I think he was joking.
But that was some detailed joke. 
Hahahaj u never been in crystal mine or a wb with an archer right? After balance Evasion is totally useless. Every single hit of bosses knock back. Doesnât matter how much evasion you have. Please. Play the game before posting
Hackapell:
Every skill should have faster cast animation.
Skill animation basically kills this class.
Only change from my side:
Cavalry charge: Stamina drain (please suggest a good name here)- The targets affected by cavalry charge debuff canât knockback or knockdown anyone. Works equally on players and bosses. Doesnt remove damage from any such skill used.
Actually I did with my Falconer, but it was hell since my equipment pretty much sucks (120 armor + 170 weapon on a level 320+ character). With a decent enough equipment you can ingnore many problems like knockback, and thanks to Swift Step you can move while attacking, giving you the chance to avoid many attacks that knock you down by simply running out of the AoE. Oblique shot also helps a lot with slowing down your enemy, so you can shoot them down as they chase you.
Maybe Iâll make a video once I get my Silver Hawk&Manamana(as Iâm currently only funding my Kabbalist) to showcase that itâs not as problematic as many might think.
(Remade Mine)
Krivis
Aukuras:
- Applies Status Condition Resistance increase.
- Freeze Duration while in Aukuras is reduced by 75%.
- HP Recovery Removed
- When in Area of Effect, Gain a shield every 5 seconds (does not stack) that splits damage in half so the sheild takes 50% of damage. Sheild amount is 1000 + (.5% of max HP * Skill level).
Zalciai
- While under buff, effects of sheilds increases by 1% per skill level.
Divine Stigma (Reworked)
- When enemy is killed, gain a sheild = (10% per skill level) of damage you dealt to enemy for 10 seconds that splits damage so you take 50% and the sheild takes 50%.
- Effect is applies separately per party member, so if party member A does 1000 damage at skill level 15, he gains 1000 sheild and if party member B deals 5000, he gains 5000.
Melstis ( New Attribute )
- Melstis will restore all sheilds but will weaken the sheild by 40% so that it only takes 10% and player thats 90%
Bokor
Hexing
- Effects initial target and 4 nearby at all skill levels
- Changed to 2 Overheat
- When Casted on enemies with hexing debuff already, will âskip overâ any target already effected with hexing so it will debuff enemies without the debuff already.
- Magic defence reducion icreased to be - 35% at max level
- Size of AOE increased by 200%
Effigy
- Cooldown Reduced 4 > 2
OR - Overheat increased 3 > 9
Zombify
- Zombie Decay debuff is nerfed so zombies survive a base of 5 more minutes. 3 > 8
- Giant zombie has a 100% chance of being summoned from a large zombie if player has giant zombie attribute atleast level 1
- Giant zombie will be spawned from any monster regardless of size based on attribute level (
except large monsters) - Weelchair zombies have a base 10% chance to spawn if you have attribute, each attribute level increases chance, up to 50%
- Zombies stats increased 3 times (already in ktos for a year but never brought to itos)
Ogouveve
- Additionally increases Zombie Attack Speed and damage by 5% per skill level.
Damballa
- Allow You to place damballa
- Zombies will gain tet mamak la effect to damballa
Bwa Kayiman
- When used while zombify is up, zombies will perform a ceremony and summon a powerful giant zombie.
Paladin
Smite
- Damage increased 491% > 600%
Restoration ( New Attribute )
- While Restoration buff is in effect, Gain a buff every 10 seconds ( stacks up to 3 times ) that increases critical attack, guarantees a critical on your next physical attack, and guarantees a block on next physical attack done to you.
Barrier
- Completely remove this skill from simony
- While in Barrier, gain a shield of 10% of your health that restores itself every 5 seconds that takes 30% of damage. when it breaks, can only be regained by re entering barrier.
Druid
Lycanthropy
- Scratch: Damage increased: 60% Phys+Mag > 100% Phys+Mag
Shapeshifting + Chortasma
- Removed
Carnivory + Stera Throph
- Now automatically summons area of grass instead of being casted at chortasma
Transform
-
Now allows you to select an enemy to save through an item purchasable from druid master
-
Able to save 2 transformable monsters of any race that you can select which one to transfrom into through a menu similar to Sorceror.
-
chortasma and shape shifting really seem pretty useless and âunthoughtfulâ as if they had 2 open spots and decided to jus fill them in with boring skills. theyre both only there to set up for another skill and it feels useless and just takes up 2 skills. chortasma is only there to let you use carnivory or sterea so this skill is kinda useless and shapeshiftng is bad and is never used, you only need it for transform which once you have a set transformation, you never use shapeshifting again, this skill could easily be replaced by a druid exclusive item. heres the 2 skills i created to replace them:
Summon Fairy (NEW)
- Summons a Fairy to deal ranged magic damage , Fairy has 4 skills that it uses under circumstances. its damage scales from druidâs stats.
Teleport: Teleport a distance, only used when its hp is low, druid runs too far, or monster runs too far. 30 CD
Thorn Bolt: Shoots a thorn at an enemy, deals magical earth damage and bleeds for 3 seconds, used when attacking an enemy. 0 CD
Vine: Summons a vine to knock back and deal poison damage to a group of enemies, 5 hits. only used when fighting 2 or more enemies and has a 30 sec CD.
Life Shield: Applies a shield to itself, healing it for 30% of its hp over 5 seconds and gain immunity to damage. 2 min CD. only used when at 10% HP or lower.
Fairy is Flying and cannot be healed by Heal, only by its life shield.
Pond
- Summon a Pool that slows enemies and deals magic water damage
- (Attribute) Occasionally summons a kraken tentacle to whack an enemy
Linker
Joint Penalty
- Cooldown Reduced 22 > 17
- Gain 2 Overheat
Thaumaturge
Swell Body
- Cooldown Reduced 25 >17
basically a topic asking for buffs to their main
Not really at all, however in order to understand what a class might need or benefit from its by actually playing it and looking into what they lack. Since this is an opinion based thread we can expect things that dont make any sense to us and others that might sound OP, the sad part its that instead of giving feedback to look into that issues, people tend to attack otherâs without giving feedback.
With this kind of topics and guys like you we can see how hard might to be to an actual company to take decisions about the game, thereâs always people willing to help/give feedback and on the other hand we have the ones that do nothing but complain and insult, very useful for the comunity.
exactly. so many people complaining about how op a class is without actually playing it. like saying sage is op because of missile hole doesnt mean anything. what if every other sage skill was crap?
same with kabbalist, everyone craps on kabbalist about it being OP in tbl but once one gets on their team for PvE dungeon runs, theyre near useless.
im sure doppelhas some downsides but people are over here yelling at the man as if he commited murder or something
So those classes arenât well balanced is what youâre saying? Shocking.
Currently most of players think, all classes should be balanced taking dop3 or PD2 as reference. Things also can be balanced by nerfing and not only by buffing.
Atleast thats what i think. but again, this thread will become who knows what if everyone starts listing out nerfs needed instead of buffs.
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