Tree of Savior Forum

Class Attributes: Weapon Specialization Feedback

Hi community,
after playing each classes in the game from the first beta to the last one i could easily say that the class attributes system don’t stick well between the first 2 ranks of each classes.
Main issues are:

  1. Guarding with C works only on peltasta
  2. Weapon Masteries are unbalanced

Let’s check Rank 1 and 2 Class Attributes:

Archer - 2 Attributes (One-handed Bow Mastery: Ignore Defense, Two-handed Bow Mastery: Anti-Air)
Cleric - 1 Attribute (Blunt Mastery: Stun)
Swordsman - 1 Attribute (Provoke)
Wizard - 0 Attribute

Ranger - 0 Attribute
Quarrel Shooter - 1 Attribute (방패 마스터리: 미사일 방어)

Krivis - 1 Attribute (Krivis: Fire Property Resistance)
Priest - 1 Attribute (Max Mass increases)

HIghlander - 2 Attributes (Two-handed Sword Mastery: Critical Attack, Use Two-handed Swords)
Peltasta - 3 Attributes (Guard: Defense, Shield Guard, Shield Mastery: Block)

Pyromancer - 1 Attribute (Staff Mastery: Fire)
Cryomancer - 2 Attributes (Rod Mastery: Ice, Cryomancer: Freeze Speciality)

As we can see, Archer and cleric are the only classes that have weapons specialization from the rank 1, swordsman and wizard instead, from rank 2. So, swordman if want to be a Doppelsoeldner is forced to choose highlander or barbarian circle for get full benefit from his equip, contrarily if he wants to go to swordsman c3 will get 0 benefit. Archer could choose every path indifferently, and, as a rogue, he’s not force to go by quarrel shooter before.


Solution could be weapon specialization mixed by class and rank, in that case, if you stick in your first class circle could benefit from some skills that belong next classes (this system will improve only the first 2 circles of Archer, Cleric, Swordsman and Wizard class; attributes like Krivis: Fire Property Resistance or Cryomancer: Freeze Speciality belong to their respective class).

Weapon Specialization by Class:

Archer - 1 Attribute (Two-handed Bow Mastery: Anti-Air)
Cleric - 2 Attributes (Blunt Mastery: Stun, Shield Guard)
Swordsman - 2 Attributes (One-handed Sword Mastery: Ignore Defence, Shield Guard)
Wizard - 2 Attributes (Rod Mastery: Dark, Shield Guard)

Ranger - 0 Attribute
Quarrel Shooter - 3 Attributes (One-handed Bow Mastery: Ignore Defense, 방패 마스터리: 미사일 방어, Shield Guard)
Krivis - 1 Attribute (Krivis: Fire Property Resistance)
Priest - 1 Attribute (Max Mass increases)
HIghlander - 2 Attributes (Two-handed Sword Mastery: Critical Attack, Use Two-handed Swords)
Peltasta - 3 Attributes (Guard: Defense, Shield Mastery: Block, Provoke)
Pyromancer - 1 Attribute (Staff Mastery: Fire)
Cryomancer - 2 Attributes (Staff Mastery: Ice, Cryomancer: Freeze Speciality)

Weapon Specialization by Rank:

Archer - 3 Attributes

  • C1 Two-handed Bow Mastery: Anti-Air
  • C2 One-handed Bow Mastery: Ignore Defense, Shield Guard
  • C3 ?

Cleric - 2 Attributes

  • C1 Blunt Mastery: Stun, Shield Guard
  • C2 ?
  • C3 ?

Swordsman - 4 Attributes

  • C1 One-handed Sword Mastery: Ignore Defence, Shield Guard
  • C2 Use Two-handed Swords, Two-handed Sword Mastery: Critical Attack
  • C3 ?

Wizard - 3 Attributes

  • C1 Rod Mastery: Dark, Shield Guard
  • C2 Staff Mastery: Fire
  • C3 ?

Let me know about this feedback, this system will only open a wide of more viable builds for c2/3 swordsman, cleric or wizard tree.

Card should play a factor for all classes too , or immunity agianst those monsters