Tree of Savior Forum

Chaplain, con/int or con/spr? please help

Thanks for the info. If I would be maxing Exorcise and Magnus, I’d have to sacrifice my Support skills, right? :worried:

So, becoming Hybrid seems to be the choice
I’ve invested 80 Con and 110 SPR, (LV157), is it too late?

let said another way which skill at rank5 below still work perfectly at rank10( if you did’t quit the game) then you keep it

Stats are fine, just put the rest into int.


Skill pointwise priest is incredibly annoying atm.

The easy part is:

  • Sacrament = 0. Waste of buff slot. Grab spell shop version if you need it.
  • Monstrance = 1. Dex buff is same regardless of LVL, higher levels used to have a longer cast time.
  • Stone Skin = 5. The main reason you’re going priest/chap ofc. 400 block is quite good for a mere 5 points.
  • Resurrection = 5, Got to ensure you can res as quick as possible.

But the rest are up for personal preference 11/45 are already taken so we got 34 left.

  • Exorcise = 3-5. Maxed is the best ofc.
  • Blessing = 0 or 5-15. The added dmg is still quite good for high hit builds like pd2. 1 buff slot in use won’t be the end of the world.
  • Aspersion = 0 or max. Good for pvp since def now scales better. But can use spell shop versions for PvE instead.
  • Revive = 3-10. Really good when maxed, long cd though. Hard to find points for it.
  • Mass Heal = ?. Not one of the best healing skills atm, but far from the worst either. Cleric2+miko builds prob won’t need it.

Personally, i think I’ll try a:

7 mass heal, 7 revive, 5 exorcise and then 15 into either aspersion or blessing. [Plus the 5 resurrection, 1 monstrance, 5 stone skin ofc.]


Chaplain is easy, just ignore last rites imo.

Nevermind, the holy dmg is just a poor English translation. Not sure why we have that.

Exorcise is still kinda bad imo…

Leaving it for 1 is enough. The tile will not be missing after triggering the hit.

Thanks for the advice :smiley:

About the holy dmg poor translation, I’m still confused.
I thought It would change all Physical Attacks to Holy Attacks (ignores block and physical defence + increases damage on demons/muntants + magic defence will reduce the damage).
But when I finally used the spell myself, I noticed that Phy Def still reduces my damage and swordies can still block my attacks. And It affects only Auto Attack, not physical damage skills (like Earth Wave or Impale)

What does it do exactly? beside adding another line of holy damage.

It’s basically additional property Holy.

Basically added damage to every line. only that part of damage is added on mutants and demon. Magic defense does reduce that damage(elemental defense)

it also triggers blessing to the line. It is more use of a combo via sacrament + last rite + blessing > on ur AA charactesr like QS3

Which give them up to 4 lines on a Auto attack. The additional is Both holy and Magic just fyi. This is useful if you are running rexipher setup.

Run Chapalins/PD(daino scroll) + Fire linking chrono + QS, X2 fill like diev or thau for steriods,

Then see how the QS carry ya with 5 lines of damage. Suggestion is leave 1 point on sacrament in case dungeon expires and you need to AA Something.
Notorius like ET objects have high hp and need either a QS 3/ Warlock with DOT/ Diev to clear it. Additional won’t be bad in this case then.

As for last rites the points you add in just determines how how is the recast.
So you won’t imo need to take it so high at later ranks.

Prolly 1 sacrament , 2-3 last rites. Basically just for additional AA damage / elemental damage for proc.

Exorcise is kinda bad atm even when max. the damage is i dunno. worse than cure? Mostly as a trigger to magnus more towards as a setup of " another flame ground/pillar" in front of you while u shred them with plague vapor + incinerate.

Another note is Exorcism does not affect magnus damage. Magnus is basically a setup spell independent on it’s skill rank and attribute for damage.

If you are into AA inquisitor builds. There is another discussion board for that . Looking at inquisitor kit imo it sitll favor DEX crits build over int/SPR for AA.

Though the extra lines will proc? as mentioned

So it just adds a portion of holy damage, not change the whole of my attack to holy property. . . What a shock! D:<

From http://pastebin.com/AZhViKFx:

[Priest]
► Exorcise
○ The magic circle is now a maintained ground spell instead of being destroyed after one attack. After the maximum amount of hits have been applied, the magic circle will disappear. ( The number of hits = Skill Level)

Exorcise has a shorter cd than magnus (36s vs 60s). It can also hit flying and has at least 15 hits so it scales well with int.


@natchapol.jj:
Our English translation ingame and on tosbase is misleading i believe.

Sacrament and Last Rites act as clones, they both add +x holy dmg to any hit and add an extra hit to auto attacks.
But last rites boosts sacrament by up to 40% and further with the attribute.

But somehow that got translated into 40% extra holy dmg…

10 + X eh. hmm still pretty bad i guess thats a + for a suddenly short burst.

You know just speaking of gimmick parties… I recall a weird one from the old days when additional lines caused toyhammer procs. Was a premade with a chap(bless/etc), wagushi (poison enchant), pyro/link2/chrono3(auto atk build), and a QS3(running shot).

They were buff sharing the running shot and hammering away… Definitely one of the fastest mission runs I did at the time. Would be interesting to see how well that can do now.

