Tree of Savior Forum

[Class] Druid Class Thread

Are there any druid transformations with high chance CC debuffs? Or maybe a mob that can dispell buffs?
Also will the transformation list be updated for the new R8+ area

And do any physical attacking mobs count as a “subweapon” atk? eg will it proc stuff like Venom?

so many questions… thinking about druid C2 though

@WatchGintama Pre-R8, all the monster debuffs are usually linked to their spammeable attacks (0cd) but with long animations and low proc rate. The most useful are:

  • Blue Vubbe Mage from CMine Lot 2 with a chance to freeze on its ranged attack for 5seconds.
  • Melatinum from Shaton reservoir with a chance to poison for 30-35seconds at a melee range.

You can press C while transformed and the normal hitbox of the dagger attack will appear even if no animation is displayed. Not sure if any mob skill counts as an offhand attack tho. Every mob attack counts as a skill, so Vubbe Morning Mace should be able to proc on any of them.


On an additional note, and to avoid double posting:

Druid3 with full DEX keeps shining on TBL, now 2v2.

It’s still highly dependant on your partner and enemy team, but it definetly is quite good.

Also, as an aswer for Inquisitors oneshotting me and tanking everything i do, thanks to WatchGintama, i found this:

The 3% chance to stun applies to every skill, as a Druid3 you will have LOTS of fast multi hits: Cure, Carnivory and Lycan skills. Also Carve if you got diev. This stun applies as long as the target doesn’t have CC inmunity. After some tests it seems to apply under invulnerability aswell (Ausrine and SZ) but still unsure about Block and Evasion.

This also reduces your Magic Attack, reducing the impact on the 1hitKO skill from Inquisitors. AND you can keep a bit of the damage if you do it this way:

Equip your normal weapon > Transform under hengestone > Change to Vubbe Mace

The snapshotting allows you to still hit high even with a low level weapon.

It’s a good way to keep the inquisitors on place when they go on their Safety Zones or have Ausrine. Also, if it connects with a Lycan skill you will have 3s to burst them down.

Stun still applies even if they dodge it. Block needs testing though.

The spiders and birds do have a guaranteed slow inflicting web, but aside of that most cc related status I found were low chance and almost always freeze.
(Said chance is well below 5% per attack, so I don’t think they’re worth the trouble tbh.)

No idea on dispellers, though it could be possible. But skills lack descriptions so testing is not super reliable.

And the entire list is technically out of date since IMC added new skills to existing mobs. I think I’ll wait till my dex build druid reaches druid2 for proper testing, then I can avoid traps like physical scaling poles of agony …

From r8 the Kughera should be good, but that’s probably it. There aren’t a lot of new transforms in these ranks sadly.

None of the skills count as auto attacks, though you can offhand attack while transformed.

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Hi again

So im going on diev 3 druid 3 build. I think i will build a sadhu later with more experience (maybe a krivis sadhu taoist we will see)

Thanks for your help i think im building my druidl like this:

Is it good?

It’s fine.

You don’t really need vakarine that high tbh, it’s charges only get used up when they click a destination. But anyone can still warp when the map selection is up.

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Also.

If you are going high INT, i’d recommend taking 2 points out of Safety Zone and put them into Cure. Cure scales really well with INT, so having it maxed is quite nice.

Thx for yours answer.

So cure at 10, -3 at vakarine.
+3 at sp regen for lycanthropy ?
+3 at carve attack to help farming ?

Is it easy to farm diev1 without carve attack (yep im full int) ?

You won’t stay too long as Diev1,

Ok, my druid now has 300 hp recov per sec. Would eva work better with that being able to regen because I don’t get hit often, or do I go with armor since I can invul and heal anyway in case things get too dicey?

Good morning all clerics,

Reading the thread provides loads of information on the cleric, druid class. Well, I am new to TOS itself and currently playing 2 characters. An archer and also a cleric2 -> Kriv3 -> druid3 to be. Was focusing on full int. I have few questions on the build tho. I was reading the entire thread but was not able to really see information on cards combination and the gems that people normally will use. Understanding a full int druid3 build, I got myself some nice costumes with both the magic attack and magic amplification attributes. My questions are below. Hope the pros could provide substantial information on it.

a) What are the cards combination used for full int druid build?
b) What are the end game armour suitable for end game? (cloth, leather or plate) ?
c) What are the gems combination? Should I put in gems that add heal and safety zone levels?
d) I am stacking hp recovery due to animus usage. I have 2 archmage bracelets and animus and few virtov parts. Was thinking which to use. Are they viable stats to be stacked together for damage? Or should I look for other suitable ones?

All the information are pretty much appreciated. Thank you in advance.

a) Seems like you’re aiming full dps. Definitely 8 Chapparition cards.

b) Right now majority go for Virtov Plate set. Nice HP boost, glove and shoe have pretty decent stats. Though in the future you might want to check out Solmiki Cloth set (insane set effect).

c) For gems personally I would use yellow on top and pants for PDEF, blue on shoe for MDEF because Druid3 already get 2x HP.

