Ty very much.
My build Will be cleric>krivis>bokor 3> krivis >krivis
Ty very much.
My build Will be cleric>krivis>bokor 3> krivis >krivis
Mostly just depends on what you want. I could see Cleric, Bokor, Krivis, Diev, Paladin, and maybe Pardoner or Priest working. I donāt think Sadhu or Monk would fit well there though.
Hereās my 2cents worth of opinion:
Looking at your build I assume youāll be building your Bokor around Effigy
-Level of zombie really depends on how you plan to play. The general mindset on everyone is to match the number of zombies Damballa can explode. I maxed mine cause i know Iāll be going full Zombie. Frankly speaking number of zombies for zombify Lower than damballa could work as well. Iāve had up to 8 explosion from a single zombie just from Damballa Attribute.
-Bwa, Leave it at 1 just for consolidating your zombies. Can do some decent CC if needed.
-Hexing is doable at level 6 IMHO. Since adding more only increases duration via 1 sec per level and a small mdef debuff. It also increases your AOE ratio but frankly speaking, the radius isnāt big enough to fully squease 7 or more mobs within it. (assuming the mobs all have 1 AOE defense)
-Leave 1 point into Ogou. Doesnāt scale well at all with skill levels.
-Mackangdal. You can probably spend more points in here than into zombies
-Samediveve Extra movement speed buff could come in handy. Still wouldnāt consider that a priority though. But a must MAX for a zombie build. Lets them catch their prey easier.
Letās see hereā¦ Got a lot of things to respond to. Iām going to do a quicker run-through of the builds than my usual format, mainly because Iām hopping off of forum until later today or tomorrow. The changes are still mostly explained though. If you want more explanations on the changes, you can @Sixaxis me and Iāll go into more detail (Tomorrow).
Heal Tiles arenāt the most ideal method of keeping all of your Zombies alive (Well, this depends on how many you have summoned, but Iām assuming youāre going for at least 9). Zombies typically arenāt worth going out of your way to keep alive for extended periods in most builds since you could just throw down a Zombify and make more. I personally donāt find C3 Cleric appealing in any build thatās set up to do more DPS than Support, with maybe the exception of Monk, depending on how good the kToS Guardian Saint buff was.
That aside, Paladin/Krivis C1 isnāt aimed for their Restoration/Aukuras-- those are only side-bonuses. I could recommend Krivis as a whole, but Paladin C1 as a whole isnāt worth investing a Rank in for you unfortunately.
Itās a personal choice as to whether or not you want to level Zombify past Lv3 at Bokor C3. The Attribute for increasing Zombies only has 1 level to it, so itās only +1 to your Zombie count.
@dannydng
Hereās the rundown on the changes (For Cleric C2 version):
Cleric C1
If youāre including SPR into your stat distribution, you should place 1 point into Deprotected Zone. Youād be using it in parties for Boss fights.
Krivis C1
Should move 1 to 2 point from Aukuras here to Daino. Those extra buffs may do you good in parties with Priest C3ās without Bokor (Unless youāre gonna carry around Daino scrolls all the time).
Bokor C1
This is fine.
Bokor C2
This is fine.
Cleric C2
Unless this is intended for PvP, then you donāt need points in Safety Zone past Lv5. You can lower those for Cure.
Druid C1
This is fine.
Druid C2
This is fine.
Revised build:
I donāt give advice off of Skill Gems unless youāre already intending to farm for them, so if youāre determined, then yeah you can keep it at Lv6 and get it to Lv7 with the Gem/DM or Lv7 and get it to Lv9 with both. Yes, youāll keep the leveled buff bonus after DM runs out.
As for your revised build with Druid included, you should drop Shape Shifting to Lv 1 and add those 3 points into Telepath; youāll find more use in PvP with Tele over Shape Shifting.
Yes, it makes Incineration last longer.
Yes, this is a viable choice for R6. You should drop 1 point from Telepath or Chortasmata for Shape Shifting though.
