But anyway, players can use skill inside the formation, yeah? I thought players could only auto-attack haha
They should be able to, but only when the formation isn’t moving. (If the skill can be charged on the move, I would assume it’s fine.)
I’ve used a skill inside a formation which wasn’t moving before. It was Monk’s Energy Blast.
I totally agree with you!
Letting one player taking control of few players opens a huge space (in the future) for botting.
Your idea just fit perfectly and it doesn’t seems so hard to implement this engine in-game.
what if centurion doesnt restrict movements and just drops buff tiles that form a formation that follows the centurion
This is a much better idea. The number of squares affected would increase with the level of Formation, to allow easier access to Formation bonuses for party members. The lower level your Formation is, the harder it will be to stay in formation, due to the limited number of affected squares.
This also provides more options for strategy during combat, because you can work within the number of squares Centurion gives you to plan your combat in different ways, for different situations.
@NoElement I really like that point you made about botting. Centurion seemed like bot-candy already pre-wrapped and ready to suck. It is a class with tonnes of potential, but it needs some heavy changes.
Centurion was the first class that caught my interest, I still remember how good I felt when I saw it for the first time. If it really gets removed instead of slightly adjusted it shows the developers are going a route that hurts many good games. Heavily nerfing everything people say is OP or just plain removing it from the game never ends well. Instead of making everything else have good things they end up making things bad or just removing them, which makes the game stale and lose all of the skills/classes/combinations that make players play the game just to work towards them. Its better to have 100 " overpowered " classes than a couple strong things that become the meta either way. I’ve seen this in to many games I’ve played to the things me and many others plan on using, its getting tiring. I would rather have the monsters be OP than limited in fun, effective builds.
ummm regarding balances
Did you know the barbarian class used to do 10,000 auto attack damage?
Did you know Clerics used to have lvl25 skills?
Did you know only 10+ people played Quarrel Shooters?
yep, thats why we need balance,
I wouldn’t assume it is a permanent deletion from the game. There were some pretty clear problems with the class besides simple skill balance. It seemed like a potential haven for bots, and it strikes me as more than simply coincidence that Centurion was removed within the same week a bot was apparently spotted.
Most developers don’t like to waste assets. I would not be surprised to see it reintroduced for a later class rank or as a hidden class, after some heavy mechanical tweaks.
Centurion is only being shifted to a higher rank, not deleted. That was stated in the KCBT FAQ. The pastebin reflects patch changes and since Centurion is removed from R6, obviously it will say Centurion is removed.
It’s not a perm remove from game. It could be put back later or move up to higher rank because they’re still in testing period. The one that will be delete/remove are character who’s centurion class. Which is not decide the delete date yet.
^
Yep chill there fellow centurions for I myself am looking to be a centurion too 
Seems like it will indeed be just moved to a higher rank as only the CHARACTERS are going to be deleted not the CLASS
So yeah no need to panic XD
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are you seriously thinking its balance to have a lvl 25 Double punch or lvl 25 Zaibas or lvl 25 Out of Body or lvl 25 Effigy and not break the game
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your mindset is a DPS when they intended clerics as supports. and priest are all about buffs
it would have been better you took Krivis since Zaibas deals a ton of damage.
i feel like zaibas loses it’s touch rather quickly at least as an aoe skill ( with it’s giant cooldown it should be). got krivis 2 to 80 and when splash is active i have to make sure i only hit 3 enemies or so to have a chance at killing them with 1 charge. that is with a full int build.
im got a lvl83 kriv1>prist1>pally1 INT-CON zaibas without splash its damage is fine with me maybe at more higher level it might fall off. Smite from pally functions as inbetween skill while zaibas/cure/heal combo is on CD.
Are you kidding me?
That’s the perfect support healer you have there.
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