Tree of Savior Forum

[Class] Bokor Thread

Ty very much.

My build Will be cleric>krivis>bokor 3> krivis >krivis

Mostly just depends on what you want. I could see Cleric, Bokor, Krivis, Diev, Paladin, and maybe Pardoner or Priest working. I donā€™t think Sadhu or Monk would fit well there though.

Hereā€™s my 2cents worth of opinion:
Looking at your build I assume youā€™ll be building your Bokor around Effigy

-Level of zombie really depends on how you plan to play. The general mindset on everyone is to match the number of zombies Damballa can explode. I maxed mine cause i know Iā€™ll be going full Zombie. Frankly speaking number of zombies for zombify Lower than damballa could work as well. Iā€™ve had up to 8 explosion from a single zombie just from Damballa Attribute.
-Bwa, Leave it at 1 just for consolidating your zombies. Can do some decent CC if needed.
-Hexing is doable at level 6 IMHO. Since adding more only increases duration via 1 sec per level and a small mdef debuff. It also increases your AOE ratio but frankly speaking, the radius isnā€™t big enough to fully squease 7 or more mobs within it. (assuming the mobs all have 1 AOE defense)
-Leave 1 point into Ogou. Doesnā€™t scale well at all with skill levels.
-Mackangdal. You can probably spend more points in here than into zombies
-Samediveve Extra movement speed buff could come in handy. Still wouldnā€™t consider that a priority though. But a must MAX for a zombie build. Lets them catch their prey easier.

Letā€™s see hereā€¦ Got a lot of things to respond to. Iā€™m going to do a quicker run-through of the builds than my usual format, mainly because Iā€™m hopping off of forum until later today or tomorrow. The changes are still mostly explained though. If you want more explanations on the changes, you can @Sixaxis me and Iā€™ll go into more detail (Tomorrow).

Heal Tiles arenā€™t the most ideal method of keeping all of your Zombies alive (Well, this depends on how many you have summoned, but Iā€™m assuming youā€™re going for at least 9). Zombies typically arenā€™t worth going out of your way to keep alive for extended periods in most builds since you could just throw down a Zombify and make more. I personally donā€™t find C3 Cleric appealing in any build thatā€™s set up to do more DPS than Support, with maybe the exception of Monk, depending on how good the kToS Guardian Saint buff was.

That aside, Paladin/Krivis C1 isnā€™t aimed for their Restoration/Aukuras-- those are only side-bonuses. I could recommend Krivis as a whole, but Paladin C1 as a whole isnā€™t worth investing a Rank in for you unfortunately.


Itā€™s a personal choice as to whether or not you want to level Zombify past Lv3 at Bokor C3. The Attribute for increasing Zombies only has 1 level to it, so itā€™s only +1 to your Zombie count.

@dannydng
Hereā€™s the rundown on the changes (For Cleric C2 version):

  • Cleric C1

  • If youā€™re including SPR into your stat distribution, you should place 1 point into Deprotected Zone. Youā€™d be using it in parties for Boss fights.

  • Krivis C1

  • Should move 1 to 2 point from Aukuras here to Daino. Those extra buffs may do you good in parties with Priest C3ā€™s without Bokor (Unless youā€™re gonna carry around Daino scrolls all the time).

  • Bokor C1

  • This is fine.

  • Bokor C2

  • This is fine.

  • Cleric C2

  • Unless this is intended for PvP, then you donā€™t need points in Safety Zone past Lv5. You can lower those for Cure.

  • Druid C1

  • This is fine.

  • Druid C2

  • This is fine.

Revised build:


@theigni

I donā€™t give advice off of Skill Gems unless youā€™re already intending to farm for them, so if youā€™re determined, then yeah you can keep it at Lv6 and get it to Lv7 with the Gem/DM or Lv7 and get it to Lv9 with both. Yes, youā€™ll keep the leveled buff bonus after DM runs out.

As for your revised build with Druid included, you should drop Shape Shifting to Lv 1 and add those 3 points into Telepath; youā€™ll find more use in PvP with Tele over Shape Shifting.


@futomon007

Yes, it makes Incineration last longer.

Yes, this is a viable choice for R6. You should drop 1 point from Telepath or Chortasmata for Shape Shifting though.

This is fine, although your Zombie:Damballa ratio is too wide here. Youā€™d need to tweak this so that the amount of explosions for Damballa is close to the max amount of Zombies you can summon.

