Tree of Savior Forum

[Class] Featherfoot Thread

Yes, even strikeback from Reflect Shield.

What about the summons of a summoner class?

If you manage to make your summon equip Ignition, Iā€™m sure it will proc burning.

Nope summons wonā€™t proc it. Salmion has a burn attribute though.

Just tried demon lord manox. I am just doing about 25% of my damage not sure if it is due to the level gap. I am 263 while the bossā€™ level is at 280.

Thanks.

Hmmm so many options. XD

I tried a quick search but wasnā€™t able to find since thereā€™s a lot of posts, sorry if itā€™s already answered >.<
-So how exactly does the Decay HP reduction and the overall Hex works?
-Bone pointing reduced MDef of targets?
I see that the passive atribute can be used without the Kurdaitcha (which sounds nice since I wasnā€™t planning on investing on that skills)
And the benefit of JP atributes for Bone Pointing still up right?
Just checking some facts since Iā€™m starting to test FF skills, Iā€™m really enjoying it but Iā€™m confuse about the debuffs! x3
Decay doesnā€™t seem do be taking HP of my enemies over time, itā€™s lv2 right now. If I already did more than 50% damage to an enemy and then inflict decay, will decay still damage the rest 50% of the monster HP?

Hex just reduces the targetā€™s mdef if the kurdaitcha attribute is learned, there is a chance to do double damage to the hexed target.

The decay effect from Ngadhundi info is not updated. It doesnā€™t do 50% overall damage probably less than 20% HP removal. I wasnā€™t able to test it out anymore since I reset my build and I now have 0 points into Ngadhundi since it does not work on a lot of mobs end game.

So you need to buy this kurdaitcha:Enhance in order to trigger the effect, but the Mdef reduction and the 3% chance (for max atribute) are the same thing? Iā€™m still confusedā€¦ sorry >.<
The debuff from bone pointing alone does what? And the Curse from Kurdaitcha?
I see, may I ask what skills have you been using? I was thinking about 5 points in Blood Sucking/Bath, 1 for Bone Pointing 1 in Kurdaitcha and the rest in Ngadhundi (Or Maybe more points in Pointing for Duration/CD since decay doesnā€™t seem to be that good .-.)

I personally maxed out both Blood Bath and Bloodsucking and have 5 leftover points for C2 skills. The other skills are either too situational or plain bad.

Thanks for your reply :smiley:
Iā€™m trying all skills since Iā€™ll use my reset potion when Iā€™m 100% sure (Maybe after FF2 skills are revealed), Blood Sucking & Bath seems to be the best skills for sure, Pointing got my interest for the JP earth bonus damage -still trying it out tho.
Just the debuffs that Iā€™m not 100% sure how they work .-.

Decay reduces max HP from 100% by 3.75% every second regardless of the current HP. If you did over 50% damage, Lv1 Ngadhundi will not go over that amount. Lv2 will reduce max HP by approx. 61.5% in 16 seconds from the initial stab.

Bone Pointing does crappy damage even with 100% in the enhance attribute and the 50% JP damage bonus. It does not receive the Quick Cast bonus since its considered a summon. Until they make the MDEF reduction more noticeable or someone discovers an OP curse interaction I will not be putting any points into it.

Kurdaitcha doesnā€™t do anything that Bone Pointing canā€™t if you have Linker in your build. Ngadhundi is too situational. Only useful for PvP (if you can even land it) and against the odd high HP mobs but I donā€™t expect you to ever use it while party grinding. Most people have better things to do than wait 20 something seconds for mobs to die. Even while solo grinding you are better off using Ignition whose burn alone will kill things faster than Ngadhundi ever will.

If we start getting grind spots with like 500k HP monsters then yea maybe Ngadhundi will be worth some investment.

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When there were less monsters on the maps, I rather liked Ngadhundi for letting me stab a single Black Old Kepa with 130k hp, go away to do other things and come back 30 seconds later to kill it with a couple of auto attacks. But considering the increased spawn rate and numbers combined with currently overpowered JP, Decay is not so good any more.

JP is so overpowered that we donā€™t really have need for other skills. JP > HK > MM does everything we ever need currently. Hopefully itā€™ll go back to its original state for balance lol.

Donā€™t worry it will in a matter of time. Itā€™s not like that in kTOS so its definitely bugged right now.

What are everyoneā€™s thoughts on this build?
W1>Pyro3>Link2>FF

Hi guys.
My build is Wiz3-Linker2-Necro-Featherfoot. I just took featherfoot few days ago and Iā€™m 243 now and Iā€™m using ignition.I started to feel that the only benefit from taking featherfoot is saving my corpse pots. Since the monsters iā€™m dealing with so far have hp less than 100k and I can use the combos,

JP->FleshCannon->AutoAttacks->HK->MM
or
JP->BloodBath->AutoAttacks->HK->MM.

But the CD of FC is only 20 seconds so I can use it everytime if i donā€™t care about my money.

Also, for monsters with hp more than 100k in the future, i guess both the above combos wonā€™t work anymore, right? So why donā€™t I just take Necro2 instead and use FleshCannon LV10 in my combo. I guess it should work?

Please corrects me if Iā€™m wrong because I canā€™t see the point of taking featherfoot intead of Necro2 anymore.

Sorry for my bad English.

That is an oudated video. 15 CD JP. Blood bath damage is weak due to no quick cast. Fire ball + jp is easily replaced with jp + magic missile. Canā€™t channel blood sucking fully (no surespell). Overall a subpar choice from wiz 3 > link > ff.

Not really sure what the concern is. But if you can kill everything with just necro 1 now what is the point of overkilling them with necro 2? Combo is also incorrect. Should always use JP > HK > DPS skill first for 0 aoe ratio for mobs. Makes blood bath deal twice its damage.