Tree of Savior Forum

Civil Exp rate/curve talk

Anything past 100 or so is fine with me. Attributes are a silver sink. They’re timegated as well, it makes sense not being able to keep up all the time considering some areas are better for amassing silver than they are accumulating EXP. The curve also adjusts itself in between job advancements, in fact it’s easier to level from 35~45 than it is from 25~35. I feel it should be adjusted at those levels to help ease the player in to their first two job advancements so that they’re able to make progress in what is arguably still the earliest part of the game.

Party quests/grouping are literally the fastest ways to level. There not being enough maps in earlier levels to begin with was part of the problem. Devs have said they’re going to shoot for 2-3 maps per area. In regards to maps being congested at higher levels that’d be as natural as earlier maps being congested. Once the majority of the community moves on those maps are going to be dead regardless unless there’s incentive to return there or ToS can have a thriving community with constant newbies. And as I said before so long as theres something on those maps worth seeing/interacting with they’ll still be explored. People will be making guides to cut the fluff anyway.
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That’s great.

Thats nice for you but I want to play ToS also stop assuming I want to hit cap quickly.

Niche communities arent typically aimed at, they develop out of a lack of popularity. That still doesn’t mean that the game shouldn’t have some sort of mass appeal lest it becomes a financial failure.

I’m aware of that, however the point was that bots could potentially see increased use. These arent things a lot of people just ignore and would be harder to in a game like ToS.

Okay-Well I can agree with that as well. 100 isn’t a bad place for ‘the grind’ to start. Last time someone suggested that it should start later they said that it shouldn’t start till 400, lol. But 100 seems like a special milestone/accomplishment itself (Nice place to start grinding).

I don’t mind where it is now, but I also wouldn’t mind where you are suggesting it move. Especially since it would help a lot of people get their foot in the door so to speak. A decent compromise.

Yes, the curve in insane and we will need much more time grinding than in the old ragnarok to reach max level, let alone the renewal. Also, there are classes that are better or worse at this, as we have seen in this forum. I think the last 4 people I saw who liked the current exp rate, 3 of them played swords. Also, a lot of those people hate math or didn’t get to 50+, and think they will level in a day after hundreds of levels. We will need weeks. For one level.

Now one more thing, most of us did play in a pace we won’t be able to mantain for months. We will actually need much more time for the same levels, unless very lucky to get blues.

There is so much to say about this… I’ve wrote probably 5 different potential replies and none of them hit it well enough so I’m just going to say this.

You can build the game around progression or you can build it around an end game item treadmill. I think there is a lot of potential building the game around progression here since there are almost no modern English language games that scratch that itch. And I think ToS from what I have experience could be that game.

There are other modern games that are starting to look at progression systems and poke around with ideas. Like Black Desert’s infinite level system. I would at least like to see how some of these systems play out. I’m not convinced that the current item treadmill system we have is the best we can do. Even players with little time now adays still end up finishing progression and then just wait months for the next dungeon or boss to be released.

Like I know in FFXIV we lost a bunch of good players that were a ton of fun to raid with. And that was because they just got bored waiting 6 months between content patches to do anything. I think that’s something that can be addressed with a different progression system.

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I think your description of progression vs. item treadmill is really good.

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Rate is ok, but the curve needs work. Also, the game need other forms of activities (half of which can already be set up by players themselves) other than just kill monsters to progress.

Also, invoking the “casuals” and “hardcore” niche isn’t a really bright idea to make a civil discussion. It could have, but it will be very hard to pull off.

People stuck at 30 sure, but I got to the 60s before I said I was good. And I have every right to call people idiots for jumping to conclusions constantly without reading a damn thing others point out.

I can and will very easily get to 300+ even with our rates, but you aren’t quite listening when I say 500+ is likely impossible going by how the scaling works and that a few people reaching 100 within the period means nothing from the total scale of exp. And no, I’m not saying I want to reach cap in a week, or even a month, but that doesn’t mean it should take weeks just to hit a mid level like 200.

Just thought I’d point out the first curve doesn’t stop until 46. So 35-45 is no easier than 25-35 was. You could say it gets slightly easier at 40 since that’s about when you’ll advance to your next class rank but the exp itself is still compounding.

Also I think the main problem with the curve is that while the first time it resets each level after only needs 10k more exp than the last. Then the next time it jumps to 30k more per level, then 150k more per level, and thats just around 140. All the while the exp per kill is definitely not expanding by 15x the scale it was prior. Monster rates need some kind of spike to at least semi-match how spiked the curve gets. Not so much that the grind always takes the same time from low levels to high levels, but not so little that one set of levels needs about 5k kills per level and goes up by 500 while another set needs about 50k kills and goes up by 5k

Lol “all your life”. As i said previously, with this rates, having a job,family and girlfriend I’ll reach cap in 2-3 months TOP. Even less if i go no life on weekends.

You have the right to call anyone anything. But if you say ignorant things, people will view you as ignorant. Like you calling me names because someone claimed to get stuck at level 30, and me using that as a reference for how fast they think the game should be. Which… Makes you guilty of exactly what you are claiming, you didn’t read a damn thing, and came to your own conclusions and here we are.

Likely impossible? I completely disagree. Might it take a very long time? Yeah, but that is awesome. The game can be about the journey. It is completely possible though, it just won’t be happening as fast as some people would like. That’s okay.

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