As for glove there are Hanaming (Heal), Corylus (Divine Might), Hallowventer Mage (Carnivory) and Grummer (Zalciai). I would go for Heal and Carnivory.

d) For matk there isn’t much choice, Animus, Wiz Bracelet, Archmage and thats it so I guess you’re good to go. For HP recovery currently 2 pieces of Lolopanther plate give 190 HP rec. I wouldn’t focus too much on HP recovery, as it only gives mamp and its not going boost your damage by a whole lot. Focusing on enchancing/transcending your weapon will definitely yield more damage than trying to pump HP rec.

These are just my thoughts and also what I’m currently aiming for my Druid.

I’m just about to post my findings here after testing yesterday, some more information for us to ‘worry’ about.

Ok let’s start with Gems for weapons, the main 2 dps gems for INT based druid c3s are Red and Blue gems. At level 7 a red gem gives +310 maximum attack and a blue gives +144 magic attack.

How Red gems affect Lycan damage

From the video we do know that Red gems, since they affect both patk and matk, Lycan skills will get double the bonuses since their damage is based off:

(skill base + patk + matk ) +* modifiers etc

Hence in this case red gems is a worthwhile consideration for Lycans/Wolfies.

But…

If we add in damage bonus cards like Chapparition to the mix, it becomes very different. Below is a clip on how red gems perform under such card bonuses.

In short, when using Chapparition or Glass moles, Red gems damage bonuses are added in after the % boost. They don’t get benefits from damage boosts from these 2 cards at all.

Edit: Thanks to @tampon for spotting the mistake, thank gawd for having videos so we can get more accurate information through collective effort.

Blue gems on the other hand, adds to both min and max damage, are boosted by Chapparition cards. This leads me to think that cards like this takes the min damage into account before boost, ignoring the max damage. Tested the theory on another cleric of mine and it works as speculated. This kind of opens up options on gear we use.

For example weapons such as the Vienarazis Mace with has a +168 minimum attack. The minimum attack is covered under the bonus of Chapparition cards while the mace’s maximum attack doesn’t add to it.

One thing we must take note is the short duration of Chapparition cards though, 4 secs in the game is very fast.`

Something else to talk about is also the snapshotting of damage from Chapparition cards since it lasts a very short 4secs.

So far, none of Zaibas, cure nor Carnivorary actually snapshots the bonus matk boost for the entire spell’s full duration. The damage will revert back to its normal damage state after Chapparition’s duration is over. This isn’t the same case with Dievdirby’s owl statue though. Owl snapshots the matk of the user when it is carved and it will remain till the statue ends. So do take note of this, different builds will make use of Chapparition differently.

Another thing which is pretty interesting to note is the timing of activating Chapparition before transformation and after transformation in the effect of Hengestone. (Check out the above video, 2:30 onwards) Hengestone transformation doesn’t take card dmg% boosts into account, the resulting boost will be 200% of min-matk+(original damage boost prior to transformation).

However, if the player pots after the 200% transformation, the damage boost will take the transformed min-matk rather than the original min-matk.

Clip of owl statue snapshotting:

Edit and current conclusion:

Blue still offers INT druids much better bonuses vs Red since the transform formula for druid c3s in hengstone form is

min-atk * 200% ~ (min-atk * 200% + max atk bonus)

Blue functions better here since the damage is straight doubled.

For druids c2… red is a slightly better option though, since on average it gives slightly more damage.

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Thank you for your tests. I think your test report is what we need most in this thread! You are the superstar!

Also, red gems do not get the 2x hengestone bonus whereas blue gems do.

EDIT: PATK and MATK from collections do not get the 2x hengestone bonus as well. But this is only a minor issue as there aren’t many that gives PATK and MATK.

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Thanks pearss for the detailed information. it helps out a lot. Now I can start planning for my druid already.

Red gems are affected by Chapparition and Glass Moles. The problem with what you did in the video is you computed the difference of your Max - Min which would make no sense since Chapparition Cards and Glass Mole Cards take the average

In your video:
Weapon + 2 Red Gem equipped = 1137-1497 matk
After activating 2 Chapparition (+20%) = 1400-1760 matk

The average of 1137-1497 is 1317.
20% of 1317 is 263.4

1137 + 263 = 1400
1497 + 263 = 1760

3 Likes

Ahh thanks I’ll correct the mistake thanks. Many thanks again for spotting my blunder.

Whoa if that’s the case red gems will outperform blue gems, since Chapparition cards tags on average damage then adds a further max damage to it.

Like after a 20% chapparition activation, the activation formula will be

New base min-atk = (Min matk + ((Max matk - Min matk)/2)) * (20%)
New base max-atk = (Min matk + ((Max matk - Min matk)/2)) * (20%) + (Max matk - Min matk)

Edit:

For druid C3s… straight up blue is better if one is in transformed mode most of the time. Hengestone’s 2x matk bonus doesn’t factor in red gems at all.

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when I transform and get hit by the mobs I always freeze for like 1 sec, is that normal? with lycan i gonna have the same problem?
Is the lycan base damage increase of 5k applied to others druid skills like carnivory?

  • Lycanthropy form doesn’t have that problem
  • No, that base damage only applies on the Lycanthropy skills damage formula.