Tree of Savior Forum

[Class] I Foresee an Oracle Thread

That is because change basically “respawns” a mob.

lolwat

do you even oracle?

That makes a lot of sense from the programming point of view of the problem.

The code probably works as in to predict the drops from the mob BEFORE the 250x multiplier from the jackpot buff gets applied.

As @Avidity noted before, casting clairvoyance on the jackpot mob shows only the silver drop (because silver drops are very common on normal non-jackpot mobs). But then when the mob is killed, the jackpot buff takes in effect to multiply the drop rates by 250x and makes the mob drops both silver and recipes (which were not predicted).

If that’s what’s really happening, it’s an obvious bug with the skill.

And probably not the developer’s intentions to not make Clairvoyance / Resetting work on jackpot mobs at all.

Can’t really say it is a bug if you look at the programming portion because what would be the point of a reset if it will only change the drops you will receive. It seems to me that the lucky buff is basically an extra loot table with the multiplier applied to it after the kill

My oracle is currently sleeping at 280

What do you mean? Isn’t that exactly what Clairvoyance / Resetting should do?

My concept of how these skills should work:

  1. You find a jackpot mob.
  2. You use clairvoyance (considering that bug is fixed), it shows only silver drop.
  3. You use resetting, now it shows a common recipe drop.
  4. You use resetting again, now it shows a rare (blue) recipe drop.
  5. Kill the monster, you get exactly that blue recipe.
  6. ??? Profit

Of course, all drops re-roll are random. But effectively you’re getting 3 jackpot mob drop rolls for a blue recipe instead of just 1.

yet you dont understand how change works?

fyi loot table is suppose to stay the same at all times

We must be seeing it differently. This is how I perceive a jackpot mob.

Before killing it, clairvoyance and/or reset will identify the drops it currently has (if any)
After killing it, you will receive drops (if any) and will receive additional drops based on its loot table with the multiplier.

Reason for this is because when I used reset on mobs that have fairly common drops, I will get 2 of them.

If only, but there are mobs which you change and suddenly the loot table changes completely. I’ve never gotten a solid answer on my tickets about these instances, so I’m lead to believe that “dungeon” versions of mobs can completely override loot tables.

you either lie about 280 or youre a really sh!tty oracle / just recently became an oracle

if you played oracle enough to hit 280 youd understand how broken change is atm

I don’t use add-ons, changing mobs from 170-280 has yielded various results, some to which are still unclear. Considering the time gap when I hit 280 until now, there could have been a few changes to the skill itself. Since my past ticket didn’t give a clear answer, I’m left with experimenting with the skill (when I choose to put my other 2 characters off) when I feel like it.

If you don’t believe I have an oracle, look back at the patch notes for when death sentence was fixed because it crashes the client. That should give you a good idea where my Oracle was at that time as I reported that problem.

dont really care if you have 10 capped 280 chars including oracle, you dont know how change works

I understand what you mean.

According to your logic, when you use Resetting you only reset and predict a mob drop of 1x rate (the original mob drop). The jackpot bonus won’t reset.

According to my logic (on how I think it should be), you would be able to predict a mob drop of 250x rate (the original mob drop multiplied by the jackpot buff). The jackpot bonus would reset.

You are saying the first option makes more sense and is better. But that’s not really true. Getting to re-roll a 1x drop on a jackpot mob is the same as re-rolling a 1x drop on any other common mob.

While on the other hand if you get to re-roll the jackpot part of the drop, you’re much more likely to actually get a rare recipe (because you’d be rerolling for 250x worth of mobs).

Well, thinking about it, maybe that’s a nerf so we don’t keep re-rolling for jackpot mobs to get easy rare recipes. But that also makes those skills extremely lame because they won’t always predict things right (because they were never intended to).

I would consider the skill being bugged for the fact it’s simply not predicting exactly what you get.

EDIT:
Of course, there’s also the option that you would only reroll for 1x drop but always predict the mob drop together with the jackpot buff (predict 250x drop). But like I mentioned before, that implies that Resetting doesn’t work on the jackpot part of the mob and Resetting a jackpot mob would be the same as resetting a normal mob.

Believe what you want then, I’m only sharing what I’ve found based on experience. Up to you if you find it credible. Better yet send in a ticket with your anamolies (you should be able to find some), my forecast (no pun intended) is that you will get the same vague answer.

I’ve had my frustrations, and would rather not go into testing mode. I’ll go into testing mode if it crashes a client as that is easy to figure out, cases like this (may be simpler now if change will no longer spawn gold or blue mobs, no exact date on this one too) take up a lot of time and would require some compilation before you can present this in the form of a ticket to be properly investigated. Time which I choose to spend elsewhere

@mrshadowccg
according to my addons silver multiplayer is only 100, never had anything near 250

i get ~170 silver per mob kill on average

and jackpot mobs give me ~17000 on average

out of curiosity, where did you get 250x?

here is my latest shiny: https://sendvid.com/1pc2hrji

*multiplier

/20chrsasjdlijsild

keybord is too hard at this hour

/20chromosomes

250x is probably a gold shiny mob

i heard gold one was 1000

also im pretty sure its impossible to get a gold guy as oracle

speaking of forecast

do you know if 5% attack mitigation chance applies on each attack or only 5% chance to activate once after i cast it?