Created a bokor (and this id) because of this thread and tried to mess around with it
Seeing all the good responses from @Sixaxis
I just had to post my build here to seek your guidance
I will probably use bokor for pvp/duel 80% of the time
and for fun
I dislike krivis
is 40 (invested) spr enough?
divine might> samedieve lvl 11
my question is, is damballa even worth it? i have 9pts remaining thinking of investing in 10/10 mackangdal since Iāll probably be partying lvl 210+, and pandemic inci is enough for solo PVE purposes end game
is a less-effigy focused build like this one can still be optimal dps wise?
since i read that its useless going bokor c3 if i am not taking damballa and only spamming effigy
wew, I was thinking of the exact same path too xD but seems like our points allocation are kinda different, so Iām asking for advice for my build as well haha.
Sometimes Iām impressed at how good I am at naming my builds
Anyway, now I wanna talk bout my build.
Whatās going on in my head is
Cleric
-Iām having tough time to decide whether to invest in Cure or Deprotected Zone, Iām thinking that I wouldnāt use Cure as much in late game so Iām throwing more points into Deprotected Zone. Will wait for advice before I start pouring points into those skills.
Krivis > Bokor 3
-Basically copied someone elseās build from some other thread in this forum. I have no idea what I want to do here except I want to play with zombies. (No, Iām not necrophile, even tho Iām planning to have a necromancer).
Druid 2
-Iām thinking Carnivory and Chrotasmata is the bread and butter for Druid class, so Iām maxing it.
-Shape Shifting + Transform, not putting too much points into them since itās just the duration, so with that in mind, I allocated point to be just enough for the cool downs for both these skills. i.e. Shape Shifting cools down > use Transform. Transform cools down > use Shape Shifting
-Telepath, adding one point just for one seconds of duration? Iād rather throw all the points into Chrotasmata instead
What Iām expacting with this build
-A lot of jumping around
-A lot of running away
-A lot of jumping around and running away while watching my grasses and zombies tormenting the mobs heuheuehuehueheuehueheuheue
Now zombies will warp right behind you as soon as you leave them alone. So instead of spawning them somewhere on the map and letting them roam around to spam skulls, they will tail you all the time.
Well. Now that they arenāt in the way of targetting anymore, its not the baddest thing. Besides that skullspamming now is getting a bit complicated.
And I noticed that Zombies will run to the last skull thrown first instead of tailing you by using Bwa Kayiman. So you can throw the skull to the other side of the area, use Bwa and they will run to that point first before following you. Was that always like this?
Most of the time itās bugged though. and the zombies will stutter back and forth between the direction of the skull and you. But when they donāt stutter, they follow you instead.
But I suspect it may be based on the 1st zombie. The one that follows directly behind you in Bwa.
sometimes terrain also affect zombie movement when using Bwa. Just take lvl 90 dungeon for example and you will know what i meant.
i really wish they mix the damage for bwa like how str can affect zombies/bwa kayiman dmg and do the same interaction for int that affect zombies/bwa kayiman dmg rather than being one sided.
Move 1 point from Cure into Safety Zone, as Safety should be at a minimum of Lv5.
Cure: -1 points
Safety Zone: +1 points
Bokor C1 - C3
As long as you remember to use Divine Might before using Samediveve, this is fine.
Pardoner
This is fine.
Plague Doctor
If this is being used mostly for PvP, then you might want to consider moving 3 points from Pandemic into Beak Mask. Other than that, this is fine.
Optional
Pandemic: -3 points
Beak Mask: +3 points
The SPR allocation is mainly to help you while leveling, since Effigy is very costly. The SPR at 50 minimum was my recommendation, but you can opt out of it entirely if you want.
With those 9 remaining points, itās better to put them into Mackangdal than Damballa since you need Zombies to use Damballa and summoning Zombies in Arena requires you to rely on destroying the opponentās Summons or Traps. Also, Damballa is bugged (Or programmed not to) and doesnāt work on other players.
Deprotected Zone doesnāt need more than 1 point placed into it. Youāll only have 2 seconds of downtime with it at Lv1 thanks to the Retention Time attribute it has.
Deprotected Zone: -3 points
Cure: +1 points
Krivis
Might wanna to shift at least 2 points from Aukuras into Daino, since more buffs take priority over C1 Krivisā HP Recovery.
Aukuras: -2 ~ -3 points
Daino: +2 ~ +3 points
Bokor C1
Hexing is recommended to be at least Lv5. You did this at Bokor C3, but itās a bit more efficient to handle that before then.
Zombify: -1 points
Hexing: +1 points
Bokor C2
This is fine.
