Tree of Savior Forum

Class balance community patches

Because we are the ones who play thr game with many builds and combinations, i think we should post buffs/nerfs to classes we think deserve them. so i created this thread for that reason, feel free to post changed you think need to be applied to classes to balance them out. please make sure you have played he class before posting. we dont need any “magic op” “tree of cleric” “f** sages” mentality (espcially based on pvp :roll_eyes: only) getting a class nerfed to the ground. here my ideas,

Linker

Joint Penalty:
Cooldown reduced 22 > 15

Hangmans Knot
No longer interrupted by Pushes while Surespell is active

Paladin

Smite
Changed from 496 > 550% (Scaling changed)

Restoration
Now increases max SP by 15%

Miko

Hamaya
Cast Speed Increased
Decrease Range of Throw/Able to Select Area to throw
Duration Scales From Skill level. 8 At level 1 > 10 at level 5

EDIT:

Also feel free to add any general ideas to this thread, like things you would see added t the game.

1 Like

I’m almost sure that Smite and other skills that aren’t shown as dmg% in the tool tip are in % instead of raw number.

Or the damage would be pretty shitty compared to the ones with the right too tip.

You gotta understand that IMC always do even less than half-assed job in patching stuff. Specially on iToS version.

As per usual…

1 Like

I think Joint Penalty is still pretty damn strong. You can still obliterate monsters in ET with just 1 good dmg skill (i.e. Targe Smash from a good Murmillo). Joint Penalty is less essential when mobs have little hp and can die easily so that feels like the skill needs a buff when I really don’t think it does.

Smite is already % damage

Restoration needs something more to it. You can ditch 15 skill points into that skill and what for? Natural HP regen is a joke when you’re already a cleric and can heal instantly. SP regen is pretty minimal. I feel like Restoration should at least boost hp recovered by pots by somewhere around 10% per skill level.

Other cleric skills need rework too. Mostly Oracle 3 and Kabba 2 skills, these two classes are very very weak imo. Not going to list them cause honestly I’m tired of suggesting the same things over and over again and IMC doing nothing about it.

@mrshadowccg
@Nirimetus

guys ik that smite is already % based, i just ddint put the % after the 496. and by scalin changed, i put that to clarify tha that the % increase per level was changed because the 496 > 550 is at level 15. sorry for the confustion

Smite needs way more power compare 500% to the 1500%+ from Monk skills.
+Strike debuffs.

I think it’s the right number, if you compare it, one class comes at R4 the other at R5, the difference is close to 80% (I’m comparing Smite with Palm Strike both Lv 1).

You have to understand that the skills now are heavily dependent on the weapon damage different from before that it was minimal the impact.

I have a Monk with 1 Circle of Pally, and Smite damage is not little tbh, it pack quite a good punch, even a bit more with the knockdown attribute damage.

i don’t think mostly classes are unbalanced now.
hunter, kabbalist and inquisitor are too strong
dragoon, pyro and krivis are useless.

the rest are playable, some are stronger than others but it’s balanced.

1 Like

My recommendation(s) is/are

Linker:

Join Penalty:

  • Now has an Overheat of 2.
  • Cooldown reduced to 19.
    This would make it work well in tandem with what most use it with: Swell Body

Physical Link:

  • Fixed targets at 5 with every level.
  • Decreases damage by an additional 2% per level. (it already does amazing)
  • New attribute: Link breaks as soon as someone’s health goes below 50%.
  • Distance required to break the link increased.

Doppelsoeldner:

Double Pay Earn

  • No longer has a hit limit, instead it’s a duration of 8 seconds and 6 targets.
  • No longer increases damage received, instead triples SP usage.
  • Every level increases the duration by 1 second.
  • Every two levels increase the amount of targets by 1.
  • Attribute now decreases SP usage to 2x when the buff is active.

Zornhau

  • Deep cut attribute now deals 4x “real” hits instead of being a “fake” multi-hit.
  • Shock debuff now scales with STR and stacks with Crown.
  • Crown and Zornhau’s shock both affect Moulinet and Zucken additively.
  • Shock debuff increased to 10 seconds.

Redel:

  • New attribute: Slice and Dice - Each hit has a chance to cause bleeding by 2% per attribute. 10 levels.

Cyclone:

  • Cyclone: Resistance reworked - 20% chance to per attribute level to be immune to CC skills, including Knockback.
  • Cyclone no longer roots the player.
  • Cyclone: Movement reworked - Your movement speed increases by 5 / You no longer are slowed when using Cyclone.
  • The radius/range of Cyclone has been doubled, with a new wind effect to reflect the change.
  • New attribute: Tornado (requires C3) - Monsters around the player get sucked into the cyclone. The amount of hits per second is reduced to 2 hits per second (normal: is 5 hits per second), but the duration of Cyclone is increased to 12 seconds (same damage overall).

Zwerchhau:

  • No longer is a “fake” multi-hit, but a “real” multi-hit.
  • No longer ignores plate monsters and works on all armor types.
  • Deals only 1 hit at level 1, but increases the amount of hits per level.
  • Cooldown reduced to 20.
  • Debuff duration increased to 10.

