if you pay close attention, the #s during BS are stacking, there are 2 instances of heal, but I can’t quite tell what the 2 numbers are, but I can see there’s 2 numbers
Those seem to be just the same healing numbers stacking from blood sucking. Anyway from this video alone it seems that the blood curse heal is added to any other type of healing source. At level 10, blood sucking can only heal 55% of the damage inflicted. But in this video, the hp recovered is way more than 100%. Might be interesting to see how it works with blood bath.
@Altariel do you have any video showcasing blood curse > blood bath? This may be the way to make featherfoot a psuedo healer.
That is the point, if you translate the preview from korean developers blog, you’ll find: “now with a certain rotation the featherfoots can take the role of healers”. Maybe this refers to Blood Curse + Bloodbath -
The fact still remains that bloodbath is still awkward as hell to use since they nerfed the bleedeing effect, unable to share through links. That would have at least provided a wider area of heals.
Correct me if i’m wrong but you can’t use BloodBath while levitating right? So that will require you to cancel your levitation before using BloodBath as you require levitation for BloodCurse…
You cannot share the bleeding through links but you can make them all bleed if you reduce their aoe def to 0. Which means jp > hk > bb every target bleeds.
Yes you need to cancel levitate to cast blood bath.
Yep, I’m aware of that. I was referring to the pre-nerfed blood bath where you could stab any mob in the link and everything else linked will bleed a blood pool. This would have provided a wider area of heals rather than a small concentrated pool.
Yeah. Now we wait for someone to give us a video of blood curse + blood bath.
I really like your FF2 build but I honestly think Wiz 2/3 > Linker 2/3 > Thauma 1 > FF2 is better than that.
Even though you have a skill with very high base value you still should use other skills.
Mostly because MM can finish any 8-pack mob anyway, you DON’T need Flesh Cannon (it won’t even take 50% of a mob’s full HP at level 300 landing all hits).
Thauma 1 full INT is the best ally of a FF2, since you have the biggest CON value in the game. Remember all high-DPS skills became godlike with the way Linker works right now, Quickcast gives you 150% multiplier on any skills, Joint Penalty can give you 1000% multiplier currently.
Yes I know that. The goal of my current build is to function even when links are on cooldown. While swapping thru transpose gives me higher damage for blood curse It won’t matter since JP > HK > MM can already wipe mobs even without thauma in the build.
I already am theory crafting a linkless combo which may help reduce my downtime.
Additionally, now that decay works on high level mobs it should be easier to kill them by decay stacking further reducing the need for links for AoE at down times. As I’ve said in my previous post, Thauma can accelerate this method with swell body but I am still inclined to Necro due to the additional nuking capability which also works for boss monsters.
Yeah it’s nice to not depend so much on JP>HG>MM, Necro made me interested more because of those decays rather than it’s DPS (which we know it’s awesome),
Still haven’t decided tho, but if Thauma2 arms skills aren’t that useful late game (even when used with shrink body) I could go and choose between linker2 or Necro, I’m always tempted to get those 8 Links, but 5 seems enough, even in higher density maps I’m never in an extreme rush to busrt all the mobs all at once. Tending for Necro right now, and still slightly in favor of Full INT. (Even knowing that I can count on Quick Cast for damage and get better survivability with CON ).
EDIT: Thauma2 for reversi would be awesome for PVP, but since I’m not really into that I guess I’ll not take it to a 2nd cycle.
hello, can you explain how is blood curse works?
it is said that it has 12k base dmg at lvl 5…so…
is it going to be 12k damage total with consume 80%, which makes the damage half if we only have 40% hp…
or
is it going to be 12k damage + 80% hp? and if we have 40% hp…then its going to be 12k dmg+40% hp?
and is max hp going to increase the total damage of blood curse? or its just proportion of our hp so it doesnt matter how much hp we have as long as the current hp is 80% its going to deal maximum damage?
and how is transpose works?
if we have 400 int then we transpose to 400 con with 0 int and we lost the bonus matk from those int? so the transpose on full int ff is just used before blood curse?
sorry for newbie question and bad english…hope you can help
Blood Curse Damage Formula:
If you cast below the threshold you instantly die. For example You are using blood curse with the attribute. The attribute allows blood curse to use 80% of your max hp to cast. If you cast at let’s say 79% hp you instantly die.
Tranpose just swaps your int and con. The stat is higher if you swap INT > CON since there is a rank bonus for INT.
i see…that is why transpose int with bonus 10% will makes bloodcurse damage great?
so if i go wiz3 link2 thauma ff2…should i go full int or still need a little bit of con (around 30 maybe) just for a little bit safer?
It’s 10% per Rank level. So with the new Rank 8, it’s 80% bonus INT & STR.
There are a few things you need to know about full INT Transpose
-
It doesn’t recover your current HP after swapping INT > CON. So if you use blood curse straight away after transpose, you will die.
Example: You have 8K HP before transpose INT>CON, 60k after. You are going to end up with 8,000/60,000 HP. -
Even if you refresh Transpose before the current buff duration ends, you will end up with your “actual” HP value based on your CON before transpose.
Example: You have 8K HP before transpose INT>CON, 60k after. And you’ve managed to heal up to full 60k HP. Using transpose again even before its buff duration expires, you are going to end up at 8,000/60,000 HP. Effectively loosing 52k HP every 1min40sec at transpose level 5. -
Transpose is a level 1 buff so it gets overwritten easily in some party setups. Especially in dungeon runs with archers who refuse to turn off their swift step party share attribute =.=
IMC did mention they are going to “fix” Transpose a few months back. But have not mentioned how and when.
With the way Transpose is working right now, I personally find having a higher level of Transpose helps alleviate the stress of healing yourself by giving yourself a longer duration.
That’s based on my personal experience with 2 full INT Thaum Builds, both having Transpose at lvl 10:
W1>Pyro1>Link3>Thau2 & W2>Link1>Thau3>FF2
The latter is still a work in progress…
I recommend full INT for min maxing. Get CON & HP gears to bump up your actual HP.
It would be nice to see how a full int thaum with transpose + einsof lv 10 (200% hp) performs using blood curse, it should easily exceed 200k damage with quick cast.
Too bad wiz3+linker is getting rekt soon… I guess blood curse might be the linker skill of choice now? hmm
For those interested https://treeofsavior.com/news/?n=622
Well I am a bit happy with the nerf. That combo is very unbalanced. Now other wiz skills can be used while in JP.
But hopefully other wiz skills gets rebalanced or perhaps a bit of adjustments in damage and cool down. Else everyone goes back to ele 3 which is also getting left behind in terms of power compared to the other rank 8s.
Wizard needs some reworks and the current meta in kr only reflected that point; it shouldn’t be that the entire wiz tree was focused around 2 classes.
ToS has a huge problem with implementing scaling damage formulas - I still think intelligence needs to increase the power of magic skills by a % so that older skills can be competitive later on. Strength should do something similar.
Does anyone know if Levitate work with spiritual chain?
I don’t think so. /20chars
Would this nerf negatively affect Ignition’s burn?