Bokor C3
Hexing is now Lv6, thus, you can remove a point from it to place back into Zombify now. However, Samediveve should always be an odd number (Unless you have Cleric C2 Divine Might) and you donāt have Effigy at Lv15 which is the recommended level for it, so points will be taken away from Samediveve to accomplish this.
Hexing: -1 points
Samediveve: -5 points
Effigy: +5 points
Zombify: +1 points ORIf you want to keep the movement speed
Sadhu huhā¦ been awhile since Iāve seen a Bokor-Sadhu. As long as youāre aware of the current state of Sadhu from the Sadhu thread, I have no objections.
Cleric C1 - C2
Safety Zone should be at least Lv5. You can remove 2 points from Cure to accomplish this.
Cure: -2 points
Safety Zone: +2 points
Bokor C1 - C2
Remove 4 points from Bwa Kayiman; it doesnāt need to be higher than Lv1 because of the low damage increase per skill level.
Bwa Kayiman: -4 points
Zombify or Hexing: +4 points
Sadhu C1 - C2
This is fine.
Plague Doctor
Should drop 1 point from Bloodletting or Pandemic here for Fumigate to use when necessary and for future content (As a heads up: Bloodletting only prevents debuffs and does not cure the debuffs already on the target before Bloodletting was used).
Iām assuming itās
Cure: +3 points instead of +1
since 3 points were taken out from Deprotected Zone?
Aaand one last question, hopefully.
I had revised the build according to suggestion, but then this idea came to me, is it bearable to play without Samediveve?
Because Iām thinking of maxing Ogouveve for stronger, but slower, and more realistic zombies <-had to find one extra reason to justify taking away points from Samediveve XD
So my final revision if itās fine playing without Samediveve would be
Bokor C2:
Samediveve: -4 ~ 5 points
Hexing: +1 point (If totally remove Samediveve)
Bokor C3:
Max Ogouveve
Thanks for taking ur time going through our builds
There goes my Dullahan skullspam action! Now I have to throw skulls until the zombies arrive, throw a distraction skull so he loses interest and when hes far enough away, spam more skulls.
Thanks for your hardwork in maintaining this thread Good Sir @Sixaxis
Glad you got the reference.
Yeah its so costly at lvl 100 right now
I probably will take 40 Spr and go the oracle path to take arcane energy, hopefully it can cover it
Questions
Can zombies even scale? I never felt their presence even at earlier levels (40-100) and i heard it gets worse at endgame, they hit like 40dmg each when monster have like 2k hp already.
Does blind do anything in PVE? logically it would be reducing physical attack accuracy, but i cant find any information on this, other than reducing the sight/view in PVP
I wanted to turn off the Effigy:blind attribute while PVE because I believe, it increases your SP cost CMIIW
Zombies, all 3 types, have their own stats that scales on their levels. The zombie levels are based on the level of mobs that they are being raised from. Doing level 117 dungeon, my zombies are biting for around 300 base damage. With Ogouveve and Deprotect zone they can do an average of 700 damage.
edit: Ogouveve, Deprotect Zone AND Hexing
Multiply that by 20 and youāll get 14,000 DPS, assuming ALL the zombies are on the same target which never happens lol
Do note that the scenario required to achieve that number is in the very BEST case scenario when the stars and universe aligns. Thus I would like to re-emphasize the last 3 words on my previoius reply, āwhich never happensā¦ā lol
Mostly itās with the Zombie AI. Say you have 20 zombies and a Boss with no random mobs around. best youāll have say 14 chewing on the boss. 6 of them will be wondering off chasing imaginary butterflies.
What zombies have are strength in numbers. I have maxed Zombify with the extra zomby attribute, giving me a total of 19 zombies. 20 with Divine Might, which iāll always try to use before zombify mostly for a longer lasting Zombify circle. Level 3 Zombify will only give you only 6 zombies(7 with attribute).
One interesting i realized though, with enough zombies chewing on a boss, itās possible to ācrashā the boss AI causing it to stop moving or attacking. Iāve only been able to do this on the last boss of the Level 117 dungeon and a few quests bosses. Have not been able to replicate it in Suliai. So not sure if itās just those boss that are affected.
Yup, my bad. Meant +3 Cure instead of +1, good eye. :c
As for your revised build, all of the stat allocations are fine.
No, Ogouveve never goes past Lv1. Thereās no benefit for it since they only get literally 1 extra STR point per skill level, and +AoE Ratio which is pointless since their DPS capabilities fall off noticeably. As noted above, it is possible to make a Full Summoner (Or Lich King) build, but it requires you to practically build almost entirely around the Zombies for Ranks 2 - 6 along with your gears and stat allocation.
I really canāt recommend that in their current state. Maybe once Rank 8 comes out and one of the Rank 8 classes gives DPS buffs that work on Zombies, or they improve Ogouveve to scale the INT>STR formula per skill level.