Any of them will fit that description, but if I had to choose, the Pardoner one would be last place. This leaves you with Bokor3 or Druid. For your Druid one, you should move at least 1 point from Telepath into Shape Shifting (This is mainly a PvP skill anyway, so it would be more fitting for you to move 4 points into it). The other Circles need changes too however. Iā€™ll be basing this off of the Bokor3:

  • Cleric C1

  • This is fine.

  • Krivis C1

  • Zalciai doesnā€™t need to be leveled past Lv3 because it scales poorly per skill level. It benefits mainly from SPR and the Lv3 Enhance Attribute. -1 point from this.

  • Bokor C1 - C2 - C3

  • Your Zombify:Damballa ratio is too far apart. Youā€™ll need to lower Hexing down to 5 to help close this gap. Ogouveve also doesnā€™t need to be leveled past Lv1 since Zombies donā€™t need AoE Attack Ratio-- the only thing that Ogouveve gains when leveled. Finally, weā€™ll take 1 point away from Damballa and with the total remaining points, and them all into Zombify to make the Zombies:Targets more balanced.

  • Cleric C2

  • This is fine.

  • Plague Doctor

  • Should have Healing Factor at Lv 3 minimum; itā€™s a great recovery skill. You may also want to consider 1 point into Fumigate for curing allies when necessary. You can take a total of 2 points away from Bloodletting and/or Pandemic to accomplish this.

Revised build:
https://tos.neet.tv/skill-planner#4134441e.1a2835415561.12233545.152f31485161798194.1325344152

Your current allocation is fine.


The combo is Mackangdal + Damballa + Revive + Damballa + Damballa. You could do Mackangdal + Damballa + Damballa too I suppose, but youā€™d have to cut off ~2 points from your other skills. You could technically do it with a Lv1 Mackangdal by activating Damballa on the Boss while the Zombies are out of range from it, sending the Zombies at Damballa, then using Mackangdal before they reach it. This would allow you to use Damballa again in time. You would need the Damballa: Zombification Attribute turned off to accomplish this (Not like it would help anyway since Mackangdal damage doesnā€™t count as death by Damballa).


Ah right, canā€™t believe I forgot to mention it was channeling. Thanks for that. Iā€™ll need to hold off on information-overloading it though, since even people in the thread are starting to skip over the entire first post when posting builds. :c I guess Iā€™ll do the videos this weekend, since the original IMC ones either donā€™t showcase enough or show something completely different.


Welcome to the club! \o/

As for your build:

  • Cleric C1

  • If you plan on including SPR into your stat distribution, you should place 1 point into Deprotected Zone for use on Boss monsters when in a party. 1 point can be taken from Cure for this.

    • Cure: -1 points
    • Deprotected Zone: +1 points
  • Krivis C1

  • Should prioritize Daino here over Aukuras, as youā€™ll find those extra buff later on useful if you wind up in a party with a Priest.

    • Aukuras: -2 to -3 points
    • Daino: +2 to +3 points
  • Bokor C1

  • This is fine.

  • Bokor C2 - C3

  • Samediveve should be at Lvl 5 minimum, as the movement speed bonus from it below that isnā€™t much. So either Hexing gets lowered to Lv 6 so Samediveve can be raised to Lv5, or the point is taken away so Zombify can be raised to Lv11 (15 Zombies w/ Attribute for Damballaā€™s 15 targets).

    • Hexing: -4 points
    • Samediveve: +4 points
    • [Or]
    • Samediveve: -1 points
    • Zombify: +1 points
  • Druid

  • This is fine.

  • Plague Doctor

  • Unless you plan on PvPā€™ing, then Beak Mask wonā€™t be of much use to you as a ranged DPS (Unless wearing a mask gives you more motivation). You can take that point out of Beak Mask for Incineration. If you want to keep the Mask for the looks, then youā€™ll be taking the point out of Healing Factor or Pandemic for Incineration. Either way, Incineration at Lv5.

    • Beak Mask: -1 points
    • Incineration: +1 points
      [Or]
    • Healing Factor or Pandemic: -1 points
    • Incineration: +1 points
1 Like

Iā€™ve got a question, do you know if the skill ā€œChangeā€ from Oracle can change zombies ?

It shouldnā€™t, because Zombies are ā€˜friendlyā€™ targets. Even if it did, it would be patched sooner or later because that sounds ridiculous. Summon Zombies -> Change them -> Repeat. Youā€™d eventually have an army, since the changed monsters wouldnā€™t count towards your Zombie cap.