This is fine, although your Zombie:Damballa ratio is too wide here. Youād need to tweak this so that the amount of explosions for Damballa is close to the max amount of Zombies you can summon.
Any of them will fit that description, but if I had to choose, the Pardoner one would be last place. This leaves you with Bokor3 or Druid. For your Druid one, you should move at least 1 point from Telepath into Shape Shifting (This is mainly a PvP skill anyway, so it would be more fitting for you to move 4 points into it). The other Circles need changes too however. Iāll be basing this off of the Bokor3:
Cleric C1
This is fine.
Krivis C1
Zalciai doesnāt need to be leveled past Lv3 because it scales poorly per skill level. It benefits mainly from SPR and the Lv3 Enhance Attribute. -1 point from this.
Bokor C1 - C2 - C3
Your Zombify:Damballa ratio is too far apart. Youāll need to lower Hexing down to 5 to help close this gap. Ogouveve also doesnāt need to be leveled past Lv1 since Zombies donāt need AoE Attack Ratio-- the only thing that Ogouveve gains when leveled. Finally, weāll take 1 point away from Damballa and with the total remaining points, and them all into Zombify to make the Zombies:Targets more balanced.
Cleric C2
This is fine.
Plague Doctor
Should have Healing Factor at Lv 3 minimum; itās a great recovery skill. You may also want to consider 1 point into Fumigate for curing allies when necessary. You can take a total of 2 points away from Bloodletting and/or Pandemic to accomplish this.
Revised build:
https://tos.neet.tv/skill-planner#4134441e.1a2835415561.12233545.152f31485161798194.1325344152
Your current allocation is fine.
The combo is Mackangdal + Damballa + Revive + Damballa + Damballa. You could do Mackangdal + Damballa + Damballa too I suppose, but youād have to cut off ~2 points from your other skills. You could technically do it with a Lv1 Mackangdal by activating Damballa on the Boss while the Zombies are out of range from it, sending the Zombies at Damballa, then using Mackangdal before they reach it. This would allow you to use Damballa again in time. You would need the Damballa: Zombification Attribute turned off to accomplish this (Not like it would help anyway since Mackangdal damage doesnāt count as death by Damballa).
Ah right, canāt believe I forgot to mention it was channeling. Thanks for that. Iāll need to hold off on information-overloading it though, since even people in the thread are starting to skip over the entire first post when posting builds. :c I guess Iāll do the videos this weekend, since the original IMC ones either donāt showcase enough or show something completely different.
Welcome to the club! \o/
As for your build:
Cleric C1
If you plan on including SPR into your stat distribution, you should place 1 point into Deprotected Zone for use on Boss monsters when in a party. 1 point can be taken from Cure for this.
Krivis C1
Should prioritize Daino here over Aukuras, as youāll find those extra buff later on useful if you wind up in a party with a Priest.
Bokor C1
This is fine.
Bokor C2 - C3
Samediveve should be at Lvl 5 minimum, as the movement speed bonus from it below that isnāt much. So either Hexing gets lowered to Lv 6 so Samediveve can be raised to Lv5, or the point is taken away so Zombify can be raised to Lv11 (15 Zombies w/ Attribute for Damballaās 15 targets).
Druid
This is fine.
Plague Doctor
Unless you plan on PvPāing, then Beak Mask wonāt be of much use to you as a ranged DPS (Unless wearing a mask gives you more motivation). You can take that point out of Beak Mask for Incineration. If you want to keep the Mask for the looks, then youāll be taking the point out of Healing Factor or Pandemic for Incineration. Either way, Incineration at Lv5.
Iāve got a question, do you know if the skill āChangeā from Oracle can change zombies ?
It shouldnāt, because Zombies are āfriendlyā targets. Even if it did, it would be patched sooner or later because that sounds ridiculous. Summon Zombies -> Change them -> Repeat. Youād eventually have an army, since the changed monsters wouldnāt count towards your Zombie cap.
