Tree of Savior Forum

[Class] Druid Class Thread

I plan to try the druid3 variant, but I’m only at druid1 / lvl 196 so far.

Good news is double punch/palm strike/hand knife all work for shapeshift, so no worries there.

Inquisitor vs druid3 depends on how much of a difference stone henge makes. Also need to test if monster skills can outdmg double punch.

It will take a while…

Druid c3 is extremely future proof for rank 9.

Thanks to the free stat reset, i’m gonna do some testing today:

2 Likes

I sure hope there would be a MagicDPS in R9. Or else my off-meta Cler2-Priest3-Druid3 will be fked.

Tag me when you publish your results. I reset my druid as well (mostly to remove the SPR) but haven’t re-invested my stats.

Well, had a good 5v5 match, but forgot to record. Actually i forgot to record almost every match except the last one (and remembered like too late into it)

Today I present you: Tree of Tag - Don’t let the Wolf get you

Overall, having so much DEX allows to hunt archers quite easily now. Block from Priest3 is still an issue. And the occasional crit is well welcome too.

And I finally figured out the chapdruid thing.

We can’t auto attack, but we can attack with off-hand attacks, so chapdruids will always need a dagger.
Still not that fond of how low on healing they are though.

1 Like

In the end decided on C2>P1>Krivis2>Druid3 instead of ChapDruid. Find it hard to justify having to go 4 circles just to get ME. Chaplain and priest’s reliance on SPR also kind of make it hard to synergise with druid 3 since more SP is equiv to more % reduction in werewolf mode?

druid c3 seems good :slight_smile:
i saw a lot but not fan of a lycanthropy

OK, I’m prepping to “■■■■” my druid and I’m starting with a 5 hammer. Basically I’m choosing between ~150 crit and ~1k max atk.

~150 crit is prety straight forward. Werewolf adds roughly 6k atk so I’m pretty sure I’ve cleared the threshold required for making DEX > STR, meaning I’m basically balancing between DEX and CON (since werewolf also benefits from CON). The extra 3 gem slots also free’s up the 2 ring slots.

~1k max atk isn’t as straight forward. This roughly translates to 500 atk and 500 matk, both of which are added to werewolf damage. Taking into account the wolf punch hitting 2x that is 2k more damage (3k on crit but I won’t crit as often?).

SIDE NOTE
Can anyone confirm that werewolf skills don’t have a damage type (slash, pierce, blunt)? I tried it out on leather and plate and I’m doing 5k5 per hit on both.

–EDIT–
Red gems only give max pat (no matk). Guess I’m going green.

–EDIT–
No wait red gems do add max matk.

My current stats before transform. Im trying to increase Patt and Matt, so i’m using a 220 Didel Burawa with 2 red gems and a Karacha dagger. And 6 Ellaganos cards lvl 10.

I crit around 30-40% of the time, but my overall dps on PvE has been reduced by a LOT. I believe this 50 Con all Dex build is only for pvp. Its quite fun tho.

I take it you have other source of magic damage other than [carnivory]? I have basically none so it’s safe to go patk for me.

Dunno If this was mentioned before, but the siaulav mage also has physical pole of agony but it is castable at range.

1 - single target (dunno if aoe) 0 cd
2 - 3 hit frontal wave aoe 0 cd
3 - ranged pole of agony 9 sec duration 20 cd

The ranged POA is nice but it is a plant type sadly whereas Kugheri Zeuni is animal (+50% crit rate, pairs with POA).

Still, being able to cast at range is pretty nice.

I wish there was an insect one :bug:

I love hengestone-transform so much that it bothers me when my character is in his human form.

1 Like

Dat MATK. NSFW.

2020202020

I take it back. The ranged POA is NOT, I repeat, NOT nice. In a high density situation the targeting is f*cktarded. The pole will not appear where I want it to.

You have 10x my magic attack and my damballa currently does 5k per explosion at 5% attribute levels. Looks like I’m for sure going Druid c3 now. You didn’t put in red gems btw?

The only gems boosting my attack are 2 Level 6 Blues that are slotted in the 315 Mace ( The mace gives 100+ and 200+ in Min and Max attack respectively ).