Tree of Savior Forum

[Class] Featherfoot Thread

Where did you guys take away skillpoints from in order to invest in Blood Bath, though? Levitation? Ngadhundi? I wouldn’t really want to lose points from Kundela or Blood Curse…

probably from Ngadhundi. It’s like or you max it or Blood Bath I belive. That’s what i’m going to do+take some points from blood sucking. Or leave it at lv 6 and max Blood Sucking(it can absorb HP from any mob with Insurta)

just dont expect to get as much as from the other ones because its way less…

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My build is with Elementalist, so I don’t need an extra damage from FF, acide blod sucking and blood curse. And Kundela, but not having link makes it kind of “finishing damage” even tho it helps a lot on taking bosses down :3

Blood bath is some kind of filler when blood sucking is out and stuff. And “party healling”

A 3:1 int/con I guess? Con is important, but so is dps and you’re going with a aoe dps build. Thauma, of course, eases the stat choices.

@Sayurichan will probaly knows better - he/she has the same build.

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I have the same build, you can go full int, no need for con.
As long as you have somewhat decent gear you shouldn’t have any problems.
I use grynas set with some lvl 4~5 yellow gems in upper and lower armor and, if i need the def/hp, a rodeleine shield (which gives nice def and con). No trans, no high upgrades.

@SrRaposo thankies for the tag :wink:

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@SrRaposo
Thanks a lot. I ended up with 50 con rest int but I think its alright. About skills do you think is worth to put blood curse 5? and levitate keep 1?

Er… I forgot to say this, but I’ve been posting a few formulas for skills in this thread for the past week, so if anyone has free time and interests maybe they can help check if the formulas works?

Healing from BB will probably be worse than just popping a potion, until you get super high damage I think. Also realistically in a group of mobs, you’ll probably take more damage dancing around in the blood than you end up healing. Low healing from blood bath always meant I only use it for the CC and for fun (so I keep it at level 1).

Even so, I don’t think Ngadhundi is that great of a skill aside from giving Decay and being AoE, unlike Kundela…

I really want BB to work, but saying it’s useful at level 10 is probably an exaggeration. We’re probably just forcing it because the skill’s concept is cool haha. If they just increased the healing by like 5 fold, it would be so much more appealing, even if it doesn’t affect certain monsters.

Sorry but I didn’t get your point… I used to have the last points invested in Ngadhundi but some coments convinced me to change… but this change won’t make a big difference. In my build, these 2 skills are just to finish mobs in low hp. One that will deal a moderate damage to all mobs and another that deals even more damage but not to every mob (with a small healing )- btw my BB is at lv6, healing 250hp~ per tick but dealing more then 50k in the end (tested on mobs at prac quest’s map).
and are talking to me or more to those who like preffer Preffer lvl10 BB?

I’ve never said that Ngadhundi was a good skill. To me it doesn’t matter to the point that I changed it just cus I wanted to. And cus BB has a small healling. In the end, I use both skills to finish mobs with aredy low hp. Both skills are meh without linker. - the healing from BB can “nullify” the damage that some mobs deal to you actually(you receive 300 damage, it heals you 250)

and, how? I can give you some numbers but idk math ‘–’

How much more than 50k did you do? 250 HP for 6% heal from ~50k dmg is about right. Also, the initial hit doesn’t count, only the bleed.

I took Nghadundi in the end because it’s much lower cd, can be used on all mobs, and does OK damage with decay. Also can do high damage with joint penalty since it is an AoE skill, so monsters get multiple shared hits instead of just 1.

I ment the total damage. With the starter hit. Starter hit+tick+tick+tick…= 50 to 60k damage. With 20 points on it’s attribute.
And I still have Ngadhundi too at level one to finish the finished so meh whatever :V no one is rushing me to kill faster heh

If you don’t wish to calculate the values yourself you can still help by giving the dmg and healing values

Some that would be helpful are

1.INT, SPR, CON and maxhp
(I’m pretty sure the healing you get is dependent on CON,
blood curse dmg adds in maxhp
,while bone pointing dmg is likely based on INT and/or SPR)

  1. matk, mamp, elemental attributes and damaging buffs
    (if possible, just remove any equips with mamp, elemental attribute, and don’t use buffs)

  2. mob name (and maybe lvl) you tested skills on
    (level because some names appear in multiple areas with different stats)

  3. skill level and any attributes

  4. dmg and healing amount

I know this is a lot to ask, but if you want to get accurate calculations, you sort of need to do this much or you can’t really calculate anything and nothing really gets solved

PS: its fine if you don’t want to do this, since its quite work intensive. Probably why most threads don’t bother with anything like this.

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oh no to me its not boring nor a lot to ask AT ALL. I really like to know a few numbers, so then we can understand more the class itself. And that’s why I play MMOs like tos heh.
I just dont want to do maths because I WILL make mistakes. You don’t understand. I am BAD at maths ahahahah
I’ll try to post some informations here taging you but not all of them at once. Today is alredy late here and tomorrow will be a busy day to me… I’ll do it but with some time.

ok thanks, looking forward to the data

Think Blood Bath might be dependent on your Magic Atk stat, and then CON also influences it.

I just did some minor testing with changing weaps and unequipping weaps. No attribute, level 1 Blood Bath.

694 Magic Attack, it was bouncing around 6-7 heal per tick. Doing 450 damage per bleed tick.
11 CON, 70 INT, 588 SPR

Healing 8-9 per tick. Doing around 700 damage per bleed.
883 Magic attack, 11 CON, 70 INT, 588 SPR

Healing 45 per tick. ~5800 damage per bleed.
3613 Magic attack, 53 CON, 173 INT, 633 SPR

Healing 52 per tick. Didn’t check damage since I changed to a diff mob.
3613 Magic attack, 89 CON, 173 INT, 633 SPR

Changing the type of mob did not affect the heal. The damage done also didn’t affect the heal (when I was attacking different mobs with different defenses I mean).

yeah, so for it matches with the formula I gave above:
heal = int(heal%*matk)*(1+CON/200)

the values I got from your stats are 6.33, 8.44 and 45.54

Variations in heal likely due to mamp or something

If possible, try it out on super high and low level mobs?


All the edits made because of the dumb asterisks

My magic amp didn’t change throughout though. Tried it on high and low level mobs and heal didn’t change.