Okay I know a lot of people will react negatively to this but here goes… What I meant with the title is this
Plate Armors : Swordsman exclusive
Leather Armors : Archer / Swordsman exclusive
Cloth Armors : Wizard / Cleric exclusive
Here’s why.
Plate :
When equipped with 3 or more pieces of [Plate] armor, increases your maximum HP and physical damage taken is decreased by 5%.
When equipped with 4 [Plate] armor pieces, your maximum stamina increases and physical damage taken is decreased by an additional 10%.
Swordsman as we all know in almost ALL mmorpg’s have the highest physical defense of all. Makes them hard to kill through physical damage yet magical damage pierces through them like butter.
You either sacrifice CON for STR vice versa to deal damage OR have high defense without damage. You can do both and consider yourself as a hybrid. That is why, for me, Plate type armors should be only available to SWORDSMAN classes.
Leather
Allows you to equip [Leather] armor. When equipped with 3 or more pieces of [Leather] armor, increases your evasion. When equipped with 4 [Leather] armor pieces, your evasion increases from attributes by an additional 50%.
Archers are considered as the “ambush” types. They’re not supposed to be up front tanking but instead, behind a tank assisting. Leather armors don’t have much defense that’s why they have evasion as compensation.
Swordsman on leather? Yes sure lets call them ninjas. That’s where fencers and shinobi comes in coz they’re agile and would be suitable for leather type armors but hey its also an option for them to wear plate type armors.
Cloth
Allows you to equip [Cloth] armor. When equipped with 3 or more pieces of [Cloth] armor, increases your maximum SP and magic damage taken is decreased by 5%. When equipped with 4 [Cloth] armor pieces, your magic defense increases and magic damage taken is decreased by an additional 10%.
Wizards are the “NUKERS” known in every game. Known to have low defense yet high damage output (glass cannons). They’re always vulnerable to Archers coz they can take wizards from a distance but with proper assists from supports, they can wreck almost anyone that is why I excluded wizards in plate type armors. They just don’t fit in there imo. They’re not meant to have high defense and high HP. They’re meant to have high damage with low physical defense yet high magcial defense. They are meant to be GLASS CANNONS.
Clerics well yea WHY CLOTH ONLY COZ THEY GOT MONKS AND PALADINS?! Its simple. They got HEAL. They’re not meant to be a front liner. They’re meant to assist and support. Swordsman are the one who are meant to be frontliners.
Its imbalanced for me to see Cleric and Wizard types equipped with a plate armor and even Archers as well coz they have high evasion already. We have STATS to build. Others mostly go for 1 and mostly 1:1:1. Anybody else go for 1:1:1/2:1/4? It sounds stupid but I think that’s how stat building should be.
Speaking of STATS, it should only be acquired only through BASE LEVELS. 1 Stat per level and not from quests/worshipping Goddesses w/e. Stat bonus should be added as well through RANKS not by pumping stats in 1 place.
DEXTERITY needs a rework. Evasion, Accuracy and Critical Rate in ONE stat is overpowered imo. Add AGILITY for Evasion and pair it with Critical rate.
They also need to work on new ARMOR / Accessory sets with a combination of PATK / MATK / PDEF / MDEF / EVASION so that players will have choices on which type of armors suit their builds.