I wonder if you could even murder in R8 with it… You’d have wheel from the cleric and even higher levels of running shot. And another line with enchanter’s lightning buff… lol

well with R8 Dragoon all meele party are actually murdering WB hell dam fast that includes demon lords.
Dragoon give calls on lead and debuff, Dopple and Fencer just smash demons lord. The can literally burst up to a few million a time with dragoon debuffs.

For grinds yea. Inquistor with any meele is literally lol melt mobs.Since it spread skill damages. Dethrone incoming splat.

Meanwhile muskeeter qs remains the most selfish bursting / single target ever. QS 3 can go up to 7 lines with the current setup. Enchant Lighting + enchant fire + carfisun + RS + Last rites + sacrament

Which is literally ewwww disgusting. On rexiphers. Places that need AA heavy area. Gimmick world bosses etc.
It’s easy 50-60m damage in 10 min with just 2 parties at R8

Yea wheel is a god send to synergies all physical damage. There are limitations though.

I still don’t see much chaps to inquisitor videos to consider if it is good enough as a stand alone class. Meanwhile PD is extremely good as a standalone class.

For now inquisitor is best pair with paladin for smite synergy and conviction. IMO just a grain of salt =X.

We will see it as we get there i guess.

Well don’t forget that QS is getting a new shiny R8 version of Carfisun and a better Grand Cross with even more running shot… And that sickening running shot will be something that can be shared with spiritual link. You should be able to have 90%+ uptime from running shot. And it’ill be +3 from item… +another with divine might? so level 9? Does that all stack? I’m unsure if gem works on top of that… so maybe 10… but I think I remember gem not stacking??

I’m not so sure at least as far as single target goes that abilities are the only way. Just because of how crazy QS becomes.

If I’m going for Plague Doctor 2, should I skip Exocise, Magnus, because PD C2 also has similar skills but with higher damage?

Yea its a 0 down time you can stack it up to level 10… NEW GC + 2 to qs + 1 to running shot that 8 base + 1 gem + divine might = 10…

If you are skipping exo and magnus it’s fine.

Overall you are not losing really alot. Just that DOT about 30-40k damage.

Could skip them entirely if you want, but they are by no stretch bad dmg skills.

Magnus hits 30 times in a decent AoE. 90k ish dmg when maxed with +100% to dark and +50% vs ghosts.
Skill point wise skipping last rites is a no brainer. Ofc it needs a decent exorcise to work.

Exorcise probably deals half the dmg Magnus deals, but again that’s with the 15 hit count assumption. Not too amazing, and difficult skill point wise.

Blessing should be slightly lower dmg then both magnus + exorcise. Though all 3 would be best dmg wise.

However, incineration + vapors are more than strong enough on their own and really don’t need anything backing them up. You could easily go pure defensive prior to pd2 and still come out with amazing dps.

Elemental dmg is a bit weaker type-wise though, Incineration deals -50% dmg vs fire types and vapors deals -50% vs poison types.

With the exorcise change, exorcise becomes a good way for priest3 builds to transition into PD for incinerate.

Before this change exorcise would hit 1 target, now it has the potential of hitting 8 (skill 5, +2 mace +1 DM) and applying the debuff to 8 enemies.

Not sure if exorcise debuff transfers via pandemic tho. Probably not.

Anywho put me in the CON/SPR team for chaplain, but I am a PVP chaplain so that is why. I will never touch INT for pvp.

2 Likes

Some of you guys are actually not getting the whole picture. Comparing small numbers for Aspergillum and saying that Int is more damage… when you are at later ranks end game Aspergillum damage is moot in party settings. Nobody cares whether you have a Chaplain class or not as long as you have Priest 3 and Cleric 2. If they care then it’s because of Stone Skin 100% uptime via capella, not your Aspergillum damage. Blessing buffs your whole party damage and especially good for classes with multi hit skills or auto attackers. You can compare numbers all day how Int is stronger for Aspergillum and for mass heal blah blah blah but all people expect from Priest3 class is that you have a lot of heal tiles ie Cleric 2 (because you will miss mass heal on dps-ers 90% of the time as they keep moving around) and that you have the highest blessing number possible. Chaplain damage only matters when you’re doing solo quest so if you’re saying Int is more damage for Chaplain then you’re giving advice for a solo build then might as well just go build Cleric2/Krivis3/XX/Taoist or Cleric2/Krivis3/Druid3. And SPR is far superior for blessing numbers and far as we know the max rank we get is 11 for now so it’s not like we will have Int rank up bonus by gazillion times in many many years later. And you can’t really build current characters according to what COULD happen.

1 Like

Hello… can you cite the source for this? I’ve heard some people said it was 10, but some said it’s 11… I’d really like to know in order to plan my build.

It’s a common knowledge on the kToS forums. The vice president or whatever of this game said from the beginning for kToS that this game will have up to 11 ranks and either 500 or 600 levels (can’t remember about the level exactly). But it’s just what she said at the time and it’s not legally set on stone or anything. I’ve heard a few say 10 and one person say 12 on kToS but majority of the people recollect her saying 11 ranks on the kToS forums.