Are we supposed to just class change to whatever has been severely overbuffed every few months? Is this a joke?
I have been working hard for months to progress, then a patch comes along, and suddenly another class (fencers) are literally doubling the damage of an identically geared swordsman of other class combinations.
No other class combination can even begin to compete. All of my work seems pointless unless I change classes, too, and there are no plans to change anything in the next few months. No buffs, no nerfs, nothing.
Canât compete in WBR, canât compete in Joint Strike, which makes it difficult to even find a party for Joint Strike. Fencers get picked first for every other type of content whether itâs raids or singu, making it significantly more difficult to get parties for those.
A fencer with Moringponia Pyktis outperforms other classes with full KARALIENE. Thatâs billions in silver of a gear difference.
It feels pointless investing in a character and gear if Iâm just going to have to switch every time âbalanceâ changes get made to the game. Frankly, this makes me not want to play the game at all.
nobody telling you or forcing you to compete
and if you dare to enter the competition you must be wary
that on top of you are whales, bigger whales, rmters, hardcore vet who can just freely switching mains with no big deals cause they are filthy rich and the game let them to (atributte transfer, art transfer,gear transfer,ark and so on)
in my server a guy with lv5 main wiz seal,+26 glacia staff and trinket, +16 glacia armors, luciferi triukas, and probably any other investment, switching to archer main just because he think that archer is the current strongest now, seems like no biggie for him
so if stick to your build or switching metas is still a concern for you, honestly, dont dare to enter the competition, or at least expect to be at the tops, cause most our metas are proved to be strongest not only in itos but from ktos/ktest players who are ahead of us
also nobody telling you to switching to meta
i love clerics, i only play clerics even though clerics treated like rubbish, and i still enjoy playing it
many players are stick to what they love and wait for buff of their favorite classes they never get
A class combination with bonuses/debuffs vs bosses and mostly low AAR/melee attacks is suited in contents that are about dealing with bosses. How surprising.
Other swordsmen offer better mobility or better aoe attacks, itâs not like they havenât got shortcomings. But i guess having those as meta during the past years was perfectly fine, itâs only an issue when fencers do exactly what theyâre supposed to do.
That said, theyâre already directly and indirectly nerfing rapier classes in the latest kToS patch, halving olè effect (and freeing up 10 points, but there isnât much to spend them into) and making preparation and epee garde work only on pierce attacks again (despite the non-existence of a third rapier class, making it so whatever is chosen either wonât make use of the rapier buffs, or just has a couple skills usable).
There are also changes to other classes there, by the way.
All i want to still complain about this last rebalance fiesta is that they nerfed the Templar shield( 40% ->30% + max level 15 ->10) and did not touch Mortal Slash or the Forge SFR:
Images of sorrow:
Mortal Slash Level 1 be like:
now Max level 15:
If you set max enchance passive(537%) plus art level 30 you will get 739% x 3 ⌠fantastic.
And here is the Forge, keep in mind that it has fixed accuracy that was not adjusted since rebuild so it will miss a LOT.
max passive (116%) and if you are mad for art: 161%
you kinda missed the point. heâs saying that balancing the classes is pointless if imc is gonna over buff a class and make the other classes like batshit.
in my server a guy with lv5 main wiz seal,+26 glacia staff and trinket, +16 glacia armors, luciferi triukas, and probably any other investment, switching to archer main just because he think that archer is the current strongest now, seems like no biggie for him
Read this again. and try to see whatâs the problem.
Every mmo has competition, you should compete via player skills and not where whales changes to the overly buffed class and compete with themselves. The population is bad enough and IMC is still doing â â â â to encourage new players to play this game. vAiVorA leVeL 4
The problem is not that some builds are better than bossing at others, assuming theyâre weaker in other areas to compensate. The problem is that IMC doesnât do subtelty, and rather than adjusting progressively they do big changes either when strengthening or weakening a class. I can agree that rapier users needed a bit of improvement, but they just went overboard and force people to switch build if they want a chance to compete. This much is obvious even to IMC seeing last KTest patch, but to compensate theyâre increasing raw damage by 30% for bunch of classes, which is equally bonkers in my opinion even though I stand to benefit from it.
