it’s amusing you say to delete priest class 
In post balance patch, they were suffering class and flexible jack of all trades supportive and blessing is easily ignore able.
And then we have over 1k blessing and everyone is priest plus chaplain…
it’s amusing you say to delete priest class 
In post balance patch, they were suffering class and flexible jack of all trades supportive and blessing is easily ignore able.
And then we have over 1k blessing and everyone is priest plus chaplain…
Joint Penalty CD time is alright imo and needs no overheat. There are so many skills which are far worse with no changes yet, so I think instead of reinstigating the Linker-meta, Life Line and especially Physical Link should see some sort of improvement.
Doppelsoeldner is already too strong. The downsides if its skills are not nearly as bad as those of nearly all other Classes. The damage% are already very high.
Also, are you sure you want 4 real hits? 4 real hits have the benefit of applying elemental damage,Blessing and Concentration damage for each hit, so you will most likely run around with 4-5k extra per hit. However, every hit also has its own chance to crit,to be evaded/to be blocked and worsens the skills debuff synergy with e.g. Double Chance and Joint Penalty.
About improvements:
Gematria/Notarikon:
Double Chance:
Safety Zone:
Example for attribute+basic hitcount:
Basehitcount 5+2x skillevel. Hitcount increase per attribute level = 0,75.
Example for attribute change like Pillaging:
Base hitcount =skillevel;
attribute hitcount increase per level = 0,5 for Cleric C1, 1 for C2, 1,5 for C3
The “pillaging option” would be a slight nerf to Cleric C2/C3 Safety Zone hitcount, but would make the overall skill fairer as Cleric C1 doesn’t have the short end of the stick with a low-hitcount Safety Zone due to the inability to get the attribute.
Carve Attack:
Ogouveve:
Zombify:
Quick Cast:
Rune of Giants:
Rune of Resistance:
Rune of Justice:
Rune of Destruction:
Shrink Body:
Swell Body:
Reversi:
Only per attribute so that it has no effect on Enchanters Reversi scrolls!!!
I like the ideas for the Druid here except the removal of ‘Chortasmata’, because:
Also Chortasmata is actually useful for bypass transform’s limitation when it comes into a non-grass/non-insect/non-beast type. 
In Korean ToS every1 get 1 hit ko.
kabbas still Op , inqus still op , warrior and archer classes totally ■■■■ at pve and pvp.
Eh why not?
**Sapper **
Spike Shooter
-Cooldown reduced 100>50s
-Damage increased 200%>300% so 3000% damage if all the spikes hit the target.
Collar Bomb
-Manual Detonation by pressing the skill button again.
I’d like praise to have a healing factor kind of behaviour. Add % values to the pet instead of those pitiful +45. Also make it buff air companion.
Growling, I’d like for it to have an attribute that enables the pet to survive, like increased defense or decreased damage taken. The knockback thingy you proposed sounds, interesting, I also would like it to work on everything.
Retrieve: I’d like it to be more like a higher tier rushdog, throw a stick and the pet rushes for it, Deals damage on its way to the stick staggering enemies and damage on its way back, bringing enemies closer to the hunter. (Mostly because, coursing - retrieve are too alike)
And for god’s sake change the AI, Make it dumber even but responsive!
the new item i created will be able to let you transform into any monster regardless of race.
As i said, no pvp mentality.
youre entire reply is based on PvP, this thred is meant for PvE.
Kbbalist in underwhelming and
Archer and Warrior as a Whole are Fine.
This is a PvE Thread, we dont need any “well theyre op in PvP so they must be OP inPvE” getting a class nerfed.
Kabbalist has no good PvE skills, but x7 being OP in PvP makes it deserve to be Sadhu before combat patch?
Please stick to PvE, If you want PvP buffs/nerfs theres one for PVP already on this forums
I love this kind of topics because i imagine how those changes might impact in actual gameplay. To be honest most of them are more viable than the actual changes that IMC does
, I wonder if they ever take feedback for rebalancing skills from players.
Anyways, here’s my take for one of the worst classes in the game atm.
