Hello again,
I really like numbers, so lets look at those SPR/INT Numbers and how they influence our builds.
We also will look into how the world would look like with the kTOS Blessing changes.
NOTE:
- All comparisons between SPR/INT assume you have 0 of the other stat, so the 4 Int, 8 Spr base values are only part of the calclulation of the corresponding stat
- All calculations assume you’re Class Rank 7
- I’m using comma as decimal mark
Let’s start with the basics:
1 INT =
- +1 min magic attack
- +1 max magic attack
1 SPR =
-
- 13 max SP
- 1 block penetration
- 1 SP recovery
- 0,2 MDef
For all stats there’s a mechanic, that gives bonus points, the more points you invest.
You get one bonus point for:
- every 5th base stat for points 0-50 (up to 10)
- every 4th base stat for points 51-150 (up to 25)
- every 3rd base stat for points 151-300 (up to 50)
- every 2nd base stat for points 301-500 (up to 100)
- every base stat for points >500
Note: right now we just have slightly above 300 stat points to distribute
INT gets a Bonus of 10% per Class Rank above 1. So at Rank 7 you get 60% Bonus INT. This Bonus is applied to the base stats with bonus points.
Note: Rank Bonus and Stat Bonus do NOT apply to stats from equip.
COMPARISON INT vs SPR
Heal & Mass Heal
Both Skills provide a Flat Healing Bonus onto the % Heal.
For Mass Heal it scales with SPR and INT.
For Heal it scales with INT only.
On the diagram you can see how much more flat healing INT will provide in relation to stat investment.
Spell Damage Scaling
Every Magic Attack Skill scales with your Magic Attack Stat. INT increases that.
On the following diagram we will have Aspersion SPR, Spell 2xINT, Spell 1xINT
- Aspersion SPR = Aspersion dmg gain from SPR
- Spell 2xINT = Spells that have a innate INT Scaling like Heal and Cure. This is the dmg gain from INT
- Spell 1xINT = Magic Attacks that do not have innate INT Scaling an therefore only scale with Magic Attack. e.g. Aspersion, Magnus Exorcismus, Carnivory,…
First with 0% Attribute
Now with 100% Attribute
That’s it, there isn’t more interesting about INT and SPR.
We can see that a INT-Chaplain will have a stronger Aspersion (stronger autos), Heal, Mass-Heal and stronger Magic Attack Skills than a SPR Chaplain.
The SPR Chaplain will have plenty SP, more SP-Recovery, Black Penetration and slighty more MDef.
The SPR-Chaplain will also have stronger debuff:
- Deprotected Zone = -1 DEF * SPR per Stack
- Monstrance = -0,4 DEF & Evasion * SPR
- Stone Skin = + 4 Blockrating * SPR
The kTOS World
What changes is Blessing.
It gets bonus dmg based on SPR and INT:
(0,02 * INT + 0,06 * SPR) * (BlessLVL -1)
And Cure. It’s base dmg will scale with 1,2 INT up from 1.
NOTE:
- for all calculations I assume you have Blessing lvl 15 and it’s always active
- I only count the bonus dmg from SPR/INT and ignore the base bonus dmg of blessing
Blessing Scaling
Spell Damage Scaling
On the following diagram we will have Aspersion SPR, Spell 2xINT, Spell 1xINT, Spell SPR
It’s the same as above with the difference we have Blessing on top.
- Spell SPR = Spell with no SPR Scaling - the increase in dmg is caused by Blessing
NOTE: Blessing is added to every graph
with 0% Attribute:
with 100% Attribute:
In the end, INT-Priests will deal much more dmg with spells. Who would’ve thought?
Chaplain Auto Attack Scaling
Now we will get 4 interesting diagrams
0% Attribute - 4 Hit Autos
100% Attribute - 4 Hit Autos
0% Attribute - 5 Hit Autos
100% Attribute - 5 Hit Autos
SPR-Chaplain will do more auto-attack dmg than INT-Chaplain. With maxed Attribute the INT-Chaplain gets closer, but will stay behind.
Some additional informations:
A% = Aspersion Attribute Level
for 4 Hit Chaplains:
- 1 INT is worth 2,72 dmg at A%0 | 4,32 dmg at A%100
- 1 SPR is worth 4,36 dmg at A%0 | 5,36 dmg at A%100
for 5 Hit Chaplains:
- 1 INT is worth 3 dmg at A%0 | 4,6 dmg at A%100
- 1 SPR is worth 5,2 dmg at A%0 | 6,2 dmg at A%100