Tree of Savior Forum

[Legacy Guide] [Outdated after Re:BUILD patch] Hackapell & Rogue Class Lounge

If you need more pet HP, you could put some HP items.
Weapon:
Hell’s Demon Pike +1768 HP view item here
Catacombs rapier +1661 HP view item here
Magas sword +1587 HP view item here

Shield (armour):
Beetleback +1615 HP view item here
Virtov plate robe +1591 HP view item here

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Nice thx!!!

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@Nyuha
Thanks for video :smile:
But i would like to tell that using blindside can give erratic results bcz of this attribute of blind side
https://tos.neet.tv/attributes/316003
Basically as you said 1060 crit tak but bcz of that attribute i guess crit atk is applied as 1060+530=1590.

I’m not sure but I think that the pet ignore every attribute or stats in the weapon or armor that is not the attack or defense.

How is Vendetta damage calculated?

tested it for my hunter so no idea on HP part.

  1. All stats what pet has can be added from equipments directly(on the other hand, if there is a stat which isnt in pet stat window as it is, it wont get added).
  2. min max from from weapon is averaged out.
  3. Gem stats gets directly added to pet stats, meanwhile damage on weapon( take those 1 practo weapons having min max as bonus as example) gets added to base 1st and then gets averaged out to get added to pet’s base attack. So, keeping point 1. in mind, if you get red gem on main hand weapon, it will give “max attack”. Since gem stats get directly added to base, and pet doesnt have any “max attack” or “max patk” stat, it gets ignored and will not be used in any calculation.
  4. Armour slot offensive stat doesnt get added to pet no matter what you do if you don’t have a weapon equipped. eg. If you have a shield with 2x red gems in armour slot, the patk from from that will not get added to pet’s base (red gem on offhands and shield gives “patk”, so it should directly get added to pet’s attack. but since there is no weapon equipped, it will not be done). Same holds true for crit rate which is counted as offensive stat for pets. For this reason, 1 armour slot on hawk is utterly useless bcz it doesnt help a tiny bit. All offensive stats gets ignored and defensive stats on hawk is useless to get.

I tested this during rebalance patch reset event. Idk if it got ninja changed in some patch. Too lazy to do tests again.

After all those equipment calculations done and added to pet’s stat, then if you mount, you will get corresponding fraction of bonus from pet’s HP, evasion and pdef.

4 Likes

Vendetta: 483% damage, and +26.6% damage every skill level.

Vendetta 5 = 589% damage
Vendetta 10 = 722% damage
Vendetta 15 = 855% damage

About pet bonuses:

On unmounted, you always get whatever the pet bonus is (just having them around). Say TP penguin gives you +30 def/mdef if i remember correctly and anothet +20 if you mount it.

On mount, you get the pet’s evasion, def, HP. Disregard evasion it is useless. Def is meh, if only adds 12.5% f pet’s ded on mount for your stats. Focus on HP of pet as it gives flat 25% of its hp to you (mainly for mount class, you dont get this just having them “around”).

Example, my Rocksodon gives +600 hp/sp as a start. I enhanced its HP. I slapped 2x hells demon pike since long ago (no enhance, no gems). Then for armor I put +11 virtov plate robe with 2x lv6 red gems and virtove plate pants.

This setup roughly gives me +5400 hp roughly, lazy to do math now but yeah

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Where did you get this info from? tos.neet.tv shows the skill damage as 0.

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It is 483% on ktos,jtos.

only on itos that it is 0.

I see a NERF but I don’t understand what mean the 114 - 45 per lvl O_o

Grind Cutter:
Existing: 1637%, 114 per lvl. 6% Increase
Change: 655%, 45 per lvl. 8% Increase

공격력 [SkillFactor]%
value = 1637 + ([Skill Level] - 1) × 114.6

to

공격력 [SkillFactor]% x 5회
value = 655 + ([Skill Level] - 1) × 45.8

If i got it right, that bcz of that “x5” part the tooltip has to be changed.
So either of 2 things,

  1. At lv5 its 838.2x5= 4191 (I hope its this but since its IMC, hard to trust it bcz they dont want non-AA based archers to compete)
  2. At lv5 its 838.2 split in 5 (I dont’t want this but highly likely).

And the dream is over before it even started.

On the other hand:

Hackapelle

Reduces Sp cost of skills by 5% per level(???)
Reduces Stamina cost of run by 30%.
Atk speed changed from 10 to 10+skill level (???)

Huge if true.

So i got grind cutters nature wrongly.
its 838.2x5 now
I thought earlier it was 2600(??), split in 5 bcz skill fastor thingy didnt mention anything but it was in fact being applied as 2600%x5. It was ridiculous.
So yeah, i guess it deserved to be “balanced”.

Also yes “hackapelle” buff is now exactly what you mentioned.
At lv5 ,
sp cost is reduced by 25% (not sure if only hackapell skills or all skills)
30% reduced sta cost (naturally only upon dashing)
10+5=15 atk speed.
https://tos-ktest.neet.tv/skills/31302

Hacka patched:

Hackapel Grind cutter: Hitbox Width range +25%, hitbox vertical range -33%.
-NEW: deals 5 hits of 655%, +45.8% damage per skill level (OLD: 1637%, +114.6% damage per skill level).

Hackapel Hackapelle: NEW: decreases SP cost of hackapel skills by 5% per skill level.
-NEW: decrease stamina cost by 30%.
-NEW: attack speed +10, +1 per skill level (OLD: +10).

Hackapel attribute: bonus movespeed. NEW: name changed to Mounted Dash (OLD: bonus movespeed).

So Grind Cutter is better? i think is better O_o

Damage was nerfed.
Old damage = 5 x 1637%, +114.6% (fake multi-hit, this is why it was reaching damage cap).
New damage = 5 x 655%, +45.8%, hopefully it is a true multi-hit now.

2 Likes

Boo I want to be OP at least one week, comeback to clerics…

Thx for the info

2 Likes

Man thats too harsh #sadlife #hypedecreases :c

That must be multi hit. If not. It’s a ■■■■■■■ lame skill compared to other rank class.