Strutzhau:

  • Now has an armor reduction debuff that lasts 10 seconds.
  • Reduces the armor of enemies by 20%.
  • Every level increases the armor reduction by an additional 5%
  • Cooldown reduced to 21 seconds.

Deeds of Valor:

  • Increases attack speed again, but based on your attackspeed (DEX, Quicken etc.).
  • Attack speed increase is 33% at level 15.
  • New Attribute: Sustained Damage (C3 required) - Reduces the damage received by 1% per level. 10 levels.

Mordschlag

  • No longer knocks back enemies.
  • Attribute to add back the crazy knockback added (On/Off).
  • AoE ratio increased by 2 (to total of 4).
  • Now has an effect: Silences the target for 5 seconds.
  • Deals additional (double) damage on shocked enemies and stuns them for 3 seconds.
  • Animation speed of this skill has been greatly shortened.
2 Likes

so many trash classes and u come up with doppel buffs wtf? tell me its all a big joke ROFL.

10 Likes

Sorry, but if it doesn’t come out in Korea it definitely won’t be coming out in iTOS. SPOILER: IMC doesn’t read skill balance / content recommendations from international, only Korea.

3 Likes

Can I request % in Hunter’s praise and an overhaul to pet AI?

I think that Paladin’s and Krivis’s hp regeneration skills should be replaced with something else, and both of them should be given to wizard or swordsman classes.

nice meme, almost fell for it

i legit would like if you could use Physical Link without having to be on a party with them just so we could kill the afk necros and bots ala RO style 8)

Linker:
Joint Penalty New Attribute: Joint Enhancement: Every 20 SPR add 1 Hit Limit

Pyromancer:
Hell Breath New Attribute: Focus: Casting Hell Breath will not be interrupted.
Pyromancer C3 New Attribute: Burn: Every Pyromancer’s skill will have 5% chance to burn target for 10s, every second will tick 20% of matk and stack up to 10.

Sorcerer:
Sorcerer C3 Attribute: Able to cast all Wizard Skill while riding on Grimoire.

Warlock:
Invocation: Persistent: Evil Spirit Increase 1HP for each attribute level, max lv3 (so they won’t so lame easily destroyed by mage/archer/lance monster)

Enchanter:
Enchant Bomb will have proper large AoE, Damage, Hit Count and Random Rank1 Debuff, and 5k for 10 bombs and not 1 as current.

3 Likes

This sounds terrible, they just need a proper test server where they are testing these things, and to actually care about it.

Some of these things are so busted that it invalidates play styles, but that can be fixed by them testing things out, and not just leaving it as pooor as it is now.

Yes, we need more buffs for a totally-not-overpowered-class as of now, We need to make doppel even stronger and outshining everything!11

Wow are you serious. Where you saw hunter being overpowered?

Hunter deserved a buff something like
Growling: Pet immune to knock back under when its growling.
Added attribute Growling: Deafening Pitch- reduces growling duration by 2 sec and now it works on all mobs.

Praise: Crit chance 10% per skill level

Pointing: Evasion and Accuracy reduces by 1% per skill level (at least this will make it a bit viable than current version).

Retrieve: Mod increase from 344% to 554% at skill level 10
Added Attribute retrieve: Super pet strength- Turning on this will make retrieve work on bosses and it will not CC.

Coursing: Mod increase from 343% to 450% at skill level 10
Added Attribute Coursing:Super pet strength- Turning on this will make coursing work on bosses and it will not CC.

Rush Dog:
Added attribute: Rush Dog: Instinct Up- 10% chance per cast that pet will automatically use another rush dog on its own if not under growling.
Added attribute: Demolisher- Randomly removes 1 buff from the target hit at a max. chance of 5%

Snatching: Mod increase from 292% per 0.5 sec to 450% per 0.5 sec at skill level 15

Added Hunter c3 passive attribute: Faithful Tank- Any attack done by pet makes r7x hit pet instead of character like how rush dog does.

P.S. I know IMC doesnt give a jack ■■■■ about iToS recommendation, but let me dream.
P.S.S. I am too noob in coding stuff so numbers i chose are random which sounds good to me.
P.S.S.S. Can we have 100% coursing and retrieve uptime back and instead reduce mod at least in PvE. :smirk:
P.S.S.S.S. I am too bad in naming stuff

1 Like

Please delete priest class, cus its too fkin gay in MVP-PVP-PVE easy AF to defeat another class. Put another support class instead.

as i said, no pvp mentality. i doubt youve played any of those classes as you said “hunter is too strong” Where? where is it strong at? its only strong in PVP, which is how i know youre basing these 3 classes on PvP.

Same for Kabbalist, its a pretty bad class PvE and all it really has going for it is x7, which is a PvP skill and is gonna get nerfed soon.

Inquisitor is balanced right now considering its the ONLY pure dps cleric class at the moment and after seeing many other classes.

Were basing this thread from a PvE Standpoint, although PvP is fun, we dont need a classes desireablity in PvP get them Nerfed and Unplayable while Soloing.