Tree of Savior Forum

[Class] Bokor Thread

I will have to disagree:

Plaque Vapor has a 38 sec CD.
Lv6 PV has a duration of 19 sec.

Lamia drops its CD to almost 30 sec.
Discerning Evil Lv6 adds +12 sec., making PV duration 31sec.

Diev+Pard enables PD2 to keep up PV & Incinerate 100% of the time.

The Bokor/PD synergy is a DPS one, not a support role I am afraid. In fact, it is also a very solo-friendly setup. Here is the Cleric2 > Bokor2 > Diev > Pard > PD2 in action:

PD2 isnā€™t flashy and bursty like Taoist/dps swordie, etc. But with the Diev + Pard combo, our sustain DOT damage is second to none (and you wonā€™t be screaming boss moved away from my Storm Calling/Zaibas). Bokor also plays into the picture because it has no CD, making it an excellent filler even with rank 8 content.

Thank you for showcasing that you canā€™t read.
As such your replies are amusingly and predictably irrelevant.

Thank you for trying, but youā€™re wasting everybodyā€™s time right now.
Consider yourself insulted if you want tbw. I donā€™t care.

Toodles.

Thank you for showcasing that you are narrow minded.

Iā€™m kinda confused by this. Isnā€™t Damballaā€™s damage coming from detonating zombies? So what do u mean it doesnā€™t need zombies to work? Is there any hidden combo that Iā€™m not aware of?

I believe he means stacking zombies before using Damballa. You could just cast zombify, damage spell, and damballa, which would activate Damballa when the zombies spawn. Or you can use a capsule zombie.

BTW, slightly off topic but Iā€™m still not impressed with how fast zombies die. If they buffed the natural defense and/or HP of these guys i would love my zombies 1000% more.

Sorry, got it wrong. You can get a lot of use out of it with just 1 zombie (or capsule).

See:

Oh hey my post! I guess I should contribute.
If you happen to fall under 4-5 zombies when damballa is active(not sure why that number) there is a much higher chance for it to summon 0-2 zombie in the place of the ones that died for up to 4 waves. You may not get the full damage but itā€™s easy to get at least get 50-70% of the damage off.

A higher amount of zombies is still preferable due to the aggro, consistency and the ability to get more zombies for reuse and to hit the damballa damage cap. I end up being top dps sometimes and all I use is damballa (level 5 attribute and shitty wizard blade with no gems and no cards) and cure atm.
Iā€™m excited to see the damage Iā€™ll be doing once the red gem buffs come in, and when I get henge stone + transcendence.

Iā€™m pretty low level atm though.

Edit: I did more tests after posting my video on the training doll. I donā€™t know how I didnā€™t think of this before

Anyways the max amount of damage youā€™ll be able to pull off with 1 zombie assuming your final damage is 10k per zombie (easily attainable even before druid 3 or PD2).

10k + 10k2 + 10k4 +10k*4 = 110k

but you can do as little as 10k (20k if you have a capsule available and the chance is doubled to get higher damage).

The good thing is once you have more than 1 zombie out initially your chances are higher and your minimum damage is higher as well.

1 Like

I quit months ago because it didnt seem like we were getting bokor buffs.

Here was my tosbase build that was set to private. Its a zombokor build which exploits stacking debuffs on enemies. One patch broke the AI even more and IIRC I quit about 2 patches after the ktos merge.

Do you guys think my bokor build would still work or did they nerf zalcai or broke the ai more or sumfing?

Zalciai was nerfed, yes.

'Zalciai cannot reduce enemy crit resist below 0 anymore

Blessing scales with INT, and with SPR now.

Will we ever get the 3x zombie damage buff? -_-

What determine damage on zombis? Is level of monster converted? Is your STR or INT?

Could you please elaborate on the stats department?? I might roll a bokor soon and maybe i could use some for science purposes.

Damage of zombies is determined by the stats of the monster it spawned(it basicly takes the monsters str,dex,con) from and from ougoeuvre (50% of your int) and add 50 to 80 damage. 30 to 50 damage if wheelchair.

1 Like

Does anyone have the Siaulamb Shaman gem that enhances Damballa?
I thought that I might farm for it when Iā€™m around that level, but it would be kinda sad if I wasnā€™t able to find it because it isnā€™t ingame [the list shows it as ingame, but Iā€™m asking anyway because itā€™s not added as a drop on TOS fanbase and tosgbase xD]

Soo i am at the Point where to choose my Rank 6ā€¦ (got other chars to fund equip / silver )

Following this Build but i am wondering if i should go Diev 2 instead of Pardonerā€¦

Is DE still really needed and usefull at Rank 8? Probably still nice (needed?) for Solo Boss Killsā€¦ but outside of bossing?

