I think linker 2 cus’s more mobs…? It seems that thauma 2 is enogh to empower you to HK mobs. Don’t base your Thauma build too much on my thinking btw I don’t have this build nor tested.
But if i’m not mistaken, this is the most common build
I think linker 2 cus’s more mobs…? It seems that thauma 2 is enogh to empower you to HK mobs. Don’t base your Thauma build too much on my thinking btw I don’t have this build nor tested.
But if i’m not mistaken, this is the most common build
Worked out the healing formula for blood curse
heal = int( MATK / 50 * ( damaging_skill_level + 5 )) * ( 1 + CON / 200 )
damaging_skill_level refers to level of skill used to hit mob (i.e. auto attack = 1, lvl 1 meteor = 1, lvl 2 electrocute = 2)
MATK bonus on enemy size doesn’t apply(like for miner hammer on rhodedoe), so use value on stat screen?
This is also be the case for blood bath, but not blood sucking since that is based on dmg instead
I thought blood bath was also damage based? At level 10 I thought it says 10% heal from dmg
10% would be A LOT more then it heals. I tryed the skill at lv 6~ I think with my lasts resets. The healing was around 30 to 50hp. so…
Well how much damage did you do? At level 6, the skill should heal only 6% I think.
When I tried it at level 10, I healed about 5k total, and each tick was doing 4.5k and so I was healing ~450hp per tick.
It matched up with the 10% tooltip thing.
For Wiz2>Link1>ele3>FF2 Should I go full int? I’m kinda worried because this build doesn’t have transpose so should I put some con? if so, how much is recommended considering endgame gear?
WTF each tick of mine was dealing 5k+ ish with the initial being around 7k - healing 40hp± per tick '—'
I belive I have a video but I don’t remember if it was before or after I reseted again
Ah I’d love to get on and test again, but the one thing I am sure of is that at level 10, I was healing ~450hp per tick, and I’m like 70% sure that was with each bleeding tick doing ~4.5k dmg. It’s the reason I was considering blood bath level 10 in the first place, because the 5k healing was appealing and I thought if I doubled my dmg through attributes and transcendence I could reach 10k+ healing.
I don’t think the initial hit counts towards the healing.
I guess I’m doing something wrong. In previous posts there were ppl saying things like you are. I got the last reset itens in my FF so I might try it after the maintence. But I’m still not 100% secure about leveling this skill instead of Ngadhundi - cus plant and mutant mobs. Meh idk. Would you mind showing any pics? I’m heading to bed now so see you tomorrow o/
Pre-patch BB was healing for double digits and stuff and was virtually useless, but post-patch with Lv10 you should heal for about what mine does per tick.

I tried out blood bath on both mobs like popolion (lvl7) and rhodedoe (lvl287) and recall them healing the same amount, which is why I think the healing isn’t damage based.
Also, all calculations I made are done with pure matk (no mamp and elemental damage), so I have no idea how those will factor into the formulas.
Someone asked me once how FF feels playing solo anywhere. So I decided to record a video of not good geared and not a lot attributed FF in mausoleum. So also can share it here, if someone interested.
do you remember the damege per tick of the skill? ty for the pic 
Guys, check this blood bath lv10 please! Oh ■■■■, I didnt got the last reset, if blood bath is strong now I’ll buy a reset skill. Nghadhundi debuff is weak now e,e
While I don’t remember the damage ontop of my head, I roll with it, so just have a fresh screeny. :> The damage varies depending on mobs. Screenshot I’m attaching are from two of the fellows in the higher hunting ground that can be stabbed for a wee bleeding. The big difference tho leads me to think race/armor modifiers or something must be at play, as the magic defense according to database is not having a big gap and the dot is doing more damage to the dark resist mob.
(That’s Lv10 BB(45attrib) w/ +8 Windia Rod that got two lv5 blue gems in it, non-trans for that matter, if curious.).
Edit: bonus picture just for sake of providing an additional contribution for anyone that may be curious…
Lv10 Bone Pointing is bad, even w/ Lv50 attrib. Don’t go there.
(Lv1 vs Lv10 in picture).

When testing out bone pointing myself, it seemed
the damage does not calculate off your matk, hitting the same damage
even without a weapon. I initially thought it might be a constant, but
forgot to test how stats might affect it.
As far as I can see, the damage multiplier from levels in bone
pointing I calculated still seems correct though (ie 189% for lvl1 and
282% for lvl 10 without attribute)
Also, I’m making a wild guess here, but is your INT 234?
Also, I think the higher damage on nuka picture might be an exception specific to some mobs making you deal X2 damage to them. Another such enemy I found is stoulet (lvl 152) of Narcon Prison. I didn’t get the popup saying extra elemental damage but my auto attack was higher than my matk, so I got curious.
392 INT actually. ^^;
Darn, I messed up by not checking the effects of INT and SPR on bone pointing
with your images and what @Valentine said I’ll change some points to blood bath :V thank you :3
Should’ve explored more of FF skills e.e but there were soo many other chadacteeers hahaah (fortunally I got the last reset before today’s maintence gheheh)