Tree of Savior Forum

Class balance totaly broken

I tried my best, please let me know if there is something wrong.

"Hello everyone. I want to share some of the impressions and concerns i have about the current classes situation. Each basic class has about only 2 or 3 playble builds, it’s even worse to Archers in the last circles.

• Some classes like Sapper and Wugushi works pretty well, Rogue is a very specific one but do his job, the other ones are pretty weak.

• Half of Wizard classes don’t work as they should.

• Cleric classes are way to safe, the heal and buffs gives then more power than should. The hierarchy isn’t that flexible and you’ll keep stuck as a support class at all.

• Most of the swordsmen classes are great, they deal more damage than Archers and have more HP, also they can sprint.

Due these factors the game seems to have a poor variety of a choice, specially when you’re able to kill 5 monsters in a single blow while other class can barely finish one single enemy.

Also this game doesn’t gives you much freedom, you are almost forced to go to a specific map when you reach a certain point in the game. I think very few people it will be pleasant to be a rat in a maze to get a piece of cheese, specially when it comes to grind around 500 lvls."

Special Thanks for text correcting : Hillgarm

Can you make it simpler to understand?

no, Russians like to think deeply

2 Likes

I think i got the main points, don’t worry i’m not from any english native contry too (and probably most of the testers too). May i ask your permission to improve your text?

if you can, do it. I will be very grateful [quote=“Hillgarm, post:4, topic:112344, full:true”]
I think i got the main points, don’t worry i’m not from any english native contry too (and probably most of the testers too). May i ask your permission to improve your text?
[/quote]

I tried my best, please let me know if there is something wrong.

"Hello everyone. I want to share some of the impressions and concerns i have about the current classes situation. Each basic class has about only 2 or 3 playble builds, it’s even worse to Archers in the last circles.

• Some classes like Sapper and Wugushi works pretty well, Rogue is a very specific one but do his job, the other ones are pretty weak.

• Half of Wizard classes don’t work as they should.

• Cleric classes are way to safe, the heal and buffs gives then more power than should. The hierarchy isn’t that flexible and you’ll keep stuck as a support class at all.

• Most of the swordsmen classes are great, they deal more damage than Archers and have more HP, also they can sprint.

Due these factors the game seems to have a poor variety of a choice, specially when you’re able to kill 5 monsters in a single blow while other class can barely finish one single enemy.

Also this game doesn’t gives you much freedom, you are almost forced to go to a specific map when you reach a certain point in the game. I think very few people it will be pleasant to be a rat in a maze to get a piece of cheese, specially when it comes to grind around 600 lvls."

5 Likes

about cleric i mean : they cant be sucks alot, because buffs and heal always usefull. But here the hierarchy of classes too is visible.

Exept that all right. If you can change that part pls.

You mean something like that? (By the way, there were some mistakes in the previous version, i’ve allready corrected them)

I suspect (and hope) they intend to release R7 and maybe R8 classes before taking a closer look into balance. There’s a lot of work to be done.