And since there are monthes between each patch on iToS, we have to live with unbalanced situations for a while, like Ein Sof making your party almost unkillable map wide.
But thatâs exactly the point - if anybody is able to compete versus classes that are specialized in a certain role - versus bosses in this case - then whatâs the point of those classes to begin with?
A fencer/matador doesnât have the mobility of a lancer or the aoe attacks of a two handed sword class. But neither theyâre supposed to, itâs not their role. To give them similar capabilities would means denying other classes of their specialty.
The closest class to a boss dealer role other than matador would be a dragoon, but even that isnât as specialized so far.
That said, this is all theoretical. In practice we do have BBs still performing with good resultsâŚitâs just that most people decided to jump classes rather than even trying fighting for it.
And let me make a digression about fencers that needed âa bit of improvementâ.
Thatâs kinda limitative - it was a swamp of bad ideas and bandaids before.
Fencer started as a low-atk, crit-based class. Then the crit mechanics changed and devs had to put band-aid over band-aid just to have something that somehow worked (until they finally decided to rework rapier classes and clean up all the mess). .
Matador required aggro for its bonuses but was completely unable to ever get it since it was balanced over those buffs, and by the nature of aggro itself it hampered any other matador that was fighting there as well (allies included).
And there still isnât a third rapier class - something that makes equiparating start-up with epee garde and preparation quite puzzling, if not completely stupid, but thatâs exactly what they did. Two handed sword classes have got like a single non-slash attack per class. Fencers donât have a third rapier class to start with (and even the second one - matador - is mostly about buffs) so those fencer buffs either just wonât work with the third class, or you have to settle for hoplite and getting stabbing and pierce and nothing else as there is nothing else that works with rapiers there.
Sure, barbarian is strong - mostly due to frenzy and leather armor art - but in fencerâs case there arenât really other logical choices even if one wanted to.
Right now the direction theyâre taking seems to be about compartimentalizing the classes in terms of weapons and restricting their buffs, and itâs not a bad idea balance-wiseâŚbut it only works when the classes to do so exist to begin with.
I would be fine with the classes having ârolesâ if the gameâs design were a little different. As it is, the entire game is very focused on bossing.
WBR, Boruta, Joint Strike & Raids are all the âtoughâ content. All bossing content. The only thing that sorta qualifies as âtoughâ content that isnât boss centric is singu, but whatâs important there more than anything is raw damage output and CC.
Hop/Lancer/Goons are supposed to be dedicated bossing classes. They have bossing-centric VVs, skills that are made to hit bosses harder, but now theyâre literally half as good at bossing as Fencers. LOL. They also really donât have very good mobility. They donât get much movement speed, and they have a lot of very long animations that lock them in place for sometimes 3 seconds or more at a time. They also donât have very good AoE ratio.
So, essentially, Fencer has taken over that role and does it literally 200% better, while also being better at everything else because of the raw damage difference.
Hop/Cata/Barb has the mobility and much better AoE, but still pales in comparison damage wise by such a degree that theyâre far inferior for the majority of content, and singu is very unforgiving to physical DPS classes, so theyâre not even particularly desired there. Theyâre basically just a CM expert, but pyro/ele/tao wiz and phys cleric are already much, much better at that. Theyâre the AoE classes.
Basically, there is nothing that hop/cata/goon/lancer do better than any other class.
So by buffing two classes that needed it, they actually just traded its place with two other classes. It didnât really improve the situation, it just shuffled pieces around the board. Completely failed to improve the overall situation at all.
I agree that currently the game focuses too much upon bosses, but thatâs another issue entirely.
Being specialized versus bosses and large monsters is how devs wanted the class to develop upon. They could change the whole design again, like making it a crit-based class (and thatâs the route i expected when they talked about reworks initially). But nerfing it or making other comparable in that same field would make the class useless - as itâs pointless being specialized if anybody else is already good as you and has got other strong points as well.
They never had that role to begin with. A skill (pierce) increasing hits versus larger monsters on hoplite and another (dethrone) reducing mspd and aspd of bosses on dragoon donât make them boss classes. Matador hits many enemies with the bull, but itâs not like anybody would call it an aoe class just for a single skill.
