There are specific theory crafting combinations that I’ve thought up and really want to try, so it’s not like I’d be playing 888 lolol.
However your point about crowded and empty maps is true, and I’ve definitely thought that would be a problem. I feel like the best solution would be to add a bunch of end level zones compared to the early level ones. This way, we could solve the problem of crowding, and people who specialize in different things could find the correct spot to level, ie Turn Undead Pala with a map full of demon and undead monsters. As is, a lot of people have already been complaining about how there are only a few grinding spots for each level zone, and that it’s very linear. I feel like this could solve the problem of limited grinding areas and the exp debate.
I think this would be the best way to appease both sides, but I kind of also feel like at this point IMC isn’t even reading any of this stuff lololol, or even if they are, they aren’t going to bother suggesting it to the team, because most of the plans are already done. They would need to make quite a few new maps for this. >_>


