STR is definitely out of the picture for Chaplain.
Its either full INT or INT/SPR. If we could rely on stone skin, maybe putting CON wouldnt be that beneficial, unless trying to avoid OHKOs putting a lil bit of CON is needed.
STR is definitely out of the picture for Chaplain.
Its either full INT or INT/SPR. If we could rely on stone skin, maybe putting CON wouldnt be that beneficial, unless trying to avoid OHKOs putting a lil bit of CON is needed.
The damage stays relevant as long as you are putting points in STR, yes.
I was just thinking, by going full INT, wouldn’t make that Exorcise + Magnus Exorcismus combo somewhat viable?
Im not sure if those skills are worth investing into. Havent heard anything good from it. I might be wrong though.
You need to check some videos, ME now useless
@Karjalainen Rank 6 in relation if you go straight for Cleric 2.
On that note, does anyone know if Deploy Capella only applies skills that we actually learned? If not, what level are they based on, do we get lv 1 Blessing or lv 15?
IIRC, its based on our skills level respectively. Increasing Capella just for longer duration.
Alright here is where I feel your looking at it all wrong. You’re only looking at the Priest -> Chaplain route. You have to remember there is more beyond that where your pure Spr can increase damage.
Now hear me out, sure this may be best in the ideal situation but this build maximises full Spr in a Chaplain dps route.
Now you may see this and say “this is the most Dansgame thing I’ve ever seen”, but keep reading.
Deprotected Zone = Defense Shred debuff -> Indirect Physical Damage Increase to all
Monstrance = Defense & Evasion Shred debuff -> Indirect Physical Damage Increase to all
Zalciai = Crit Resist Shred debuff & Crit Attack buff -> Direct/Indirect Physical Damage Increase to all
Hexing = Magic Defense Shred debuff -> Indirect Magic Damage Increase
Do you see where I am getting at?
Some monsters you can literally destroy all the defense they have turning your wet noodle hits into sturdy “HULK SMASH” increases. As well if you are in party play this impacts your teams damage immensely.
Only gripe is setting it up. Which we all can agree is way more time consuming and harder than it is to just walk about and smack with full str or int.
But hey, everyone has there own playstyle. Just don’t discount certain builds because they may not fit your thinking.
P.s. I didn’t put points fully into the builds, just the stuff necessary for the auto attack chaplain to make damage with full Spr
Edit: Spelling Errors
So not having Monstrance and Blessing would mean not casting it? #Fingerscrossed
@megamanex14 That looks like a really viable build, it does however takes a shitload of preparation to execute, especially for fodder mobs. I’m going to correct my thread and add DPS oriented Chaplain, because this to me looks like a debuff oriented support. Additionally, I wonder, how exactly are you supposed to level up building pure SPR, because solo grind goes out of the window?
No monstrance and blessing will still be given to you from Capella, even if you dont have the points from priest.
I’ll make a believer out of you yet
Yeah like I said “Only gripe is setting it up”.
Solo grand actually isnt that bad. It picks up once you get sacrement (Of course you gotta stick with Dark enemies for the bonus). It increases exponentially when you get Chaplain, but yes it will feel a tad bit slow.
When you get to Krivis you will feel excited because you will start seeing crits with Zalciai debuff up. You’ll be like oh ■■■■ I can crit?!
Of course I would rather get Krivis at rank 2 to smooth the leveling with zaibas, but if you want to rush for Chaplain then Priest all the way!
http://imgur.com/wNT9pw9
The sad thing about Defence and Magic Defence in this game is that lowering them provides a flat increase in damage. That’s why you don’t see people going crazy over those skills.
Exorcise and Magnus Exorcismus are easily two of the worst C3/4 spells in the game. Do not go near those things.
True, but your forget when multipliers like % dmg increase and weaknesses are involved flat, damage increases scale really well. Especially because % is added at the end of the damage formula
That is not the reason why it won’t work well. Auto attacks scale with STR so it could be close to Aspergillum.
The reason is the lack of synergies with other classes. With an INT build you can put down high damage ground spells and while it is in effect you can still continue hitting with your quite good auto attacks.
STR skills break your auto attacks more…especially if they have long animation. There are little synergies like Conviction with an element sub weapon…but most likely that still will be far away from the dps you can achieve with an INT build. Also with STR builds you can miss…
SPR builds however will work fine imo. You just have to look at them as more defensive and debuffing classes rather than dps.
That sounds somewhat nice and this made me think about something X)… Do you think we would still get the matk from maces or wands to Aspergillum if we attack with dagger? Because daggers are faster… so we would hit with Aspergillum etc. faster…
Finally someone who understands!
i am still going for a pure dex build on my auto attack chaplain, my pure dex priest worked just fine in ICBT, i was very satisfied with it. (even more so than my pure dex, and pure str barbarian in some cases)
Aspersion is the only offensive skill in my build that scales with spr and its not worth it i think for the extra damage i feel.
monstrance scales with spr too but im planning to use it as buff, not a debuff.
dex allows you to almost never get hit and do a big damage bonus as well by critting a lot. without dex every monster will be able to get atleast 1 or 2 hits in making u have to heal a lot.
still its hard to know whether a spr or dex build have more pro’s/cons until comparing it actually within the game so i hope ill come across some of you to test it out
Random question tho, wouldn’t a ratio of 1/1 INT/SPR work best for Chaplain? Talking mostly about Stone Skin’s 400% SPR ratio and the overall damage shouldn’t suffer much with Aspersion scaling 1/1 with SPR anyway.
You get bonus stats with INT, so you will lose good % of damage if you will level it 1 by 1, also you will need CON to survive
Its better to heal less than lying dead
I agree even if INT gives the most dps… to get some extra Block from Stone Skin is worth it and you don’t lose that much dps.
Also I was still thinking of STR build and I realised I missed the Aspersion Enhance attribute factor… XD So yeah STR sux anyway… I don’t think crits could compensate that difference… we would need another skill for it that enhance the power of basic Auto Attacks.
So yeah… INT and SPR are the best stats for Chaplain. (and CON is always good for anybody who you want more HP)
I have come with a slightly different conclusion about Blessing. Please bear me with my bad grammar.
I’m currently playing 2 characters, one dps hoplite and one support priest (lvling it for my gf). I surprisingly find out that blessing actually protects the usage count of concentrate - that is, the 10 hit limit of concentrate won’t be used as long as there’s blessing buff. I don’t know if this is a bug or intended but for now, i can have my concentrate 100% time on my hoplite with blessing buff and that’s considered quite a dmg booster to me.
Besides, a large portion of Blessing damage comes from its attribute (+100 with lvl50 enhance). That makes the point investment in Blessing mainly for its hit count.
Thirdly, you have to consider that Blessing does not only affect you but also your teammate, and Blessing procs multiple times on multi-hit skills - skill such as stabbing, multishot, or even cure would benefit greatly from its flat damage increasement.
Finally, in your previous calculation, defense was not taken into consideration. What if the enemy has 100 physical defense and 300 magical defense? I don’t know much about the defense of end game mobs but what’s certain is the more defense they have (or the less attack we have), the better Blessing will be, unless mobs defense are so high that we still only do ~1 damage after buff, but I don’t think that’s gonna happen?
So it comes to my conclusion that, investing in Blessing is a good idea - but not too many points. We just need enough Blessing lvl to sustain hit counts, probrably lvl5? Don’t forget we still need lvling and Blessing is quite strong in lower lvls…having Blessing lvl5 would make one’s Priest C1 life better.