Is Indulgentia still nice for pulling Monsters? The Range of the Pandemic c2 Attribute seems to be enough?

How about the Usefullness of the Owl Statue, mainly the Block ability for set up.
Also wouldnt the World Tree be pretty much amazing to Pull Magic Mobs? (not directly Pulling but silenced Caster come to Atk with Melee atks Right? at least thats how it works in other Games xD)

Playing Solo Pve Mainlyā€¦ so the Diev 1 Pard 1 seems nice. But i am not sure :smiley:

  1. Ignore tosbase builds entirely, over 90% are utter rubbish. Kimā€™s bokor build is an r7 pd1 build updated for r8. Donā€™t use it for new characters.

  2. With pd2 being out and incinerationā€™s new overheat 2 a lot has changed for plague doctor builds:

A) Pardoner1-2 are still good options if you only want plague doctor 1, but questionable for plague doctor2ā€™s and nigh worthless for anyone aiming for pd3.

I say questionable because discern evil only adds dmg after the original duration is up. PD2 sadly falls in the category of overkill and already kills 500k mobs with but one cast of vapors + incin when decently geared. (and they both have overheat2 to boot)

Might change if r9 or r10 mobs get a lot tougher, but thatā€™s hard to say considering there are rumors of a int rework and who knows what new gear we might get.

Though there are stronger debuffs from archers & swordsman that do benefit off Discern Evil, and itā€™s always useful vs solo bosses & 2k+ mdef mobs.

B) Iā€™m honestly not sure what the diev1 craze was about in this build. +4s duration and -20% cd & sp reduction? Donā€™t see the benefit in it.

2.3) The frequently overlooked bastard option is bokor3, which is actually a very promising dmg option due to damballa. But offers very little utility/defense/support aside of that.


To be more specific with what youā€™re asking:

Silence prevents both attacks and skills currently.
And while world tree is a very good defensive skill it wonā€™t properly bundle up enemies cough in itā€™s effect.

Owl treeā€™s short duration is rather bland at skill lvl 5. It wonā€™t be off that much use imo.

Iā€™d recommend something akin to a bokor3/miko/pd2 as a dmg oriented pd2 build.

Alternatively, if you do want a more support oriented pd2 then look into a diev3/priest/pd2 build instead.

But trying to combine the two just tends to mean you lose out on one aspect or another and generally isnā€™t worth it.

And there should be a few new pd2 builds worth considering after the upcoming buffs to Guardian Saint & Out of Body.

4 Likes

Eh, I just noticed I had an abandoned draft here replying to someone else on this topic. It basically says what Wurmheart already said above but oh wellā€¦

This is an old kToS build that was devised back in the R7 era. Itā€™s not as useful now that we have R8 and I dare say it will be obsolete by the time we get to R9. I would not recommend it, for several reasons.

Incineration 15 will have base duration of 15 seconds and cooldown of 20. That means you only need 2-3 debuffs on the enemy to keep it up 100% of the time and Bokor can do that easily. You can already get there with Incineration 10 if you have 5 debuffs to bring to the fight. The only skill to benefit from Discerning Evil or Laima will be Plague Vapours with its longer cooldown and even then Iā€™m not sure how much of a benefit it will be eventually if it already lasts 15+ seconds at R8.

Next, how often do you even need to extend Plague Vapours? Only when fighting bosses, right? Maybe a few tough elite monsters, but those are rare and can be finished off through other means. That video showcased this. It showed how strong Plague Doctor is, the synergy with Bokor, and not much else besides. Discerning Evil was not needed for regular monsters and the final boss very nearly died within normal duration of Plague Vapours.

And then you need to consider what youā€™re giving up for that. The whole build is based around extending the duration of a couple of PD skills and one of them doesnā€™t need extending in the first place. Diev C1 does bring some other utility skills with it, but Pardoner C1 in that build is taken solely for Discerning Evil. Thatā€™s at least one rank used up for the purpose of boosting one PD skill. I suppose it could have some value if you skip Plague Doctor C3 in the future.

To sum up using the Bokor C3 build I posted earlier, youā€™re giving up Clap, Broom, Gohei, Hamaya, Damballa and stronger Effigy (and zombies) only to have better uptime on Plague Vapours when fighting bosses. That one circle in Pardoner makes you lose more than you gain unless you play with a party that uses lots of DoT skills or short debuffs that could use some extra duration. Itā€™s a coin toss on whether Pardoner will become more useful or even more unnecessary in the future.

TL;DR: I donā€™t recommend Pardoner unless you have a static party that can take better advantage of Discerning Evil than you do.

2 Likes

I have a question, what would be the max targets to which damballa refer to, the amount of zombies that will explode or the max enemies it can hit?

max amount of Zombies to explode

2 Likes