Yes they are and sadly the ship is sinking if they donât do anything about it. When the current system (transcendance) was announced and implemented my reaction was like âOh gawdâ, facepalm. This system affects more than just damage.
Let us take what the current situation is for ToS after overhauls to the attack/def system.
- Whatâs the BiS weapon for R2-R7 for all classes besides Archer?
5 hammer with 5x overhauled reds. Once the player makes one of these, he will never ever need another weapon all the way until he gets to 200+ levels, effectively skipping every single other weapon that is painstakingly added in from level 40 - 170. The only time a weapon change will be considered is when the build needs a different weapon.
What about transcendance? Letâs say we have a hardworking player A who gets his weapon Galeslasher to lv7 (+280%) transcended. It took months for him to do but he is happy with his weapon now.
Then R9 rolls out with new level 370 shinies, but the new weapons being non transcended, pales in comparison to the lv7 trans. Galeslasher. So our player A decide to just continue using his trusty Galeslasher until he saved up enough shards to transcend the new 370 shiny.
New content comes out with ultra shinies for lv420 while A is still collecting shards. And our dear A will once again face the easy decision of not using the 420 ultra shiny simply due to lv7 transcended purple/orange has far greater damage.
This is the same as the Five hammer problem for lower ranks. If the essence of the game is to farm and collect new equipments and item, then having transcendence is hindering this purpose; since with high transcendance it allows the player to effectively skip equipment tiers due to the current gear and content being so damage oriented. Yes there are options like Hammer of Dismantlement⌠but
Who in the right mind will use a hammer of dismantlement on a Heart of Glory so painstakingly farmed and made after farming the 500-600dkp monsters for days.
- New content has a good amount of monsters that are build for transcended equipment in mind. With monsters at 2000 mdef, 400k hp, it is hard to even make a significant dent on the monster without some investment in transcendence levels.
Example with Frost cloudâs 643 attack, a 407 vanilla windia and 600int, we are still short of 350 matk to even break through that dreaded 1 less-than-a-prick damage on a 400k hp monster. The wizard canât even advance in the new content without at least some investment in transcendance.
Thatâs the main problem of transcendance, upon implementation it buffs the playersâ attacks so much that content has to be balanced to it. Yet transcendance itself is not robust enough for players who make big investments on an equipment to transfer it to another equipment without making sacrifices (hammer of dismantlement).