As everyone knows, after each level reached, the players can spend points to improve some stats, personalizing and specializing their characters with uniquely. At least, it should be like this; however, after analyzing the game for a while, you can see that is not like how exactly the stats works. The expotencial scale of stats strongly encourages FULL [ stat ] builds, contrary to the proposal of a custom stats system (specialized characters).
Adding to this contradiction, there is still the bonus rank; for those who are unaware, in each rank advanced, characters gain + 10% STR or INT depending on their initial class. This also influences even more in builds, practically forcing players to choose only 1 to 2 stats to spend all their points.
The current Stat system pratically force the player to make only “FULL [stat]” builds; that’s really unhealthy for the game and it waste a great chance to create a awsome customizer system; this is how I see the stats. Taking into account this, I want propose a good discussion about the stats: how do you see them? What do you think that could be change? Fell free to show your opnion and trade ideas (and it also helps to decrease the boringness aka soon™ effect).
ps: google translator trash english™