I just hope the game doesnât get trashy in the process. When the monsters are going to continue being weak, we wonât have any thrill in the game, and there would be no need to progress.
E.g. my Kabbalist never required new equipment from level 75-275. Thatâs 200 levels covered with a total of 126 equip defence and no great effects from armor mastery since Iâm a leather man (no plate or cloth can touch me :D).
Also no need for gems in the shoes or to wear a shield to stack magic defence. Only on level 250+ maps it slowly started to get more brutal with 1k+ magic damage, but that magic damage in Inner Wall District 9 was unnatural (good, I was 10 levels below the mobs, but still, 7-9k damage per unavoidable hit made mobs suddenly threatening, as well as their 240+k HP).
I still believe that this is good, as itâs going the way RO went back in the pre-renewal days, where monsters on your level or higher levels were so much stronger than you as a player that you had to do something to progress. It made partying and farming special equip useful and rewarding, in contrast to just drop a skill and wait till it killed the target while standing there doing nothing.
The main problem is the missing balance between the classes and skills, which makes Rank 8 skill not = Rank 8 skill. Rank 8 Dethrone e.g. is considerably stronger than Rank 8 Micro Dimension e.g., or Rank 7 Cannon Shot being stronger than almost all other non-single target Rank 7 skills [due to % scaling with attack + high flat damage and low CD time].
If there was at least some balance here, people wouldnât face so many difficulties with their builds unless they picked a Rank 8 C1 class.
Kabbalist e.g. has 1 damage skill limited to 5 levels within two Class Circles with 45 seconds CD time, and the damage is so poor it canât even match Clerics Heal/Cure value. looking at Rank 9s possible scaling,
the base damage of Nachash (if it were to come at Rank 9) would have to be around 10k with 2 overheat charges and 15-20 seconds CD time to balance this out(would still be way lower than 30% of the DPS potential of a Dragoon C3 if you add it onto Merkabah).
I bet this is not going to happen,though, and IMC gives crappy damage values like 5k or less with high CD time again (30+seconds) because they suck at balancing and ace at making life miserable for some people.
They should just calculate DPS potential of all skills for a class, add them together and give all classes Âą the same base values for balance talks. Then, they reduce the value of tank and support classes accordingly (by ~30-50% of the mentioned value), but not drop it to the bottom.
Dragoon has a DPS potential value of 2472 while Kabbalist has a value of ~33.
Both are Rank 8 C2 classes.
Thatâs Âą 75 times larger, and theyâre telling us that this game is balancedâŚ
This is the most extreme example, but you should understand that this is madness. This is what actually forces builds into being inefficient or crap or non-meta or into the necessity to transcend their equipment to overcome these gaps.