Cataphract
Earth wave:
Doom spike
Steed charge:
Rush:
Cata needs something else outside of damage to be useful again, it is the only swordsman class that doesnt have a way to buff its own damage or good synergy with other swordsman circles and it realy needs it. If they decide to keep the low damage on cata skills, giving them utility effects and overheats might make up for it, however i think depsite all, damage should be improved a little bit.
As it is RN most of the time i dont use my cata skills at all (outside of rush), giving them extra efects might open the posibilty to have self-usseful rotations and may become a more versatile class overall and as i stated before, i would be more happy if they give cata extra utlity/ways to self buff rather than raw damage.
The sad part of this kind of topics its that they fill me with hopes but in the end it doesnt seem like they actually do research on player feedback on this matter, they should at least make a mega thread each 2 or 3 months, asking for opinions from players.
Here’s a nice quote for you all:
To Avoid Criticism, Say Nothing, Do Nothing, Be Nothing
Sure, buff the most op class in the game atm
Jesus Christ you little baby, this is an open forum and a thread for fantasy patch suggestions. Why are you crying to me about class balance like I’m the one who actually designed the game? Mental. Disorder.
I hope that they reconsider overheat in Joint Penalty so linker3Chrono3 can survive.
Cleric
Deprotected Zone (Rework)
Guardian Saint (New Attribute)
Priest
Monstrance (New Attributes)
Krivis
Aukuras
Divine Stigma
Chaplain
Deploy Capella (New Attribute)
Oracle
Death Sentence
Foretell
Kabbalist
Reduce Level
Double Chance
Clone (New Attributes)
Oh yeah, I forgot about Death Sentence xD
Death Sentence:
Foretell:
Change:
Conversion:
Ah fine then warriors OP at PVE, and this game knockbacks is bullshit, i pop glass maul for %80 boost and boss start to cc me i cant stand up next 5-6 sec, so where is the balance?
Clerics got safety zone
Warriors have anti knock back
Wizards and archers always suck at PvE cuz they swim on floor always.
Wizard c2 attribute
Surespell
Reflect shield
wont reflect back damage but instead will act as proxy with surespell.
If both surespell and reflect shield is active and is attributed, the caster cant be knocked down.
If the player successfully flies and juggled by boss, when the player gets up they will receive a buff that prevents them from being knocked back while the buff is active.
Archer c2 attribute
Swift step
If the player successfully evades or avoids any incoming attack from bosses or mobs, they will receive a buff that prevents them from being knocked back while the buff is active.
If the player successfully flies and juggled by boss, when the player gets up they will receive a buff that prevents them from being knocked back while the buff is active.
I like your idea on surespell but i think the super armor effect should apply only when casting spells and not when reflect shield its up, because otherwise would become even stronger than pain barrier, but even that could be exploited by entering the “cast” animation when getting hit. Dont get me wrong, im a main mage and i would love to have some sort of super armor, maybe if it was % based would be more balanced. All on all i would love something like that.
Don’t give everyone knockback protection, especially not the ranged Classes that don’t need it. Swift Step is already decent enough to avoid most knockbacks on a DEXbuild.
And btw, Reflect Shield already has knockback protection. If you manage to reduce the incoming damage to 0 due to Reflect Shields reduction value and the attack/skill the monster uses only knocks down/back if it connects (i.e. deals damage, e.g. the red&black wave AoE attack from Saalus Lake Mission Rafene Boss), you won’t get knocked down/back anymore.
If it knocks down/back nonetheless(e.g. those chain spear attacks from Saalus Lake Mission Rafene Boss), you will also get knocked down/knocked back if you stand inside a Safety Zone, so making Reflect Shield superior to Safety Zone is a pretty unfair thing to do.
Ah,btw, I forgot my Magic Missile improvement suggestion:
Magic Missile:
Everyone can give their opninions, but there is a difference in argument informed or just simply vomit garbage. If u are saying doppel need a buff you don’t play the game, doppel is the king of et and world bosses. Even more with swordman being the most knock back resistant class.