i remember correctly

not sure if it works 100% of the time, ill test it out next time i play

too much tos for 1 day already :slight_smile:

small update

just logged in to tos, testing what you suggested

try #1
changed default monster to 225k hp new monster
change 225k hp monster to bee ~5k hp
bee is shining, kill bee
get nothing

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After all, creating an Oracle in order to farm specific items through the Change with jackpot (Mithril, rare recipes, etc.), it is worth?? (in other words, I’m wondering if Oracle has advantages over other classes at rare-item farming)

I read the whole thread and could not reach a final conclusion if the Change skill changes the drop table monster or not

In your opinion, It worh it?

Oracle is basically the best at obtaining mats. It starts getting very important late game when you are dealing with monsters over 100k hp and need very specific mats from them. Of course, you can simply party an archer and have them go on a killing spree, but having an Oracle pump out some lucky mobs is sure to help your bottom line on top of farming.

Never treat Oracle as if it’s a farming character, Oracle are like a GIC in terms of investment. It’s not absolutely great, but they provide steady income.

Some monsters change the drops table, others don’t.

And there are those mobs that make the drop table become nothing (in example, but not limited to, dungeon mobs).

As mentioned here before, Leveling the attribute is a long-term investment. You’ll waste a few millions silver with the attribute and you’ll only make that up in a few months of farming (considering only the silver/drops obtained through jackpot mobs).

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I did not mean that the goal of the farm comes down to be reselling the items on the market hahaha

materials and recipes also help in the development of own ACC (team storage etc)

Disregarding mobs with 100k hp because they are out of my cogitation plan hahaha

What I wanted to know was more in this regard:
on a map with these characteristics:
-> Easy farm (which can kill the mobs with 1 or 2 hits, at a high speed killing)
-> Monsters have a reasonable respawn
-> I’m looking for an item that has less than 1% drop chance
summing up: a normal farm in a normal map

Oracles belonging to Tree Cleric,
disregarding the damage (this part is important !!) because the monsters die quickly,
the cleric has notable disadvantages in terms of mobility, and aggro range in relation to other trees

The Bonus Jackpot (x250 drop) is a high chance?
How high is this bonus?
It is so good that can turn 0.3% chance itens in a easy drop item?

Because of cooldowns, I heard that you can create 1-monster jackpot per hour.
In his view, does a monster jackpot is better than 60 minutes of good farm?

Honestly, not really worth it in most cases :- )

tested with 20+ shiny mobs in the past week:

any items below 0.1% drop chance will not drop when winning procs
when winning procs you will only get 100x amount of silver not 250x (however you wanna put it)
oh and remember that not all mobs can be changed, some have immunity

;

imo if you really like playing support / have more fun while grinding go with oracle

otherwise find yourself something that can run really fast and 1 shot everything in your sight, in the long run it’ll be more profitable

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try #2

changed default monster to 225k hp green apparition (could be dungeon monster not sure)
change 225k hp monster to 5k hp new monster (regular mob this time, non shiny)
kill 5k hp new monster
loot table was changed to new monster

Did a few mob changes today.
If the monster is changed to a hanaming, somehow the drop table becomes the hanaming itself. Changed a Red Saltisdaughter to a Hanaming and I got a hanaming petal.