About thisā¦ Iāve been actively using Damballa on boss fights and have noticed that there are some instance where 1 zombie can spawn 3 additional zombies from the attribute which is actually pretty helpful. This currently allows me to use max level Damballa 4-7x (iāve got zombify at lvl 15) in the last area of suliai where you are not able to summon any zombies. Not sure if this is intended or is it a bug =/
Due to this, I can also summon 1 zombies when the boss dies and blow it up with Damballa. Iāve been lucky enough to see up to 8 explosions from a single zombie which i think its still a pretty good deal. At max level Damballa iām doing near 7k per zombie. So Damballa can deal from 7k to potentially 56k worth of damage with 1 zombie.
This is still possible without the Zombification attribute, just that itās still rare. Itās been around since iCBT2, so if it is a bug, then itās not one they plan on fixing. With the Mackangdal and/or Revive combo specifically, itās best to have the Attribute off (at least while the zombies are buffed with Mack or Rev) because it adds 7 seconds to the cooldown and prevents you from using it again in time. 60 - 105 Damballa explosions in a row is insane luck though.
EDIT: Actually, I am starting to wonder if this is a bug. Out of curiousity I tested with the Attribute again for 5 mins straight and I managed to spawn 4 Zombies at the end from 1. How fun(ny).
Hi all!
i have been thinking playing bokor,
this kind of build i want to :
cleric2 - > bokor2 - > ? -> oracle1 -> kabb1
iām stuck at rank 5, for now i think this will be good
the stats is 50 spr and 2:1 INT:CON i guess
but i honestly think itās lacking damage, but if i go to bokor3 i lost some support skill, any idea to make my build better?
i definitely take oracle1 -> kabb1 though, for preference
Sorry for my bad english
Ok, this idea just struck me. Cleric C3 Guardian Saint on Zombies. Does that work?
If it does, you can technically get your zombies to adsorb damage done directly to you!
edit: nvm. found my answerā¦
I sincerely hope it is intended as a hidden featureā¦ It really makes a Damballa build really viable.
This bokor combo is interesting hehe xD
I have annother question about this video:
(he use hex in the mob and the zombie kill the mob,annother zombie appear)
https://www.youtube.com/watch?v=vCggAj6UMp0
I would never imagine that it was possible, Why does it happen ?
another skill of bokor has Additional Effects ?
Hexed monsters killed by zombies turn into zombies
You can find more in the first post of the thread. o wo
Ty I dont see about that,I will check xD
Okā¦
im confuseā¦
which is better: int bokor (effigy) or str bokor (zombie) ??
Cleric > Cleric > Bokor > Bokor > Bokor > Cleric > [?]
3 str : 1 dex : 1 con
what about this?
With the path you posted. STR is not the way to go. Youāll only be using STR for Bwa which seriously falls off late game.
If youāre going that path, youāll be aiming for either Effigy or Zombie Build. Zombie will only be putting 1 point into BWA.
So, uh, hi there. XD Iāve recently rolled a Bokor because, other than the fact that I really dig the costume, my curiosity got piqued and quite frankly I donāt see this class often.
So far my planned path is Cleric>Krivis>Bokor2>Cleric2>Druid or Krivis2(?)>Plague Doctor. Standard 1:3:1 con/int/spr stat build. Iām still debating whether getting Krivis 2 over Druid is better or not or vice versa - I really donāt know. I canāt ditch Cleric2 though; ten-tiled heals are yummy and while I rarely do parties since Iām still waaaay below level 200 and do things alone more often than not, Iād rather not be an annoyance to a party if I get invited into one.
I need advice. orz
Recommend 10 tile heals. When your zombie eat your heals, there is not enough for the party
I got slightly confused, but, you want to choose between:
Cleric>Krivis>Bokor2>Cleric2>Druid>Plague Doc (7 Ranks)
and
Cleric>Krivis>Bokor2>Cleric2>Krivis2>Plague Doc
?
Then Druid>Plague Doc is your better choice DPS-wise.
Pretty much, yeah. I guess I wasnāt being clear enough, haha. The things sleep deprivation does to people.
Soā¦ Druid it is then. I do like having better DPS. Thanks!