Tree of Savior Forum

[Carnivory] Should IMC change its mechanic?

Hello everyone.
This topic is mainy focused on Druids.
What you (Druid player) think about Carnivory mechanic?
:fireworks: Would it be better if it works just like “Frost Cloud”, without a “number of Hits”?

Imagine a group of 10 monsters. Then you cast Chostasmata + Carnivory LV 5.
Each monster will receive only 3 Hits, because:

10 monsters / 30 [number of hits, Carnivory at lv 5]

Now imagine that each Hit gives 2500 damage to the monster.
2500 * 3 = 7.500 damage for each monster in that group. Only!

Considering all of this…
Do you agree on remaking the mechanic of Carnivory?
Do you feel that is really necessary a change?
Do you think that IMC should make Carnivory just like Frost Cloud?

If that’s the case:
Reduce the damage just a bit.
Remove the “number of hits”.

Comment what you think about this!
Thanks and please, make a healthy discussion.

@STAFF_John @STAFF_Ethan @STAFF_Max
@GM_Sebastian
@GM_Francis

Damage wise i don’t have much complain, but i do think that if you cast it on a tall grass area, it should hit the flying monsters.

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it’s already hit very hard so it they remove the hit limit it can does insane dmg
even stronger than magic arrow from fletcher

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I definately think they should, but also nerf the damage abit to compensate. While I really like the damage, having both would be abit overkill…

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Then they will need to reduce the damage a bit. :slight_smile:

Cure 15: 38hits/27s @31+INT
Zaibas 15: 2x19hits/30s @356+INT
Carnivory 10: 40hits/30s @1842

I’d say carnivory isn’t that much stronger than cure because cure got holy element. The aoe is compensated with the difficult execution (chortasmata). Zaibas definitely wins in terms of ease of use (flying+ground, overheat), and magic against ghost +50℅ while most ghost fly so carnivory cant hit.

It’s weak seeing how druid is supposed to be an offensive rank 6+ class

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