The most impactful thing theyâve got versus bosses is the dragoon vaivora, but even that should be seen as an added bonus, given itâs not part of the base design of the class, but just an equipment. Thatâs why i said the dragoon is more specialized than othersâŚbut you canât compare it to a class like matador in which 5 skills out of 7 either priotitize bosses/large monsters or have additional effects versus those.
Besides, by design lancers are more suited toward pvp, given the added mobility, the ability to remove shields, shield buffs, unmount enemies and remove magic circles. Actually doing that proficently is another issue, but the design is there.
And i should add, the actual bane of lancers was the change/nerf on Initiate and how that change was overlooked balance-wise. The flat defense reduction it provided was massive given the amount of defense enemies had at the time, thatâs why the class was so strong. No wonder everything has gone haywire for them, they just werenât balanced correctly after such a change.
Cata was relatively good for farming - i still use it when i look for vaivoras in field. Itâs just that they made field farming meaningless. Beside that, theyâre kind of an all-arounder - mounted class, so slightly better tankiness due to pet. Good mobility thanks to trot, some bonuses to mounted skills and some skills better versus small and medium enemies or knocked-down enemies, can remove magic circles, and has got some aoe attacks, but indeed, it hasnât got anything in which it excels or even a definite role, neither now or before.
And hoplite suffers from the same issue - itâs there mainly to buff other spear classes and debuff enemies via spear lunge, it adds a couple attack skills, but thatâs it.
Same for barbarian - it offers good buffs and the leather art is really goodâŚbut it doesnât specialize in anything. Hoplites are even lucky that sharp spear wonât be changed to work only on pierce attacks like they did witg preparation and epee garde, else even they would work even worse with barbarian after that recent patch, by the way.
So what do you expect to end up with by pairing such classes? You get a jack of all trades by design, thatâs what.
I wonât deny that the overall situation needs improvement, but some of that has to do with outdated designs or designs that werenât pve-focused to begin with. Simply changing SFR here and there isnât a solution.
I donât mind having classes be specialized. What I hate about this game is the difficulty of obtaining and upgrading equipment, involving A LOT of RNG. And what did IMC did to fix the issue? Absolutely nothing, they just gave people free stuff to compensate, instead of balancing the farming side of the game.
And without serious gears or a meta class, you basically canât play. Classes should be balanced. Many of them are weaker than others and there are classes that are way too OP between patches - then suddenly they get nerfed, instead of the others getting buffed to match them. I remember this game being great when level 330 was the maximum level. I understand scaling beyond that became difficult, but the game went downhill after that.
And it doesnât help that servers like Fedimian are completely dead, in GTW some territories stay unconquered, because people have no interest. There are just 2 guilds that can do Boruta after the patch a few months ago. I just donât want to play this game anymore.
Itâs very simple⌠Do as they did to peltasta, if you pick and use their buff your DPS gets a huge penalty from buffs, create a passive similar for other classes, ex: reduced healing and more dmg for clerics⌠Iâm very upset with the way they did Murmilo, I was excpeting something like a sand debuff is applied that can be useful in pve and pvp scenarios, all other classes with weapon specialization have their dps booster, as hoplite, BB, and for shield Nak Muay, very amazing balance patch, I dreamed with that day that I need to mix a mma fighter with a gladiator that wears a tin helmetâŚ
I think youâre totally missing the point that the whole game is centered around bossing, and any class that is worse at bossing is basically just a worse class right now. Making the argument that any class should just be better at bossing is de facto an argument that some classes should just be better at the game.
No one is field farming, because itâs worthless. The merc badge rate is pitiful and a total waste of time.
Any class can CM well, so thatâs irrelevant.
Whatâs left is Singularity, raids, JSR & WBR.
If a class is worse at doing raids/JSR/WBR, then itâs just an inferior class, end of story. Any talk of ârolesâ is irrelevant.
Unless they actually diversify the content to make any role besides bossing useful, then itâs ridiculous for one class to be better at bossing than the other.
Itâs like putting a Van in an F1 car race, then talking about how itâs so great at transporting so many people at a time while those f1 cars can âonlyâ transport 1 person at a time. Thatâs pointless. The point of F1 car races isnât hauling people, itâs about going faster than the other cars.