About thisā€¦ Iā€™ve been actively using Damballa on boss fights and have noticed that there are some instance where 1 zombie can spawn 3 additional zombies from the attribute which is actually pretty helpful. This currently allows me to use max level Damballa 4-7x (iā€™ve got zombify at lvl 15) in the last area of suliai where you are not able to summon any zombies. Not sure if this is intended or is it a bug =/

Due to this, I can also summon 1 zombies when the boss dies and blow it up with Damballa. Iā€™ve been lucky enough to see up to 8 explosions from a single zombie which i think its still a pretty good deal. At max level Damballa iā€™m doing near 7k per zombie. So Damballa can deal from 7k to potentially 56k worth of damage with 1 zombie.

This is still possible without the Zombification attribute, just that itā€™s still rare. Itā€™s been around since iCBT2, so if it is a bug, then itā€™s not one they plan on fixing. With the Mackangdal and/or Revive combo specifically, itā€™s best to have the Attribute off (at least while the zombies are buffed with Mack or Rev) because it adds 7 seconds to the cooldown and prevents you from using it again in time. 60 - 105 Damballa explosions in a row is insane luck though.

EDIT: Actually, I am starting to wonder if this is a bug. Out of curiousity I tested with the Attribute again for 5 mins straight and I managed to spawn 4 Zombies at the end from 1. How fun(ny).

Hi all!

i have been thinking playing bokor,
this kind of build i want to :
cleric2 - > bokor2 - > ? -> oracle1 -> kabb1

iā€™m stuck at rank 5, for now i think this will be good

the stats is 50 spr and 2:1 INT:CON i guess

but i honestly think itā€™s lacking damage, but if i go to bokor3 i lost some support skill, any idea to make my build better?

i definitely take oracle1 -> kabb1 though, for preference

Sorry for my bad english

Ok, this idea just struck me. Cleric C3 Guardian Saint on Zombies. Does that work?
If it does, you can technically get your zombies to adsorb damage done directly to you!

edit: nvm. found my answerā€¦

I sincerely hope it is intended as a hidden featureā€¦ It really makes a Damballa build really viable.

This bokor combo is interesting hehe xD

I have annother question about this video:
(he use hex in the mob and the zombie kill the mob,annother zombie appear)
https://www.youtube.com/watch?v=vCggAj6UMp0

I would never imagine that it was possible, Why does it happen ?
another skill of bokor has Additional Effects ?

Hexed monsters killed by zombies turn into zombies

You can find more in the first post of the thread. o wo

Ty I dont see about that,I will check xD

Okā€¦
im confuseā€¦
which is better: int bokor (effigy) or str bokor (zombie) ??

Cleric > Cleric > Bokor > Bokor > Bokor > Cleric > [?]
3 str : 1 dex : 1 con

what about this?

With the path you posted. STR is not the way to go. Youā€™ll only be using STR for Bwa which seriously falls off late game.

If youā€™re going that path, youā€™ll be aiming for either Effigy or Zombie Build. Zombie will only be putting 1 point into BWA.

So, uh, hi there. XD Iā€™ve recently rolled a Bokor because, other than the fact that I really dig the costume, my curiosity got piqued and quite frankly I donā€™t see this class often.

So far my planned path is Cleric>Krivis>Bokor2>Cleric2>Druid or Krivis2(?)>Plague Doctor. Standard 1:3:1 con/int/spr stat build. Iā€™m still debating whether getting Krivis 2 over Druid is better or not or vice versa - I really donā€™t know. I canā€™t ditch Cleric2 though; ten-tiled heals are yummy and while I rarely do parties since Iā€™m still waaaay below level 200 and do things alone more often than not, Iā€™d rather not be an annoyance to a party if I get invited into one.

I need advice. orz

Recommend 10 tile heals. When your zombie eat your heals, there is not enough for the party

I got slightly confused, but, you want to choose between:
Cleric>Krivis>Bokor2>Cleric2>Druid>Plague Doc (7 Ranks)
and
Cleric>Krivis>Bokor2>Cleric2>Krivis2>Plague Doc
?

Then Druid>Plague Doc is your better choice DPS-wise.

Pretty much, yeah. I guess I wasnā€™t being clear enough, haha. The things sleep deprivation does to people.

Soā€¦ Druid it is then. I do like having better DPS. Thanks!